Yes, I agree on all points.
Also, it is incredibly hard to create a compelling ___________ (game, novel, album, film) when things are brand new.
You don't have a long history of "best practices" and "exemplary works" to emulate and borrow from.
Think of the earliest 3D polygonal platformers....I actually like Jumping Flash on PlayStation, but it seemed like a huge step backward compared to the sophistication and precision of 2D platforming.
So, I think FMV could be used, in some situations, to create an enjoyable experience...
FOR EXAMPLE: In the CDi episode of GameSack, I thought there were some nice "Silpheed"-esque moments in "Tetsuo Gaiden" (shootemup) that looked kinda nice. NOTHING GROUNDBREAKING. And, surely, having FMV as a background is limiting. But, I think it is kinda neat.
Absolutely. You know, I check on the status of Laseractive emulation from time to time because I would really like to give Hyperion a play someday. Among all those chase-view pseudo-3D FMV shooters, it looks like one of the best.
Any auto-scrolling game could have an FMV background and look great. It's a shame it never happened...except for maybe that weird stage from R-Type Final with the silhouette of people having sex. Is that rendered or prerecorded? I'm at work now, so that question will have to wait.
But everything changes when you try to include actors and put them in a central role in the gameplay itself. Whether you're trying to make a human drama or just have realistic action like in Prize Fighter, it seems really difficult to design the interactive side without creating this weird sense of separation between the player and the game.
Did anyone here like Riven? I know it's popular for console gamers to hate on Myst-style games, but I really loved Riven. Beat it without a guide, too. I think that game was on the right track, although I also don't really think of it as an FMV game in particular. It certainly had a lot of the same elements, though.
The article on Digital Pictures was a very interesting read. I think the most interesting thing was the confidence that Zito seemed to have in his work. The intention behind Maximum Surge, Digital Pictures final game, having more focus on being a game than a movie makes it sound interesting. It's a shame that it wasn't released, it'd likely make for a better swan song than any of the others and possibly leave better memories of the genre than all the non-games that we got.
Yep. You can definitely add Maximum Surge to the list of unreleased games that we would just love to see leak out someday.
Whether you find him funny is crucial to how much you can enjoy this, but TheSpoonyExperiment's Let's Plays of Phantasmagoria 2 and Ripper are very interesting. Those two were both from 1996, and I'd say they represent the last, best, most ambitious pushes to make a movie-like FMV game work. Phantasmagoria 2 is maybe the better of the two, but Ripper has a Hollywood cast you wouldn't believe.