Author Topic: Game Sack  (Read 90105 times)

seieienbu

  • Hero Member
  • *****
  • Posts: 1989
Re: Game Sack
« Reply #2400 on: August 14, 2015, 07:22:10 PM »
Glad to hear you guys are updating weekly now.  Here's hoping the quality remains as high.
Current want list:  Bomberman 93

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Game Sack
« Reply #2401 on: August 14, 2015, 07:58:06 PM »

I'd do that. What an insane topic that would be but I'd do it for the sketch. Did it once before for the "gaming on a budget" episode or whatever we called it.

This will be award-winning filmmaking, truly.

:)

I am trying to think of the hairiest characters, besides the obvious...I think the obvious stuff (Donkey Kong, Arthur from Ghosts n Goblins)&, the  rodent category (Mr. Nutz, Conker, ) could be acknowledged briefly, but focus on bearded and mustachioed characters. Or quaffed hair + stubble (the last boss in Vigilante?)


Hmmmm, this is tougher than it sounds.


  |    | 

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Game Sack
« Reply #2402 on: August 14, 2015, 08:28:12 PM »
An episode on facial hair would be awesome. Because everyone knows:
A man without a beard is like a woman with one.

They tried to make me do a recap
I said no, no, no

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: Game Sack
« Reply #2403 on: August 15, 2015, 01:04:46 AM »
An episode on facial hair would be awesome. Because everyone knows:
A man without a beard is like a woman with one.
A secret taboo?

TR0N

  • Hero Member
  • *****
  • Posts: 6421
Re: Game Sack
« Reply #2404 on: August 15, 2015, 07:49:15 PM »

PSN:MrNeoGeo
Wii U:Progearspec

MrBroadway

  • Hero Member
  • *****
  • Posts: 2070
Re: Game Sack
« Reply #2405 on: August 15, 2015, 08:27:52 PM »
Good episode. This is definitely a console that I always eyed but never really researched, so it's a very welcome overview.

My only very minor complaint is that I wish you guys would have talked more about NTSC compatibility (as you mentioned that most games had PAL TVs in mind).

But man, most of those games are games are super weak. Crazy that Overkilled is just killed by Atlantean, even though the PC Engine came out six years prior. And Starfox, Doom, and Zombies Ate My Neighbors just crush their Amiga counterparts. "If you want awesome platformers look elsewhere, because this is Superfrog!"

I'll second your opinion about Banshee, though. It'd be awesome to see that game come to the PCE Engine *cough* *cough*.

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Game Sack
« Reply #2406 on: August 15, 2015, 11:37:51 PM »
Poor CD32. I had an Amiga 500 in the mid 90s, which must have been the most popular home computer of the Amiga line. It shows through that game developers seem to went the safe way in that many games needed to be able to run on these basic Amiga machines with low specs. Thus the pitiful 1-button joystick controls, 32 colours on screen and restrictions for simultaneous BGM/sound effects output.

They tried to make me do a recap
I said no, no, no

Dicer

  • Hero Member
  • *****
  • Posts: 1905
Re: Game Sack
« Reply #2407 on: August 16, 2015, 04:34:08 AM »
Great episode, and a sad way for Commodore to go away...

Stupid CD32


DragonmasterDan

  • Hero Member
  • *****
  • Posts: 3508
Re: Game Sack
« Reply #2408 on: August 16, 2015, 12:46:24 PM »
Stellar episode Joe.

It would have been fun for you to try the Street Fighter II port for it. It's TERRIBLE.

It runs at like 6 frames per second.
--DragonmasterDan

esadajr

  • Hero Member
  • *****
  • Posts: 1372
Re: Game Sack
« Reply #2409 on: August 16, 2015, 03:24:08 PM »
Great quality ep. CD32 graphics and palette look kinda creepy. Pretty cool Toshiba TV set you got there. Cant wait for the next obscure console.
Gaming since 1985

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Game Sack
« Reply #2410 on: August 17, 2015, 01:22:55 AM »
I have never played CD32 and look forward to this episode.

  |    | 

EvilEvoIX

  • Hero Member
  • *****
  • Posts: 1895
Re: Game Sack
« Reply #2411 on: August 17, 2015, 04:41:29 AM »
Above average for sure.  What a failed console. 


Quote from: ProfessorProfessorson
I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

toymachine78

  • Guest
Re: Game Sack
« Reply #2412 on: August 17, 2015, 07:15:00 AM »
Same as the Jaguar.... This is it? Where'd all the extra bits go?

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Game Sack
« Reply #2413 on: August 17, 2015, 08:28:32 AM »
Same as the Jaguar.... This is it? Where'd all the extra bits go?
Are you sure its 32-bit and not 32 kilobits? :P

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Game Sack
« Reply #2414 on: August 17, 2015, 08:44:37 AM »

My only very minor complaint is that I wish you guys would have talked more about NTSC compatibility (as you mentioned that most games had PAL TVs in mind).


Well we didn't have an NTSC console to test compatibility with. We did run across a couple games that were NTSC only... Zool and Flink. They would not run in PAL mode. You can boot the console into "NTSC" which is using the term VERY loosely. It runs at NTSC timing (59.94 fields per second) but it still send the color information out as PAL. As a result, the games ran in black and white for me. I was able to find and download a PAL copy of Zool so I could play and record it in color. Could not source a PAL version of Flink to download. All copies uploaded that I could find were NTSC.