Author Topic: John Romero selling his Turbografx  (Read 698 times)

HailingTheThings

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Re: John Romero selling his Turbografx
« Reply #15 on: July 01, 2015, 10:07:45 AM »
"If you’re not humble in this world, this world will thrust humbleness upon you."  -Mike Tyson

Shit just got real.


I do believe I've been replaced and by a cat no less. This forum is in good hands. lol



Jibbajaba

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Re: John Romero selling his Turbografx
« Reply #16 on: July 01, 2015, 11:28:14 AM »
He always says that he'll autograph anything that he sells, so I'm guessing that some Doom fanboy was willing to pay more than market value for that Turbo because it was also coming with John Romero's John Hancock.

tool

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Re: John Romero selling his Turbografx
« Reply #17 on: July 01, 2015, 03:05:45 PM »
there is nothing celebrity about being just a founder of ID. big whoop. the programmers and designers are the ones that made it happen.

he is not a celebrity at all

HailingTheThings

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Re: John Romero selling his Turbografx
« Reply #18 on: July 01, 2015, 04:22:01 PM »
. . .John Romero's John Hancock.




:3

Jibbajaba

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Re: John Romero selling his Turbografx
« Reply #19 on: July 01, 2015, 05:06:56 PM »
there is nothing celebrity about being just a founder of ID. big whoop. the programmers and designers are the ones that made it happen.

he is not a celebrity at all

While normally I would agree with the sentiment of your post, he was heavily involved in both coding and design at iD.

From Wikipedia:

Quote
Romero worked at id Software from its incorporation in 1991 until 1996. He was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II: Hell on Earth and Quake.[4] He served as executive producer (and game designer) on Heretic and Hexen. He designed most of the first episode of Doom, most of the levels in Quake, half the levels in the Commander Keen, Wolfenstein 3D;Spear of Destiny. He wrote many of the tools used at id Software to create their games, including DoomEd (level editor), QuakeEd (level editor), DM (for deathmatch launching), DWANGO client (to connect the game to DWANGO's servers), TED5 (level editor for the Commander Keen series, Wolfenstein 3D; Spear of Destiny), IGRAB (for grabbing assets and putting them in WAD files), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.

tool

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Re: John Romero selling his Turbografx
« Reply #20 on: July 01, 2015, 07:01:59 PM »
^ ok but even then he is not autograph worthy. Not celebrity status imho.

Gentlegamer

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Re: John Romero selling his Turbografx
« Reply #21 on: July 01, 2015, 07:36:19 PM »

Jibbajaba

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Re: John Romero selling his Turbografx
« Reply #22 on: July 02, 2015, 05:29:39 AM »
^ ok but even then he is not autograph worthy. Not celebrity status imho.

Not to you (or me, if I'm being honest).  But apparently to some people he is, based on the comments I see on his Facebook posts.

esteban

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John Romero selling his Turbografx
« Reply #23 on: July 02, 2015, 06:47:08 AM »
ANYONE who was involved with the DNA of ID deserves some appreciation, even if you don't like their public/private persona.

John Romero might be a goofball, but he helped code  an awesome TG-16/PCE prototype:

 

Say, Wolfenball 3D was never released. But it did serve as a progenitor of the entire FPS/Doom paradigm.
« Last Edit: July 02, 2015, 06:49:28 AM by esteban »
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