Author Topic: EGM's worst LIE [You know what this is about]  (Read 978 times)

SGX Engine

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Re: EGM's worst LIE [You know what this is about]
« Reply #30 on: April 23, 2016, 08:24:15 AM »
The spec tables were completely messed up, I just enjoyed these for the pictures  :P

Duo_R

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Re: EGM's worst LIE [You know what this is about]
« Reply #31 on: April 23, 2016, 10:29:54 AM »
No wonder the Supergrafx failed, it has the lowest on screen resolution of the PC Engine family.
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wilykat

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Re: EGM's worst LIE [You know what this is about]
« Reply #32 on: April 24, 2016, 12:16:42 PM »
/nitpick
officially Lynx can do 16 colors out of 4k possible color combination. But not everyone realizes it is 16 color per scanline. If you really hammer at it, you can change that 16 colors at each line and get Lynx to display 1,632 total colors on screen at once.

Most games were just 16 colors for whole screen though, back in the day you would have had trouble to tell the difference between 16 colors and 64 colors on old technology LCD.

Black Tiger

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Re: EGM's worst LIE [You know what this is about]
« Reply #33 on: April 24, 2016, 12:53:39 PM »
The Lynx didn't seem to have much color restriction beyond that, as Double Dragon looks great and is very detailed.
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wilykat

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Re: EGM's worst LIE [You know what this is about]
« Reply #34 on: April 24, 2016, 01:40:57 PM »
Yes they are.  And it's hard to play if you're still using old LCD.  With new LCD from McWill on Atariage forum, it is so much easier to see everything and actually is easier to play.

Did you know? STUN Runner's 3D visual effect comes from the ability to use unlimited sprite?  The developers saw that using sprites to make 3D polygons were faster than just straight up 3D rendering so they used sprites.  I doubt any other game console can match the 3D capability of Lynx at the time because most consoles had limited sprite (ie NES can't do more than 8 per scanline or it'd glitch) and trying to get 3D rendering like Starfox required extra chip. Without the chip, they can't match the speed or performance.