Author Topic: SCD vs ACD comparisons  (Read 2476 times)

Black Tiger

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Re: SCD vs ACD comparisons
« Reply #30 on: December 27, 2017, 10:15:14 AM »
I always use the ACD Pro when I play games containing "multimedia/video" sequences, as it puts less strain on my CDROM2, and the gameplay gets less interrupted.

ACD mode can put more strain on your CD-ROM as cases like 3x3 Eyes increase overall load times/interuption, because more content is being loaded.
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SignOfZeta

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Re: SCD vs ACD comparisons
« Reply #31 on: December 27, 2017, 06:15:29 PM »
I always use the ACD Pro when I play games containing "multimedia/video" sequences, as it puts less strain on my CDROM2, and the gameplay gets less interrupted.



Ha ha! What?

wolfman

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Re: SCD vs ACD comparisons
« Reply #32 on: December 27, 2017, 09:50:32 PM »
I always use the ACD Pro when I play games containing "multimedia/video" sequences, as it puts less strain on my CDROM2, and the gameplay gets less interrupted.

ACD mode can put more strain on your CD-ROM as cases like 3x3 Eyes increase overall load times/interuption, because more content is being loaded.

Please let us know why you think it is that way. I experience less loading when I use the ACD, therefore less strain.

The more often a drive has to seek and move to certain parts of the disc, the more strain is put on it than if it was just playing music.
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Necromancer

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Re: SCD vs ACD comparisons
« Reply #33 on: December 28, 2017, 01:48:50 AM »
In the case of 3x3 Eyes, it doesn't use the Arcade Card to cache data that it'd otherwise have to reload.  It uses the extra space to show more assets that never get loaded with a Super CD system card.

In any case, an Arcade Card isn't going to help in every game with multimedia/video sequences.  There's a handful of games that can use the Arcade Card to cache data it'd otherwise have to reload, but they have to be specifically programmed to do it; the vast majority of games are not thus programmed, consequently loading exactly the same with an Arcade Card as they do with the CD or Super CD system card they were designed for.

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SignOfZeta

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Re: SCD vs ACD comparisons
« Reply #34 on: December 28, 2017, 03:38:50 AM »
There are almost no SCD games that work differently with an ACD installed. Even fewer of these work to cache assets in the way you are describing. Maybe two? I don’t know if I have any. 3x3 Eyes, if anything, is putting more work on the CDROM with its eternal mega loads that take longer than any 10 SCD games combined to complete.

You’re thinking of PCs, not consoles. 8 bit games are dumb and always assume the exact same amount of RAM is available, ignoring anything else, unless specifically programmed to take advantage of it. You may as well have Bonk in the slot.
« Last Edit: December 28, 2017, 03:40:39 AM by SignOfZeta »

Black Tiger

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Re: SCD vs ACD comparisons
« Reply #35 on: December 28, 2017, 03:39:34 AM »
I always use the ACD Pro when I play games containing "multimedia/video" sequences, as it puts less strain on my CDROM2, and the gameplay gets less interrupted.


ACD mode can put more strain on your CD-ROM as cases like 3x3 Eyes increase overall load times/interuption, because more content is being loaded.


Please let us know why you think it is that way. I experience less loading when I use the ACD, therefore less strain.

The more often a drive has to seek and move to certain parts of the disc, the more strain is put on it than if it was just playing music.


Necro explained it, but you see for yourself in this video:

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ClodBuster

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Re: SCD vs ACD comparisons
« Reply #36 on: December 28, 2017, 10:14:40 PM »
I don't play my Duo anymore for the fear of putting strain on the CD-ROM drive.

Oh wait, that's not the exact reason. Now where did I misplace the darned power supply, so I could begin troubleshooting why the console broke down...

By the way guys, please keep those SCD/ACD comparisons coming.

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