Venture is a really simple one to do. Horribly simple. There are never more than like 5 sprites at any given time.
I've still toyed around at the idea of it. Its probably the easiest of all the games mentioned here to redo (except pong).
More thoughts for Venture popped in my head when I sat and pummeled the Intellivision version for a few hours. It's one of my favorite Atari 2600 games, and I have fancied remaking it a few times now.
Hah, I sound like that idiot on GameMarx, only I won't be making things up and pretending I know stuff.
Since it was brought up again, I might as well add in that, if the currently planned stuff sees steady completion, I had planned for some possibilities:
Venture: Because it's a sweet game, as Paranoia pointed out, and Exidy is awesome. They deserve some PCE mojo.
Wizard of Wor: Because playing it at Cedar Point made me remember how fun that game is. Though, I may pass on this in favor of:
POSSIBLY: Star Castle. Yeah. Stick that in your pipe and smoke it! That game ruled.
As for Pong: Already planned,
I alluded to it (sort of) in that hucard demo video. Its going to go with Multiplayer Asteroids, and the Light Cycle game (that I am facelifting graphically/soundally. lol soundally).
Plus, pong is frikking easy. like I just wrote Pong in my head while sneezing. Ive also written Pong before, including one that had like 52 balls in play for no reason other than "hmmmm! I WONDER"
Robotron: I thought about this one, but the controls just wouldn't be the same. Lack of 2 joysticks =
and then you'd be using a 2 button pad, and at that point you are basically playing Insanity on Hyper Mode.
Breakout: Didn't we have that already? Back in the hugo days? It lacked sound, but didn't we have that?!
Carnival: This is an interesting idea. None of the games currentely in the Retrocade are ones that require timing/precision shooting. Carnival was kind of fun. Except for the Intellivision version.... hmm.
Popeye: What kind of theme would it have? I can't just yank Popeye straight up unless I want to be sued by spinach eating lawyers.
Donkey Kong / Jr: Eh. If I did do Donkey Kong, I would be sure to make the controls less stiff than the original, because that sucked. Maybe. If the current (and above mentioned stuff) gets done. Jungle Hunt is a better platformer/rescue mission game though.
As for Black Tiger: Well, the idea is to do pre-crash games, to bring something the PCE lacks which is classic arcade games. The only non-precrash game we're doing is the Skate or Die 2 halfpipe, because man, that thing rules and could've been a pre-crash game!
My friend has a black tiger cab though. and man is that thing fun. Maybe later. The chiptunes would sound awesome.
I dunno if I mentioned it here , but I did mention it on Aetherbyte.com (ok, well, on aetherbyte.blogspot.com . The PHP thing gooned up and stopped pulling my posts from there into aetherbyte.com's news page and I didn't fix it yet.),
I will be taking a programming/fiddling around break until like July 10th. Insanity X and the CCAG stuff burned me out slightly. I needs me some more Neptunia. I may poke at a few things, but I will be taking a break.
but, Retrocade is gonna to keep on keepin' on. My phantom programmer army (1 other person, possibly a second person too), probably won't be taking a break.
I fixed the parallax sprite clipping issues in Atlantean and knocked the sprite count down and got that thing working nice. Next up is all of the controls/shooting for the Dolphindroid. The fact that this isn't a Defender cabinet means shooting is going to require careful planning and testing so that its as rapid fire action style as Defender.
I have more leads/ideas for the almighty AbCard. Yes, the AbCard. That's what I am calling the HuCards.
July should see some more updates/things to show for Retrocade.
Also: As Lord_cack pointed out, some things that seem simple, are not simple once you get into them. case in point: Berzerk. "It's from 1980 how hard could it be?" <<< I said that. lol