Author Topic: Who's your favorite developer for TG?  (Read 1426 times)

Necromancer

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Re: Who's your favorite developer for TG?
« Reply #15 on: July 01, 2011, 02:33:39 AM »
Hudson definitely gets the top spot, followed by Riverhill Soft for teh Facclerball.
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ccovell

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Re: Who's your favorite developer for TG?
« Reply #16 on: July 01, 2011, 04:24:26 AM »
Besides Hudson, It's gotta be Atlus.  Atlus did the programming & music on Bonk's Adventure, Legendary Axe II, Dungeon Explorer, Somer Assault, several other excellent games.  Maybe after them, it's Compile & Inter State Kaneko (NEXZR, Star Parodia, Super Star Soldier)

Don't be fooled by brands which are mostly just publishers, like NAXAT, Victor Musical Industries, etc.  Ys I-II was programmed by Alfa System, for example.

Black Tiger

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Re: Who's your favorite developer for TG?
« Reply #17 on: July 01, 2011, 05:36:01 AM »
Yeah, Falcom didn't do anything on consoles other than license out their games that were originally design and made for Japanese computers.

What about Legend of Xanadu I & II?
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SignOfZeta

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Re: Who's your favorite developer for TG?
« Reply #18 on: July 01, 2011, 05:51:40 AM »
Yeah, Falcom didn't do anything on consoles other than license out their games that were originally design and made for Japanese computers.

What about Legend of Xanadu I & II?

I thought they did II, since it was all bare bones like the Saturn ports of their games, but Hudson did I, which is %100 lux.

That's what I thought, anyway.

nat

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Re: Who's your favorite developer for TG?
« Reply #19 on: July 01, 2011, 06:28:26 AM »

Don't be fooled by brands which are mostly just publishers, like NAXAT, Victor Musical Industries, etc.  Ys I-II was programmed by Alfa System, for example.

Yeah, for years I didn't realize Naxat was just a publishing house for developers like Compile. It's misleading if you don't know better when "Naxat" is the only brand readily visible on a game. For example, four Compile-developed games on the system were published by Naxat... But only two of them actually mention Compile on the title screen. The other two don't mention Compile anywhere at all, to the best of my knowledge.

Apparently, this sort of thing was not uncommon in those days, however.

Keith Courage

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Re: Who's your favorite developer for TG?
« Reply #20 on: July 01, 2011, 07:37:36 AM »
One of my faves was working designs. It's just a shame that they never translated more of their games to english.

Black Tiger

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Re: Who's your favorite developer for TG?
« Reply #21 on: July 01, 2011, 07:37:55 AM »
We've had similar threads in the past, but this is a "favorite" topic and not a "teh best!" one.

As far as what counts as development, good programming is cool, but a game is all about the design. Miyamoto doesn't program anything, but he's heralded as some sort of heroic genius.

Here are all the RED PCE games I can think of-

Bonk 1 - 3
Zonk 1 & 2
Tengai Makyou Zirira, Manjimaru & Kabukiden
Kabuki Itouryoden
Gate of Thunder
Lords of Thunder
Devil's Crush
Princess Minerva
Makai Prince Dorabochan
Galaxy Fraulin Yuna 1 & 2


The Tengai Makyou, Bonk and Thunder brands are enough for me. Hudson obviously would be my second favorite and was involved with my favorite RED games. What major games did Hudson do completely on their own? There's Bomberman obviously, and Nectaris... which is either a rip off of, or developed by the people behind Famicom Wars. Gulliver Boy was licensed, but they at least made the game what it was outside of that. Cobra II is also licensed... Other than Bomberman and Nectaris, what are some decent original, created from the ground up games from Hudson?

Aldynes
Be Ball
Soldier series (did Compile employees only work on GunHed?)
Sapphire
Neutopia games -even if they are based on Zelda

Is that it?


Quote
I thought they did II, since it was all bare bones like the Saturn ports of their games, but Hudson did I, which is %100 lux.

That's what I thought, anyway.

All I know is, they're both original games and Falcom sells ports of them for PC to this day. No other versions or spin-offs exist as far as I know.
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DragonmasterDan

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Re: Who's your favorite developer for TG?
« Reply #22 on: July 01, 2011, 08:01:08 AM »
There's Bomberman obviously, and Nectaris... which is either a rip off of, or developed by the people behind Famicom Wars. Gulliver Boy was licensed, but they at least made the game what it was outside of that. Cobra II is also licensed... Other than Bomberman and Nectaris, what are some decent original, created from the ground up games from Hudson?

Famicom Wars was developed by Intelligent Systems (Nintendo 1st party), at that time there was very little turnover there. Nectaris was inspired by Famicom Wars.
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SignOfZeta

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Re: Who's your favorite developer for TG?
« Reply #23 on: July 01, 2011, 08:05:14 AM »
One of my faves was working designs. It's just a shame that they never translated more of their games to english.



I can't tell if this is a joke aimed at confused WD fanboys, or legitimate confusion.

WD has never developed anything, they've never even ported anything. They were just a translation house with zero taste who took year or two longer than anyone else does to translate a game so they could add stupid shit like Clinton jokes and terrible cardboard cutouts as an excuse to jack the price up.

EDIT: Now I get it. f*ck. I'm bad at this.

So is this guy: http://www.cracked.com/blog/i-cant-tell-if-world-being-serious-anymore/
« Last Edit: July 01, 2011, 08:07:16 AM by SignOfZeta »

DragonmasterDan

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Re: Who's your favorite developer for TG?
« Reply #24 on: July 01, 2011, 08:06:51 AM »
One of my faves was working designs. It's just a shame that they never translated more of their games to english.


I can't tell if this is a joke aimed at confused WD fanboys, or legitimate confusion.

WD has never developed anything, they've never even ported anything. They were just a translation house with zero taste who took year or two longer than anyone else does to translate a game so they could add stupid shit like Clinton jokes and terrible cardboard cutouts as an excuse to jack the price up.

They did develop that Warlords Clone, "Lords of Lunar" that was hidden on the making of disc. :)
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SignOfZeta

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Re: Who's your favorite developer for TG?
« Reply #25 on: July 01, 2011, 08:11:49 AM »

Don't be fooled by brands which are mostly just publishers, like NAXAT, Victor Musical Industries, etc.  Ys I-II was programmed by Alfa System, for example.

Yeah, for years I didn't realize Naxat was just a publishing house for developers like Compile. It's misleading if you don't know better when "Naxat" is the only brand readily visible on a game. For example, four Compile-developed games on the system were published by Naxat... But only two of them actually mention Compile on the title screen. The other two don't mention Compile anywhere at all, to the best of my knowledge.

Apparently, this sort of thing was not uncommon in those days, however.

Yeah, if there is one thing I've learned about game development in Japan its that if you take any game, regardless of what it is, any game, regardless of what's in the credits, its very very hard to ever be sure that it wasn't actually made by Tose. If if Tose doesn't take credit, they still might have done it and are just being modest or holding to a contract or maybe they just forgot about it.

Necromancer

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Re: Who's your favorite developer for TG?
« Reply #26 on: July 01, 2011, 08:12:10 AM »
I thought they did II, since it was all bare bones like the Saturn ports of their games, but Hudson did I, which is %100 lux.

For whatever it's worth (not much), part one shows Falcom and NEC Home Electronics as copyright holders on the case and part two only shows Falcom.
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DragonmasterDan

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Re: Who's your favorite developer for TG?
« Reply #27 on: July 01, 2011, 08:16:07 AM »


Yeah, if there is one thing I've learned about game development in Japan its that if you take any game, regardless of what it is, any game, regardless of what's in the credits, its very very hard to ever be sure that it wasn't actually made by Tose. If if Tose doesn't take credit, they still might have done it and are just being modest or holding to a contract or maybe they just forgot about it.

Tose is very often hired to port games from one platform to another, they also worked on many games that they did not actually develop. In some cases doing things like bug fixes. A lot of classic NES games for example were developed by Nintendo and then Tose was hired to bug fix them.

Added in edit: Some site had a list of games Tose was involved in based on the board in their main office that had a copy of everything that had worked on. Just keep in mind, these weren't all games developed by Tose, merely that Tose was hired to assist in some way with them. I wouldn't be at all surprised if Tose were outsourced to handle localizations on the cheap as well.
« Last Edit: July 01, 2011, 08:21:23 AM by DragonmasterDan »
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Dyna138

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Re: Who's your favorite developer for TG?
« Reply #28 on: July 01, 2011, 08:23:14 AM »
Hudson, Red and Compile are some of my favorites. Beyond what's already been mentioned I'd like to add Konami with their pretty much arcade perfect ports of Gradius, Gradius II, Salamander and also for that little game called Dracula X Rondo of Blood.

Mathius

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Re: Who's your favorite developer for TG?
« Reply #29 on: July 01, 2011, 11:26:06 AM »
Hudson, Red and Compile are some of my favorites. Beyond what's already been mentioned I'd like to add Konami with their pretty much arcade perfect ports of Gradius, Gradius II, Salamander and also for that little game called Dracula X Rondo of Blood.

Baa! Konami! I knew I forgot one. Parodius Da! Dracula X!
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