I saw your post on HG101 mentioning "Makeruna! Makendou Z", and took a quick look at it.
I'd not seen it mentioned before, it looks quite a nice little 16-bit RPG.
I certainly had a smile on my face at the intro, which I enjoyed.
Unfortunately, I can't understand Japanese, but I'd love to hear what people think about the game.
From a "developer's" standpoint ... I'm a bit disappointed to see yet another PC-FX game that's just using a single 16-color background, with another 16-color foreground layer for the text.
It is really nothing that couldn't have been done on the old PC Engine.
Are there any sections later in the game where it actually starts to really use some of the PC-FX's capabilities?