Author Topic: Anearth walk through site going away  (Read 1146 times)

geise

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Re: Anearth walk through site going away
« Reply #15 on: November 10, 2016, 04:22:05 AM »
Hey M1!  Glad to see you're still around.  Sorry to hear about the site going.  I want to say thank you for the guide and for hosting this for so long! 

xelement5x

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Re: Anearth walk through site going away
« Reply #16 on: November 10, 2016, 06:22:56 AM »
Very cool walkthrough, I never saw this myself and it's a great resource!

Do you have the Ys IV files in a higher resolution at all?  They would be great for printing out your own manuals as well.  (Unless there is another fully translated manual out there anyone else knows of?)
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esteban

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Anearth walk through site going away
« Reply #17 on: November 10, 2016, 08:06:49 AM »


Here is an advertisement for Anearth Fantasy Stories:

http://archives.tg-16.com/Dengeki_PC_Engine_1994_11.htm

The full-size image can be used for your desktop.
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m1savage

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Re: Anearth walk through site going away
« Reply #18 on: November 21, 2016, 06:46:25 AM »
Thanks for the support and offers guys! I plan to have the files available for distribution soon possibly with some added notes if I can still find them.

esteban

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Anearth walk through site going away
« Reply #19 on: November 21, 2016, 08:41:32 AM »
www.tg-16.com/anearth/intro.html

Sorry! I forgot to post this sooner.

I was going to fix some broken links but now I can't remember what/where they were. Ha!
« Last Edit: November 21, 2016, 08:43:11 AM by esteban »
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jtucci31

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Re: Anearth walk through site going away
« Reply #20 on: November 21, 2016, 10:03:15 AM »
www.tg-16.com/anearth/intro.html

Sorry! I forgot to post this sooner.

I was going to fix some broken links but now I can't remember what/where they were. Ha!
Hell yeah! Thanks so much esteban :)

Bonknuts

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Re: Anearth walk through site going away
« Reply #21 on: November 23, 2016, 05:26:06 AM »

It does look beautiful, doesn't it!  :D

I'm voting to deputize Bonknuts to do the translation hacking, and for SamIAm to do the actual translation!  :wink:
Haha how did I miss this. No way. I'm done with translations. PCE has homebrew, PCE has awesome translations of top tier games, but PCE lacks super awesome demos. I'm needed elsewhere :P

SamIAm

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Re: Anearth walk through site going away
« Reply #22 on: November 24, 2016, 02:43:29 PM »
I do hope you'll be game to finish off Spriggan Mk2 one of these days.  :D

As for Anearth here, I'd love to do the translation for it simply because it's so light. There are almost no voiced bits, the total amount of text is low, and there just aren't that many plot or character intricacies to wrestle with. It's easily one of the most practical looking games to translate on the system.

From my perspective, of course.

On that note, I'd really need a properly dumped, complete script before I could try to do anything else for this particular game.

elmer

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Re: Anearth walk through site going away
« Reply #23 on: November 24, 2016, 04:10:42 PM »
Haha how did I miss this. No way. I'm done with translations. PCE has homebrew, PCE has awesome translations of top tier games, but PCE lacks super awesome demos. I'm needed elsewhere :P

Well, after all of your years of contributions to the community, I suppose that you've earned the right to do the stuff that you find fun ... after finishing Spriggan Mk2!  :wink: :lol:


It's easily one of the most practical looking games to translate on the system.

From my perspective, of course.

FYI, I looked at it when I needed a break last year ... and it appears to be a bit of a swine!  :(

Message boxes seem to be made up from individual words and strings that are spread around in different compressed chunks.

A single message box can cause the decompression of lots of different script chunks.

Identifying and decoding the script is going to be very unpleasant, and putting it back again will be even more so.

elmer

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Re: Anearth walk through site going away
« Reply #24 on: November 25, 2016, 09:25:46 AM »
FYI, I looked at it when I needed a break last year ... and it appears to be a bit of a swine!  :(

Since I've been looking at the new fast CD code in both the Xanadu 2 & Anearth, I thought that I'd take a look at the Anearth decompression again.

Yuk! ... that's some horribly-inefficient code!

I came across these "hidden" game modes while digging around. Are these already common knowledge?

Can someone tell me what the first screen says?


Code Overlay 0:




Code Overlay 1:



SamIAm

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Re: Anearth walk through site going away
« Reply #25 on: November 25, 2016, 10:22:13 AM »
It's a warning message saying you don't have enough backup RAM to save a game, and do you want to start anyway.

I get the feeling I've seen that debug menu before...

EDIT:
I don't remember exactly how long i took me to complete it, but I'd say roughly around 25 hours. SamIam could correct me I think.

I just noticed this. Yeah, that's about right. Actually, due to the amount of puzzle-solving, I'd say you could cut that almost in half if you used a guide at every step.

I wouldn't recommend that, though. IMHO, the best thing about this game is the dungeon design.
« Last Edit: November 25, 2016, 02:25:32 PM by SamIAm »

elmer

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Re: Anearth walk through site going away
« Reply #26 on: November 26, 2016, 08:53:02 AM »
It's a warning message saying you don't have enough backup RAM to save a game, and do you want to start anyway.

I get the feeling I've seen that debug menu before...

Thanks!  :D

I'm surprised that they dedicated and entire code overlay to that 1st message ... but then again, perhaps there are other error messages in there that displayed with different parameters.

The debug menu seems pretty functional for a shipping game.

By the time of the PS2 generation, you had to actually sign forms to say that there wasn't any "hidden" stuff in the games, and everything that was in there had to be disclosed.

Darned lawyers!  ](*,)

NightWolve

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Re: Anearth walk through site going away
« Reply #27 on: November 28, 2016, 01:13:51 PM »
www.tg-16.com/anearth/intro.html

Sorry! I forgot to post this sooner.

I was going to fix some broken links but now I can't remember what/where they were. Ha!

Ah, very good, you took care of it nicely!