Yeah, the PCE one uses the (much better) pick up and shoot power up system like most shooters. I usually go with the ripple beam, as it covers more screen real estate. Make sure your speed is high enough to dodge easily. A lot of the difficulty in the Gradius/Salamander games comes from memorizing where the big 'crashable' objects are in each stage. Once you get, say, the big solar prominences memorized in Salamander, that stage is a cinch.
The main thing in these games is speed. If you have a sped up ship, dodging the big bosses and screen-filling objects is a cinch. If you're slow, you're likely to get squashed. Most of the times I've been stepped on by Salamander have been when I'm slow. The first brain boss is a cinch if your quick, and murder if you're not.