Author Topic: Could the PC Engine do TOP GEAR or Road Rash?  (Read 1328 times)

A Black Falcon

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #30 on: October 07, 2013, 09:18:59 PM »
Yeah, Road Rash is doable.  Top Gear 2, though?  As I said, compare the SNES and Genesis versions of that game... the Genesis version suffers badly in comparison to the SNES version, and do people think that the TG16 (or CD) could have beaten the Genesis port of the game?

But Road Rash... that's probably much more doable at a level close to where it is on Genesis, sure.  I'd accept slightly worse graphics if they could make the framerate not terrible, too... you know, like Outrun, where on Genesis it looks better in screenshots, but on TG16 it plays better because it's not horribly choppy.

Tatsujin

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #31 on: October 08, 2013, 12:40:56 AM »
it's all about how it's programmed and the effort behind. from a technical perspective i think road rash is better than any top gears. if top gear is worse on the MD, then probably only because of frowsy work.
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saturndual32

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #32 on: October 08, 2013, 08:50:20 AM »
it's all about how it's programmed and the effort behind. from a technical perspective i think road rash is better than any top gears. if top gear is worse on the MD, then probably only because of frowsy work.

Yeah, i also think the MD port of Top Gear is a weak effort from the coders. And agairn, PCE should be able to handle those 2 games at around the same level as the other 2 consoles. Some things might come up better, others might get worse.

ccovell

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #33 on: October 08, 2013, 12:26:33 PM »
Remember that the PCE had an F-1 racing game with a triple-split-screen view.  It could handle any type of raster-scrolled racing game, even with the occasional tunnel effect or whatever... when put in the right hands*


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Punch

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #34 on: October 08, 2013, 05:12:52 PM »
The tile-based parallax scrolling on Night Creatures wasn't bad at all to be honest. NEC is to be blamed with minuscule budgets and short schedules.

A Black Falcon

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #35 on: October 11, 2013, 01:19:50 PM »
Well, it is true that Genesis Top Gear 2 might have been a mediocre port.  Beyond the downgraded graphics,  the game doesn't have music and engine noise together, which is pretty lame... but Gremlin's other two Genesis games, Lotus and Lotus 2, don't either, and those aren't SNES ports (and aren't the same as the Amiga originals, I believe?).  I don't know why they never bothered putting both sound and music into their Genesis racing games, but did on the SNES... maybe Kemco told them to, for Top Gear?  Who knows.  Obviously the Genesis is plenty capable of doing sound and music together.

Remember that the PCE had an F-1 racing game with a triple-split-screen view.  It could handle any type of raster-scrolled racing game, even with the occasional tunnel effect or whatever... when put in the right hands*


*meaning NOT Manley & Associates
It does, but that game (F1 Triple Battle) has very basic graphics... it's cool that it pulls off a three-way split, but the graphics aren't exactly great.  Also the SNES and Genesis both have games with 4-way splits -- on SNES Top Gear 3000 and Street Racer have 4-player splitscreen, and on Genesis Street Racer does.  (Street Racer is Mode 7 on SNES, linescroll on Genesis; TG3000 is linescroll of course).