Author Topic: Jim Power cheat code  (Read 1196 times)

touko

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Re: Jim Power cheat code
« Reply #30 on: January 14, 2010, 07:28:19 PM »

 If you know anything about synth sound generation and how to effectively get fairly complex instruments out of the PCE, you'll know who ever code Turrican on the PCE is an idiot. It's basically treated like an ST with an extra sound channel. Square waveforms? What a joke. The port of Turrican to the PCE (and even on MD) is a joke. Quick cash no talent coders.

Yes tom , my exemple was very easy, and it's true that turrican intro music is not reflecting PCE sound quality.
You 'll be abble to post street fighter 2 comparaison between PCE and amiga too ..  :-"

But your affirmation is true for all game ports on all systems.
This is why, is idiot to compare same game on different systems, when are made by teams ,who don't knows the system perfectly.

Tom your technicals knoledges are very good, but in fact in game, amiga sound more realistic, and digits are more clean than PCE ones.

Amiga's 4 channels is really a problem to make musik and fx, but 2 years separate PCE and amiga.
For true technicals informations about amiga, we need an amiga programmer.

I prefer amiga's realistic sound or c64's music than all other 16 bit systems.
Yes sound processors of PCE ,MD or SNIN are technicaly superior (effects, channels number), but in game, these processors sound not good than amiga's one .
« Last Edit: January 14, 2010, 07:49:03 PM by touko »

shubibiman

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Re: Jim Power cheat code
« Reply #31 on: January 15, 2010, 01:26:04 AM »
Quote from: Necromancer link=topic=7306.msg129818#msg129818 date=1263512092Would you rather talk about how the word 'color' is [u
not[/u] spelled with the letter U?  :P

Don't they spell it with a "u" in good old England?
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Necromancer

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Re: Jim Power cheat code
« Reply #32 on: January 15, 2010, 04:43:23 AM »
But your affirmation is true for all game ports on all systems.
This is why, is idiot to compare same game on different systems, when are made by teams ,who don't knows the system perfectly.

Then we can't compare anything, for there's no way to know the amount of knowledge held by each programmer and artist that worked on any given title.  How boring.

but 2 years separate PCE and amiga.

It's apparent that you really want to boil this down to a PCE vs. Amiga discussion, but why are you crying about the age of the systems?  Do you mind if I borrow your fuzzy logic to proclaim the PCE superior to the Genesis and SNES in all cases, simply because it predates 'em both?  If we are to give the Amiga special consideration because it predates the PCE by two years, then perhaps we should give it a few demerits for costing two and a half to five times as much (models 500 and 1000, respectively).

I prefer amiga's realistic sound or c64's music than all other 16 bit systems.
Yes sound processors of PCE ,MD or SNIN are technicaly superior (effects, channels number), but in game, these processors sound not good than amiga's one .

Spoken like a true fanboy.

Don't they spell it with a "u" in good old England?

Yeah, them and the silly Canucks.  I'm here is the good ol' US of mother f*ckin' A, though, so who gives a f*ck how those guys spell?  Next you'll be telling me that Celine Dion is a talented singer, that Molsen Ice is the greatest brew ever, and that beans belong on toast.  :D
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shubibiman

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Re: Jim Power cheat code
« Reply #33 on: January 15, 2010, 07:33:27 AM »
Beans do belong on toasts.
And Jim Power is wicked.
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sunteam_paul

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Re: Jim Power cheat code
« Reply #34 on: January 15, 2010, 07:56:34 AM »
And Jim Power is wicked.

wick⋅ed
  /ˈwɪkɪd/ [wik-id], -er, -est, adverb
–adjective

unjustifiable; dreadful; unpleasant; foul; evil or morally bad in principle or practice; sinful.



Yup.
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touko

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Re: Jim Power cheat code
« Reply #35 on: January 16, 2010, 12:13:33 AM »
Spoken like a true fanboy.


Yes, because, my affirmations are based, on exemples like this


 :wink:

And i 'am adding, the famous amiga fanboy dicton : only amiga make it possible  :mrgreen:

Amiga's sound chip,is capable of out putting samples at up to 14-bit resolution.
« Last Edit: January 16, 2010, 12:41:28 AM by touko »

esteban

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Re: Jim Power cheat code
« Reply #36 on: January 16, 2010, 01:38:52 AM »
 
Folks, we are getting off track. Let's all focus on the most important thing:

Great music on this one, eh?


Yeah. I particularly like this track.





Your welcome, and happy new year.



« Last Edit: January 16, 2010, 01:40:41 AM by esteban »
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Tom

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Re: Jim Power cheat code
« Reply #37 on: January 16, 2010, 09:36:44 AM »
Quote
Amiga's sound chip,is capable of out putting samples at up to 14-bit resolution.

 Non linear PCM, no hardware volume, and limits the system to 2 channels total, though. ;) And a big load on the cpu for software mixing, software frequency resampling, and software volume. Paula's 8bit linear PCM streaming with CPU free resource is better option IMO.

Quote
I prefer amiga's realistic sound or c64's music than all other 16 bit systems.
Yes sound processors of PCE ,MD or SNIN are technicaly superior (effects, channels number), but in game, these processors sound not good than amiga's one .

 Yeah, we all have our favorite type of synth sounds. C64 is OK to me, but it's even more limited than the Amiga for games (3 channel). Yeah, standalone music players output some serious impressive music examples (and demos too) - but people fail to realize the unrealistic amount of cpu resource needed to drive those impressive examples. At least with Amiga, what you can do with 4 channels doesn't eat up CPU resource like the C64. Though it eats up more memory (lots of games use sample loops for drumkits and such to get around the limited number of channels, especially for games), etc. Hell, if I gave just 50% cpu resource of the PCE just for audio like the C64 demos/music programs, I could do same really incredible/new sounds/instruments too ;)

 Funny enough, the PCE audio is closest to the Amiga. Even shares the *exact* same period values for notes. With the slightest exception that the address pointer points into a dedicated buffer instead of the '6280's address range like Paula does to the 68k's address range. If the Amiga had 6 channels, you could replicate PCE sound very-very closely - minus the higher frequencies and stereo pan. I suspect this is why Bonk's music was remade entirely.

 Also funny enough, Paula is one of the simplest audio synths to build (well, it really isn't a synth). I'm building a dedicated hardware Paula style audio system via some ram and a few TTL chips per channel. Pretty simple stuff.
« Last Edit: January 16, 2010, 09:38:45 AM by Tom »

touko

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Re: Jim Power cheat code
« Reply #38 on: January 16, 2010, 11:26:07 PM »
Yes tom , i agree thit that  :wink: ..

but i you see, the case of flashback, this game is an exemple, of an impossible port for PCE,due to a highe compressed pattern animations, when are can't decompress on the fly by PCE processor.

I agree that PCE/TG16 system is very powerful, in my opinion more than MD ..
« Last Edit: January 16, 2010, 11:27:59 PM by touko »

Tatsujin

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Re: Jim Power cheat code
« Reply #39 on: January 16, 2010, 11:36:59 PM »
I would like to see a sapphire on the amiga :)
or for the beginning, a Winds of Thunder would be just nuff  :)
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touko

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Re: Jim Power cheat code
« Reply #40 on: January 17, 2010, 12:52:11 AM »
I would like to see a sapphire on the amiga :)
or for the beginning, a Winds of Thunder would be just nuff  :)

Yes or dracula X   :mrgreen:
But, it's true for PCE too, like agony, project X, or disposable hero ..  :wink:

In fact,each systems have her killer apps  8)