Besides, the emulated sound on Magic Engine is 99-100% perfect on most games (not all)
Depends on what version you're talking about
The sound core of Magic Engine 1.0 PR9 and onwards is around 90% perfect, which is not bad compared to all the previous versions (0.99 and early 1.0) which were more around 50%. The noise emulation was particularly flawed, and the logarythmic volumes tables were not even implemented, resulting in a very flat response of the sound.
Since PR9, we worked hard with David to completely overhaul the sound emulation of Magic Engine. It's still not perfect but I think we reached a good compromise, at least good enough to favorably compare with a real system. Yet if you seek a near perfect sound emulation, I suggest you give a try to PC2E.
Magic Engine 1.0 PR8
Magic Engine 1.0 PR9
Duo-R
As always, excellent post
. Thanks Kaminari.
I've been capturing the analog signal from an actual PCE because I was unsure how accurate emulated sound was. The mp3's you provided deftly illustrate your point about ME's emulated sound. Bravo!
I'll have to experiment further before I decide what to do for my future recordings. I'm a dinosaur, so I'm leaning towards the old-skool, low-tech method (capturing sound from a console).
*So here's the million-dollar question, Kaminari: how did you capture the PSG from your DUO? Any and all details will be greatly appreciated (i.e. sound card, software, PC specs, etc.).
Any recommendations / insights you'd like to share would be icing on the cake. I've had "buzzing" in my recordings, perhaps this is inherent in the PSG, or perhaps I have some intereference that I can reduce / eliminate.