Author Topic: Turbo perler bead/pixel bead "art"  (Read 3335 times)

esteban

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Re: Turbo perler bead/pixel bead "art"
« Reply #105 on: October 11, 2013, 11:25:04 PM »
I'm lovin these. Do you take requests?  Do WMAC.

Thanks!  I probably should know what WMAC is... but I don't.  Is it a ship?  ](*,)

The only thing I can think of, sadly, is our fellow forum member: wacdonagle.
« Last Edit: October 11, 2013, 11:59:21 PM by esteban »
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Retrocool

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Re: Turbo perler bead/pixel bead "art"
« Reply #106 on: October 12, 2013, 08:36:50 PM »



Holy shit, that is EPIC
It is what it is and it will be what it will be!

Looking for some games, but I will prolly never find.  Sapphire, Magical Chase (US)

roflmao

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Re: Turbo perler bead/pixel bead "art"
« Reply #107 on: October 13, 2013, 10:15:55 AM »
Thanks, gang! My son and I have spent the weekend sorting one of those big buckets of random perler beads so now I've got a much wider range of colors. :) hopefully I'll have some new pics in the next day or two.

roflmao

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Re: Turbo perler bead/pixel bead "art"
« Reply #108 on: October 23, 2013, 09:26:03 AM »
I made a Super Star Soldier Ship today (in the pic below next to the Soldier Blade one), but I think with a little tweaking I can make a better one.  But first I want to take a crack at the Final Soldier ship (which I think will look awesome!).  Here's a pic of my current worktable. :D



I'm having way too much fun with this...

420GOAT

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Re: Turbo perler bead/pixel bead "art"
« Reply #109 on: October 23, 2013, 10:58:45 AM »
those are cool.
I want to be more like 337.

The Wolf: If I'm curt with you it's because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please... with sugar on top. Clean the f*cking car.

esteban

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Re: Turbo perler bead/pixel bead "art"
« Reply #110 on: October 23, 2013, 11:30:03 AM »
I think they are kool. I WOULD USE THEM AS XMAS ORNAMENTS.
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Tatsujin

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Re: Turbo perler bead/pixel bead "art"
« Reply #111 on: October 23, 2013, 02:13:19 PM »
ah, so i'll need me to buy one of these transparent perler boards, so i can copycat them much easier. hehe.
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roflmao

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Re: Turbo perler bead/pixel bead "art"
« Reply #112 on: October 23, 2013, 02:56:11 PM »
ah, so i'll need me to buy one of these transparent perler boards, so i can copycat them much easier. hehe.


Yeah.... not exactly. :wink:

Once I capture a sprite from an emulator it's taken into Photoshop and cropped and the background is removed.  Removing the BG is sometimes tricky because it can be hard to tell what's part of the sprite and what's the BG. There have been a few sprites I've started on and gave up because the BG is just too busy.



Then I recolor the sprite using a custom palette I created by taking pictures of my beads and sampling them.  You can see the custom palette in the top right.



Then I enlarge the image and print it out.  But the colors that I see on the screen and the colors that get printed aren't always very consistent (I'm using just regular printer paper, not expensive photo paper).  So sometimes it's not always apparent which shade is which.  This became a problem with Final Soldier and I had to redo a good chunk of it because I was using the wrong shade of blue.



And the printout isn't the same size as the pegboard, though I'm sure with a little tinkering I could get it to fit.  But I find it more useful to have it next to me in case I have to take it back to the computer to compare colors... :)



But Final Soldier is done!  I like how it came out.  But I'm DONE with beads for the day.  That one took longer than I was anticipating...

EDIT:  It's no wonder more people don't make Obey bead art.  There are just too many damn colors in the sprites! :D  Not to mention the perler peg boards are 29x29 and a lot of the sprites are 32x32, which can be done but is a pain.  I've been thinking about getting a really big pegboard, but I hear they warp easily (after reading amazon reviews).  Still on the fence. I have worked out some really nice, big projects (like title screens), but they would have to be done on a larger pegboard.  And I'd need a larger work area. :)
« Last Edit: October 23, 2013, 03:09:14 PM by roflmao »

Tatsujin

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Re: Turbo perler bead/pixel bead "art"
« Reply #113 on: October 23, 2013, 03:43:32 PM »
i have two of those pegboards which can be connected (of course) so that i'll get a 58x29. for most sprites higher than 29 pixels (which are most of them in the later 8 to 16bit era) it does work perfect.

that's also a reason why i totally would like to re-invent that whole perler thing as mentioned on a previous page.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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Necromancer

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Re: Turbo perler bead/pixel bead "art"
« Reply #114 on: October 24, 2013, 03:46:25 AM »
Neato beads, rofl!  :mrgreen:

Removing the BG is sometimes tricky because it can be hard to tell what's part of the sprite and what's the BG. There have been a few sprites I've started on and gave up because the BG is just too busy.

In Magic Engine you can turn on/off the background (sprites too if you want) on the fly, making it child's play to get just the sprite.  I've not much experience with other emulators, but I imagine they all do it.
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FiftyQuid

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Re: Turbo perler bead/pixel bead "art"
« Reply #115 on: October 24, 2013, 05:07:48 AM »
Damn.  These are incredible.  The closest I've come to Perler bead are is when I got a Lite-Brite back in the 80's for Christmas.
I'm busy playing pinball, but I still drop by to visit.

roflmao

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Re: Turbo perler bead/pixel bead "art"
« Reply #116 on: October 24, 2013, 05:37:42 AM »
In Magic Engine you can turn on/off the background (sprites too if you want) on the fly, making it child's play to get just the sprite.  I've not much experience with other emulators, but I imagine they all do it.

Cool tip!  I'm using Ootake.  I'll have to see if that's do-able.  Should would help streamline the process a bit. :)

Tatsujin

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Re: Turbo perler bead/pixel bead "art"
« Reply #117 on: October 24, 2013, 06:04:52 AM »
magic engine is free as a 5 min trial limitation per game (iirc). nuff time to rip some awesome sprites :D
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

hizaygizirlz

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Re: Turbo perler bead/pixel bead "art"
« Reply #118 on: October 24, 2013, 08:36:30 PM »
Wow you guys are amazing all of these are really nice.
Gypsies did it.

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_joshuaTurbo

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Re: Turbo perler bead/pixel bead "art"
« Reply #119 on: December 25, 2013, 07:09:34 AM »
I made a Super Star Soldier Ship today (in the pic below next to the Soldier Blade one), but I think with a little tweaking I can make a better one.  But first I want to take a crack at the Final Soldier ship (which I think will look awesome!).  Here's a pic of my current worktable. :D



I'm having way too much fun with this...


O_O

That blue ship towards the bottom right looks SO familiar!!!

*glances down at Xmas gifts*