Author Topic: Continuing exploration of the PC-FX library  (Read 843 times)

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Continuing exploration of the PC-FX library
« on: June 29, 2011, 04:25:24 PM »
For some reason, my last topic went the way of the dodo, so I'm going to start a new one.

I've been playing a lot of Nirgends, and I thought I'd share about the experience so far.

Nirgends is the story of a stranded bounty hunter named Dune who gets picked up by a cargo ship after his aerial fighter broke down in pursuit of some bandits. The crew of the cargo ship then decides to hire him to protect their ship from pirates. Tensions arise as one crew member once lived in a town that Dune helped destroy when he was in the military a few years ago. There's also one other crew member, "the Professor" who seems a little suspicious as to his past, and his motives for being there.

The game structure so far is that you ride the cargo plane from town to town transporting goods, dividing the game into two sections: wandering around towns, and wandering around the plane. In the former, you learn information about which routes are best to take, and of course, you stock up on weapons and fuel for your fighter. Otherwise, you wander around and bump into crew members. You have little dialogues with them...and that's really all so far.

On the plane, time passes as you move from room to room, again bumping into crew members and talking with them. Periodically, you will be called to get in your fighter, fly out and fight some pirates. This is Nirgends's action part, resembling a very basic combat flight simulator. You can morph your fighter into a humanoid attack machine (think Zeroigar), which is handy since this other form uses a separate stock of bullets.

Typically, when you've visited one town and successfully flown to another, you complete one whole chapter. I can't remember how many chapters there are in the game, but it's around 10, and each one goes by fairly quickly.

Here are just a few of my thoughts so far:

It's fairly well written, relatively speaking anyway. It takes itself seriously, not succumbing to fan-service or inappropriate comedy. On the other hand, some may find it kind of dry for that reason.

The story is good, but it looks like it's a small-scale affair. It's mostly a drama between the crew members.

I have to say, the music sucks. It's all VERY short AD-PCM loops that get preloaded so the CD-ROM drive is free to access stuff. It sounds like the guy who wrote it took composition 101 at community college.

The art style is good. I haven't seen much that's really memorable so far, but it's decent.

The action sequences are...OK. It's nice to get a little action from the ol' PC-FX, and even though it's nothing to really show off, it works. It's definitely satisfying to track and shoot down airplanes. It's not much of a tech-demo, though - I think the SNES could do this just as well, and maybe with a higher framerate.

Somehow, it all conspires to make me want to play Panzer Dragoon Saga again on the Saturn. Which, by the way, is a fantastic game.

I'll let you all know what I think when I finish this thing!

Oh, and by the way, the LOX2 translation is doing fine. Esperknight is still tackling the hacking side, and from what I hear, he's making progress.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Continuing exploration of the PC-FX library
« Reply #1 on: June 30, 2011, 01:52:19 AM »
Sorry, I am the one responsible for the disappearnce of that thread :( . I accidently hit the remove topic button while browing through the (awesome) thread and, poof, it was gone.

I was able to save the last page of it onto my hard drive, which contained some translated dialogue from a PC-FX game, either from Sam or filler. I'll repost it here if anyone's interested.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #2 on: June 30, 2011, 04:33:56 AM »
Oh yeah, please do post that. I'm pretty sure I didn't back that up. It was from Megami Paradise II.

Aggie Tsubi

  • Full Member
  • ***
  • Posts: 209
Re: Continuing exploration of the PC-FX library
« Reply #3 on: June 30, 2011, 09:12:17 AM »
I wish I could figure out the action parts of Nirgends. Maybe it's because I have little experience with flight simulators, but no matter how much I tried to line myself up with the targets, I just couldn't find anything and eventually turned the game off after aimlessly wandering.

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #4 on: June 30, 2011, 03:13:03 PM »
It's hard to say exactly what the issue might be, but it shouldn't be that bad. One thing to note is that in the beginning, there is virtually no need to change your altitude from the starting position. The enemies should appear as red dots on the radar, and if the color is different, you're too high or low.

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #5 on: August 13, 2011, 02:28:37 AM »
Got myself a cheap copy of Last Imperial Prince today. I shouldn't say much as I've only completed a small chunk of the game, but what do you guys think of this one?


Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Continuing exploration of the PC-FX library
« Reply #6 on: August 13, 2011, 06:50:16 AM »
Got myself a cheap copy of Last Imperial Prince today. I shouldn't say much as I've only completed a small chunk of the game, but what do you guys think of this one?



Jergens and kleenex.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

_joshuaTurbo

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5156
Re: Continuing exploration of the PC-FX library
« Reply #7 on: August 13, 2011, 09:25:15 AM »
Got myself a cheap copy of Last Imperial Prince today. I shouldn't say much as I've only completed a small chunk of the game, but what do you guys think of this one?

From what I played it was excellent!  It reminded me of Sorcerian/Zelda II gameplay with the visuals and music of Lunar.  A real treat!!

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #8 on: August 13, 2011, 10:06:16 AM »
This is silly.

You know that part in the very beginning where you have to climb a rope into a tree to get a special item to cure that one girl? Not only can you can get that item over and over indefinitely, but it also functions as a strong healing item. You can sell in the item store for 225 gold apiece, which means that in a quick 20 minutes, you can build up enough gold for what must be a huge chunk of the game, and also stock yourself up with all the healing items you'll need for a long while.

Japanese reviews say this one can be done in 10 hours. I'll give it a shot.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Continuing exploration of the PC-FX library
« Reply #9 on: August 13, 2011, 02:31:39 PM »
I've beaten the game, and it's one of my favorite action RPGs ever.

You'll either love or hate the battle system, though.

The game's strengths lie in the beautiful diverse visuals and audio. Might be my favorite FX game, but that's a tough call.

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #10 on: August 14, 2011, 01:44:28 AM »
You'll either love or hate the battle system, though.

No random encounters or constant fighting is good, but I'm already bored during the battle sequences. They could have at least mixed up the enemy lines a little bit more and given the characters more unique abilities. Jump, hit, jump, hit, jump, hit.

The visuals are nice. I'll save other judgements for later.

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #11 on: August 14, 2011, 09:11:32 PM »
Finished Act 1 of Last Imperial Prince last night.

I'm coming to terms with the battle system a little bit more after reading the manual and figuring out what I can do with it. It's still not what I would call "good", but it isn't quite so bad.

There are a fair number of sex jokes and references in this thing. Nothing too juicy, but it's there.

The biggest annoyance of the game is the long paths. The amount of time it takes to travel from point A to point B is ridiculous, even with the dash button. It's not immersive, it's just dead time.

The game this makes me want to play is Princess Crown on the Saturn. Anyone tried it?

Aggie Tsubi

  • Full Member
  • ***
  • Posts: 209
Re: Continuing exploration of the PC-FX library
« Reply #12 on: August 19, 2011, 03:29:33 PM »
I just beat Last Imperial Prince myself. The music is terrible for the most part, whether it's set to CD or PSG, although it's very cool that they included the option. I HATE the town theme from the first town, which you probably hear more in the game than any other track. Other than that, I don't have many complaints. That Japanese reviewer is fast. o_O I spent 30 hours on the game, but I don't know Japanese and spent plenty of time wandering to trigger the next event. It is a pain that there are so many flagged events in the towns. I'd like a little less talking and more action, seeing as many of the "dungeon" areas go by so fast. The graphics are really lovely, but they do recycle a lot and some of the anime portraits look pretty bad (especially Radius, I'd say). The character sprites are a little stiff and wonky too. I really like the unique "duel" feel of the battle system, but, yeah, it could use a touch more depth and challenge. It gets better deeper into the game, though. The magic system is awesome, what with how every combination produces a unique spell (and order counts, amazingly), but it's a shame that the game is so easy that I usually didn't feel the need for it, instead opting for the usual jump, hit, jump, hit.

Overall it's a nice, solid side-scrolling adventure game. Not the best ever but still satisfying, and a great, unique addition to the PC-FX's library (an exclusive at that).

It's also cute how the developers are clearly fighting game fans, what with the Samurai Shodown-style fireballs, Morrigan's drill move, etc.

Oh, as for the herb at the beginning of the game, it's programmed so that the nurse will take away all of the ones you're carrying. I tried to outsmart the system too, taking the time to max out my menu, only to have Radius give them away over and over and over. It never crossed my mind to sell any, though, and I suppose you could buy them back as soon as you got to a recycle shop. But you really don't need to bother farming for money. I had more than I knew what do with for most of the game.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Continuing exploration of the PC-FX library
« Reply #13 on: August 19, 2011, 09:29:12 PM »
I just beat Last Imperial Prince myself. The music is terrible for the most part,

 :o


I found the music in LIP to be some of the best console music, ever. I played through with the redbook soundtrack. Someday I'll replay it with the PSG.

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Continuing exploration of the PC-FX library
« Reply #14 on: August 30, 2011, 04:45:31 PM »
On a scale of F to A++, where an A is damned good and an A++ is a shining beacon of blissful gaming...I give LIP a C+. In short, there's nothing about it that is completely awful, but there's also nothing about it that's particularly good. If you asked me to compliment something about the game that's actually in the game, I'm not even sure what I would say.

Beginning with the story and gameplay, the two things at the core of any Action RPG, LIP is mediocre from almost every angle. The story quite literally has you wandering from town to nearly-identical town in an exceptionally strict pattern, each and every time ridding the town of monsters, getting thanked, and battling your way to the next one to repeat the cycle. The characters are drab anime/RPG archetypes to a T, the townspeople and monsters basically all say the same things, and the story-arc is generic, predictable, and no more charming or graceful than any other assembly-line RPG you can find.

The gameplay is more of a mixed bag. It's clear that the people designing LIP wanted to do something on the unusual side, and I will happily give them credit for that. Combat-sequences are restricted to special story-event battles that happen only one time each as you progress through the game. When those aren't happening, you're left completely alone to move about freely, with no threats to your HP and not so much as even a single platform to worry about landing on.

First of all, this leaves us with the problem of the game being totally unstimulating anytime you're not fighting or wander-chatting in towns (which happens to be a lot of the time). I guess I'll admit that it's nice not to have to deal with threats and obstacles while you're getting ready for your next battle, but LIP often lets this slide to the point of dullness.

The real problem with the gameplay is that the combat-sequences themselves are terribly repetitive and simplistic. Imagine a 2D vs. fighter where you only have 2 attack moves, plus block and jump. Now imagine that instead of fighting one strong and versatile opponent per battle, you instead fight a series of weak and clumsy opponents who literally line up to take a beating from you one at a time. It's not far off from what you might imagine in an Atari 2600 game. Every opponent has a pattern, and once you figure it out, you simply exploit it to hit them over and over without taking any hits yourself. In it's best moments, there's a certain rhythm and groove to it; mostly, though, it's just rote work. Some of the battles go on for 15+ minutes as well, with what seems like dozens of enemies in a single long, tedious line.

The intro and ending anime videos are well done. It's too bad that we didn't get proper videos in between chapters, though. Speaking of which, those in-between parts were rather static and half-assed.

The music? A couple of catchy moments, but nothing really memorable. YMMV.

Finally, the graphics. I was definitely looking forward to this before I started playing. Without a doubt, some of the backdrops in LIP were very well conceived. The trouble is that with some exceptions, the execution itself is always fairly boring. It's quite a disappointment, because this part was so close to being great, you can taste it. Every time I saw a new area, I thought to myself that it looked nice, but it would have been so much better if they had just upped the ante a little bit. Another true parallax layer, some more old-school slate-parallax, animated tiles, palette cycling - a few simple tweaks like this would have made LIP shine. Maybe it's silly to pick on this kind of thing, but when you're using a generic graphical style, which is certainly true of LIP, pushing the special effects can really help your game look nice. Remember, LIP came out on a 32-bit system in March of 1997. To put it mildly, the game as it is would have just about looked ordinary on the SNES in 1993.

Actually, I think a good description of LIP (along with many other PC-FX games) is that it's basically a 16-bit era game with a tiny bit of prettied up colors and a very low-end production. All kinds of little rough spots show how the designers probably had very limited resources to work with and must have been rushing. To name a few: certain cloud tiles clearly and awkwardly look like squares, the positions of doors and the lengths of rooms were not optimized for ease of play, there are a few typos in the script, story events don't have a lot of staging and action with the sprites, art assets are copied all over the place, and the list goes on. I'd say this is a good example of a game where another 6 weeks in the oven would have helped it out a hell of a lot... or at least it could have raised it to a more respectable B+.

What else can I say? It was an OK experience, but there are so many games that are better than this one, it feels like a waste of time to play it. Sorry FX fans, but I wouldn't call this one a feather in the system's cap.