Author Topic: URC Demo (PCE CD racing game)  (Read 1758 times)

spenoza

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Re: URC Demo (PCE CD racing game)
« Reply #15 on: August 07, 2011, 07:04:41 PM »
I'm surprised the dev hit memory limits. It's a Super CD, right? Well, maybe if the dev comes to pay us a visit some of our expert programmers could help him shave that memory use down a little bit.
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Arm

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Re: URC Demo (PCE CD racing game)
« Reply #16 on: August 07, 2011, 11:53:29 PM »
To BT : I saw the video. :) I see what you mean for the warnings.
to Arkhan : Thanks for the compliment. :) I guess we'll try with chiptunes in another demo. :)
to Spenoza :Yes, it's a SCD. I guess it's up to the programmer now.

Necromancer

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Re: URC Demo (PCE CD racing game)
« Reply #17 on: August 08, 2011, 04:35:30 AM »
Nice little demo!  I hope you guys flesh it out to a complete game some day.  8)
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Senshi

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Re: URC Demo (PCE CD racing game)
« Reply #18 on: August 08, 2011, 08:53:05 AM »
Enjoyed it, the techno was quite good too! :) I actually like the zoomed-in graphics, it's not something you commonly see in old overtop racers and I don't think it really effects the gameplay that much here.

I agree about having more rotational frames. You can use TweenGen for some assistance.

I think this game looks great but I think you have no reaction time because you are so "zoomed in" on the car. Stuff just comes out of no where.
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Keranu

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Re: URC Demo (PCE CD racing game)
« Reply #19 on: August 08, 2011, 09:07:39 AM »
Enjoyed it, the techno was quite good too! :) I actually like the zoomed-in graphics, it's not something you commonly see in old overtop racers and I don't think it really effects the gameplay that much here.

I agree about having more rotational frames. You can use TweenGen for some assistance.

That is an awesome tool, but it won't help for the car's frames, since it has 3D angles and not simply a spinning overhead perspective.
Yep, it can only be used for "some" assistance. I'd run the sprite through tweengen and work off the generated frames.
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Bonknuts

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Re: URC Demo (PCE CD racing game)
« Reply #20 on: August 08, 2011, 11:58:31 AM »
I'm surprised the dev hit memory limits. It's a Super CD, right? Well, maybe if the dev comes to pay us a visit some of our expert programmers could help him shave that memory use down a little bit.

 But He didn't hit the cdram memory limits.

 Sorry Arm, I peeked under the hood (pun intended)  :wink: Immediately found 96k 96k of free/unused space in cdram. There are some redundant title screen/menu graphics kept in memory too (putting those on a load system would give that memory back). Car sprites are all loaded in vram, but are also sitting in cdram (duplicating space). Etc. Cool demo none the less :D Kind of came out of nowhere. I hope Orion keeps PCE deving.

Arm

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Re: URC Demo (PCE CD racing game)
« Reply #21 on: August 08, 2011, 12:09:33 PM »
Thanks. I'm only repeating Orion's words, but I admit I often feel frustrated with this ram problem.
Actually, I think that additional frames could be inserted, but the programmer is too tired/fed up right now with 8bit assembler language to get back into the program.  :mrgreen:
« Last Edit: August 08, 2011, 12:18:01 PM by Arm »

vestcoat

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Re: URC Demo (PCE CD racing game)
« Reply #22 on: August 08, 2011, 01:30:50 PM »
Nice work!  Thank you.
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Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #23 on: August 08, 2011, 03:38:38 PM »
Thanks. I'm only repeating Orion's words, but I admit I often feel frustrated with this ram problem.
Actually, I think that additional frames could be inserted, but the programmer is too tired/fed up right now with 8bit assembler language to get back into the program.  :mrgreen:

6502 assembly language is retarded.

Everything feels backasswards.  I like z80.  :D

this will sound really dumb but he should make this a vertical shmup.   its got PC Carmageddon written all over it.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: URC Demo (PCE CD racing game)
« Reply #24 on: August 08, 2011, 03:45:37 PM »
Wow! I love the style of the menus and intro screens. It's got a very modern look, like Forza or Gran Turismo - viewed through an old-school prism, of course.

Nice work!
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Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #25 on: August 08, 2011, 05:19:18 PM »
Yeah I really liked the title screen.  It reminded me of Action 52's intro and I mean that in a good way.

Only because that intro screen was the only well done part of that game lol.  It was all snappy and hip.  It had some pizazz, like this does.  I like the fact it animates along with the music well.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arm

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Re: URC Demo (PCE CD racing game)
« Reply #26 on: August 09, 2011, 12:19:25 AM »
The title screen was made by Gregg. The animation timing idea and intro graphics came from me. I made a video  with after effects, then Orion programmed the intro for the PCE and finetuned some elements at the same time.

grahf

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Re: URC Demo (PCE CD racing game)
« Reply #27 on: August 09, 2011, 01:06:13 AM »
That's awesome! It just needs a little more polish, so I hope you guys keep at it Arm.

sunteam_paul

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Re: URC Demo (PCE CD racing game)
« Reply #28 on: August 09, 2011, 07:04:22 AM »
Darn, it's a shame this was announced too late to feature in PC Engine Gamer.

I get a very LED Storm feeling looking at this...you should develop further.
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Arm

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Re: URC Demo (PCE CD racing game)
« Reply #29 on: August 09, 2011, 08:14:26 AM »
Thanks for the compliments. :) Hopefully, some aspects can be improved in the future.