Author Topic: Retooling Striders palette  (Read 828 times)

awack

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Re: Retooling Striders palette
« Reply #15 on: December 11, 2008, 06:08:26 AM »
So it uses an older compression method, maybe a CD or CD/SCD game, it loads 192k chunks like SCD games and was released as a ACD game, the pc engine equivalent of Frankenstein,s monster.

The palette for the strider sprite as it appears in the extra or bonus level is different from the rest of the game:



ParanoiaDragon

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Re: Retooling Striders palette
« Reply #16 on: December 12, 2008, 02:34:48 PM »
I figured the pallete for that level was different since it's in the middle of the desert in full daylight.

awack

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Re: Retooling Striders palette
« Reply #17 on: December 12, 2008, 06:33:33 PM »
Yea, i thought that at first as I'm sure most do, and that might be the case, but a few things struck me as odd, for one, other levels take place at night or in the day,such as the jungle, but of course its not the desert, then i noticed that not only was the palette of Strider different but so was the palette for the health an sword power up, the health icon went from brown and yellow to gray and white, but the flying drone enemy uses the exact same palette as from other levels....its at the very least a continuity problem.


termis

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Re: Retooling Striders palette
« Reply #18 on: April 22, 2009, 11:53:55 PM »
Sorry to necropost, but was there ever any more progress on this project?  Would looooove to see a clean version of PCE strider...  :D

ceti alpha

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Re: Retooling Striders palette
« Reply #19 on: April 23, 2009, 12:18:11 AM »
Sorry to necropost, but was there ever any more progress on this project?  Would looooove to see a clean version of PCE strider...  :D

hehe. I totally forgot about this project.


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