I'm surprised the dev hit memory limits. It's a Super CD, right? Well, maybe if the dev comes to pay us a visit some of our expert programmers could help him shave that memory use down a little bit.
But He didn't hit the cdram memory limits.
Sorry Arm, I peeked under the hood (pun intended)
Immediately found 96k 96k of free/unused space in cdram. There are some redundant title screen/menu graphics kept in memory too (putting those on a load system would give that memory back). Car sprites are all loaded in vram, but are also sitting in cdram (duplicating space). Etc. Cool demo none the less
Kind of came out of nowhere. I hope Orion keeps PCE deving.