Author Topic: Hyper Catalog discs  (Read 1768 times)

Keranu

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Hyper Catalog discs
« Reply #15 on: September 09, 2005, 02:37:38 PM »
Quote from: "Black_Tiger"

The only differences I noticed between this and the real deal is:

-no saving.

-no sound effect when you climb ladders in the mine.

-different and/or additional sound effect when you open the golden lion statue.

-curser position saving.

-if you don't tap a button to end a text box with an arrow, it eventually clears itself(these last 2 maybe menu options in the full version, but I don't remember them).

-when you select the "Finish/Stop" command at the end of the Kanbie battle, it keeps flipping and you have to use one more regular attack instead to get him to talk.

-when Jyoukou offers you the Demon Sword, he also drops a chest that has some sort of equipment in it(armor?).

-when you leave Jyoukou's mansion, you get a full screen ad for Kabuki Den, with Kabuki spelled in Hiragana, featuring the date and price. You have to reset to get rid of it.

-some of the sprites and or graphics looked a little different colorwise for the mostpart, with a couple portraits that looked like they were later touched up. This could just be from my seeing the game in S-Video for the first time.

-I'm pretty sure that there were one or two other minor (sound effect?)differences.

This is pretty much the same deal as the Tengai Makyo II demo that was on a disc with a Dragon Slayer demo to promote the Super CD format. In that game, the demo also ends after you beat the first boss.

Very technical! Especially the "no sound effect when you climb ladders in the mine" one. :D
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Hyper Catalog discs
« Reply #16 on: September 09, 2005, 02:50:44 PM »
Quote from: "Keranu"
Quote from: "Black_Tiger"

The only differences I noticed between this and the real deal is:

-no saving.

-no sound effect when you climb ladders in the mine.

-different and/or additional sound effect when you open the golden lion statue.

-curser position saving.

-if you don't tap a button to end a text box with an arrow, it eventually clears itself(these last 2 maybe menu options in the full version, but I don't remember them).

-when you select the "Finish/Stop" command at the end of the Kanbie battle, it keeps flipping and you have to use one more regular attack instead to get him to talk.

-when Jyoukou offers you the Demon Sword, he also drops a chest that has some sort of equipment in it(armor?).

-when you leave Jyoukou's mansion, you get a full screen ad for Kabuki Den, with Kabuki spelled in Hiragana, featuring the date and price. You have to reset to get rid of it.

-some of the sprites and or graphics looked a little different colorwise for the mostpart, with a couple portraits that looked like they were later touched up. This could just be from my seeing the game in S-Video for the first time.

-I'm pretty sure that there were one or two other minor (sound effect?)differences.

This is pretty much the same deal as the Tengai Makyo II demo that was on a disc with a Dragon Slayer demo to promote the Super CD format. In that game, the demo also ends after you beat the first boss.

Very technical! Especially the "no sound effect when you climb ladders in the mine" one. :D


Man, I've played this game like hundreds of times.

For the first few years that I was stuck at various points, I would play up to that point again and again. Of course, I did this with every new Turbo game, good and bad back in the day.

Now that I'm a self-sustaining adult, I don't have time for such luxuries. :(

One more thing about the demo, after watching the intro I noticed that the lip synch was way off compared to the full version.

During his close up, at the end of his scream, Kabuki's mouth is closed while they tweeked the final version to be perfect throughout the game(I thought that other voice sections in the demo were off too).

This will always be my favorite game.

Anyone else would've just said that its exactly the same but you only get to fight one boss.
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GUTS

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Hyper Catalog discs
« Reply #17 on: September 09, 2005, 02:57:22 PM »
Quote
or the first few years that I was stuck at various points, I would play up to that point again and again. Of course, I did this with every new Turbo game, good and bad back in the day.


Haha I remember those days, I used to do the same thing with Ys on the Master System.  I was stuck in Darm Tower so I'd play the game up til there, run around for hours, then start over thinking I missed something.  I must have done that a good 20 times before I figured out which pillar to use the hammer on!

Black Tiger

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« Reply #18 on: September 09, 2005, 03:13:50 PM »
Quote from: "GUTS"
Quote
or the first few years that I was stuck at various points, I would play up to that point again and again. Of course, I did this with every new Turbo game, good and bad back in the day.


Haha I remember those days, I used to do the same thing with Ys on the Master System.  I was stuck in Darm Tower so I'd play the game up til there, run around for hours, then start over thinking I missed something.  I must have done that a good 20 times before I figured out which pillar to use the hammer on!



Brother, that was me. For years dumping hundreds into the local rental and then continuing after I finally bought it. I also got stuck at the beginning of Phantasy Star because I couldn't figure out how to buy the Pass(this was all a decade before any real internet or anything).

And you know what? It was the Hammer on the pillar that screwed so many of us over(and the Mask in the Temple & Tower) until I beleive Gamepro finally answered it in Protips or something. I still remember what that magazine page looks like.

This is why GameFAQs is so awesome.
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Keranu

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« Reply #19 on: September 10, 2005, 03:40:08 AM »
Haha, the pillar! That scene ruled though.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Kaminari

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« Reply #20 on: September 10, 2005, 05:00:46 AM »
Quote from: "Black_Tiger"
You know, I never even bothered to watch the intro cinemas. But I just did and their isn't any PCM.


Yup, there is. Check the second part of the intro, just after pushing Run button on the title screen. The first and third parts are CD Audio, but the second part is ADPCM -- don't ask me why ;)

Black Tiger

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« Reply #21 on: September 10, 2005, 07:22:05 AM »
Quote from: "Kaminari"
Quote from: "Black_Tiger"
You know, I never even bothered to watch the intro cinemas. But I just did and their isn't any PCM.


Yup, there is. Check the second part of the intro, just after pushing Run button on the title screen. The first and third parts are CD Audio, but the second part is ADPCM -- don't ask me why ;)



Are you talking about Kabuki Den or TMII?

If Kabuki Den, then do you mean the performance where he beats the ninjas to save the girls? Because I just watched it again and it was all orchestra.

But it'd be cool if there is a different version out there.
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Kaminari

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« Reply #22 on: September 10, 2005, 10:21:19 AM »
Quote from: "Black_Tiger"
If Kabuki Den, then do you mean the performance where he beats the ninjas to save the girls?


Yes, that part. It starts with Kabuki talking to the ninjas (PCM) then kicking their butt (CD). I'm talking about the taikenban (preview version) here -- the intro of the released game is indeed in full CD Audio.

Note to clarify a point: the music is orchestral, PCM just means it's sampled and replayed through the soundchip of the console instead of from the CD. I'm not talking about PSG music :)

Black Tiger

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« Reply #23 on: September 10, 2005, 11:14:41 AM »
Quote from: "Kaminari"
Quote from: "Black_Tiger"
If Kabuki Den, then do you mean the performance where he beats the ninjas to save the girls?


Yes, that part. It starts with Kabuki talking to the ninjas (PCM) then kicking their butt (CD). I'm talking about the taikenban (preview version) here -- the intro of the released game is indeed in full CD Audio.

Note to clarify a point: the music is orchestral, PCM just means it's sampled and replayed through the soundchip of the console instead of from the CD. I'm not talking about PSG music :)



I getcha. The first part of the battle does sound lower quality.

The cool thing is that after listening to the disc in a CD player, I discovered that it also has Okuni's CD theme and its uncensored, without the sfx from the cinema.

This is awesome because I looked for years for the soundtrack just to get that one song and it turns out that for a long time I already had it.
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Kaminari

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« Reply #24 on: September 10, 2005, 12:54:21 PM »
Quote from: "Black_Tiger"
This is awesome because I looked for years for the soundtrack just to get that one song and it turns out that for a long time I already had it.


In a similar fashion, this reminds me the cool preview version of Alnam no Kiba (I think it was on one of the Hyper Catalogs). The gory intro in the forest features only background sounds without any speech (probably because the voiceover wasn't ready then), but strangely enough the screams are present. Somehow, the unexpected ambiance is just fantastic -- there's a strong and silent feeling of oppression which is almost absent from the final game. Very worth a try!

Black Tiger

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« Reply #25 on: September 10, 2005, 01:28:01 PM »
Quote from: "Kaminari"
Quote from: "Black_Tiger"
This is awesome because I looked for years for the soundtrack just to get that one song and it turns out that for a long time I already had it.


In a similar fashion, this reminds me the cool preview version of Alnam no Kiba (I think it was on one of the Hyper Catalogs). The gory intro in the forest features only background sounds without any speech (probably because the voiceover wasn't ready then), but strangely enough the screams are present. Somehow, the unexpected ambiance is just fantastic -- there's a strong and silent feeling of oppression which is almost absent from the final game. Very worth a try!



Cool, I thought that my disc was just scratched or something.

It is pretty creepy. It reminds me of the early scene in Ninja Scroll where the ninjas attack the rock troll.
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