Author Topic: The first first person shooter and it ain't Doom or Wolfenstein  (Read 397 times)


Black Tiger

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #1 on: May 23, 2015, 04:57:48 AM »
Faceball for PCE "invented" 4-player splitscreen gameplay for consoles, particularly for FPS games, which makes it all the more innovatively pioneering.

This is how N64 fans glorify their favorite console, but if you actually look back at what had been released earlier, you'll often be surprised how early certain things were accomplished. Even the Intellivision has a 3D corridor game with animated movement.
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cjameslv

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #2 on: May 23, 2015, 06:32:13 AM »
Nice find bigus, it was a good read.

esteban

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The first first person shooter and it ain't Doom or Wolfenstein
« Reply #3 on: May 23, 2015, 11:47:11 AM »
That was a fun article to read. :)

 
« Last Edit: May 23, 2015, 11:49:01 AM by esteban »
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xelement5x

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #4 on: May 23, 2015, 03:45:56 PM »
I agree, a very neat article.  Thank you for sharing!
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Gentlegamer

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #5 on: May 23, 2015, 04:45:03 PM »
Not clicking a link to polygon

SuperDeadite

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #6 on: May 26, 2015, 12:35:51 AM »
Sega's Last Resort was 8 players in the arcade.  2 per cab.  The FM Towns port supports 4 players via serial cable (2 computers) as well.
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Necromancer

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #7 on: May 26, 2015, 03:06:16 AM »
'Tis an interesting read, especially about the fighting to keep nerds from tying up the computers and networks for a "damn game".  :)
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ClodBuster

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Re: The first first person shooter and it ain't Doom or Wolfenstein
« Reply #8 on: April 30, 2016, 11:41:56 AM »
Regarding Doom, I found no other existing thread that would fit, but I wanted to share Brutal Doom with you:
I've been playing this mod for Doom source ports since last friday, and oh boy... meshing the old pixelated graphics with more excessive violence and fun to use new weapons functions (they just feel and sound great, if you get what I mean) is so charming. I feel like back in the late 90s when I played Doom, Quake and Duke 3D for the first time.

http://www.moddb.com/mods/brutal-doom
Brutal Doom is pretty easy to download and set up, the single download has everything you need, even including a FreeDoom WAD file. Although I'd recommend sourcing genuine WAD files from Doom I and II, they're pretty cheap to obtain through GOG.

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