Author Topic: URC Demo (PCE CD racing game)  (Read 1747 times)

Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #45 on: August 22, 2011, 01:23:52 PM »
Tom, when are you going to learn?
vvvvv
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a bunch of ignorant, elitist, holier than thou bullshit implying I don't know anything and am inexperienced all in a typical, predictable manner rife with grammatical problems because he's too stupid to proofread.
^^^^^
www.aetherbyte.com

Note the:
[ul][li]released SCD game[/li][li]The released Xbox 360 game[/li][li]the MML utility (which originally started as a custom parser and player based off the Develo manual, and then moved to the BIOS)[/li][li]the Retrocade project[/li][li]the chiptunes[/li][li]the upcoming work on the MSX that is currently in progress but on hold for Retrocade[/li][li]possibly a C64 game, Because hey guess what I just scored a sweet C64 setup for 60$ and have been itching to do more stuff, yes note, more stuff, on the C64.  Where do you think I was coding BEFORE the PCE?  Hint: The PC and the C64[/li][li]whatever else is going to end up at Aetherbyte.[/li][/ul]
Sure, I've had and still have help, but hey, its a lot to take on by myself pro-bono until completion, and I'm not too proud to admit I could learn something every day from someone.  It's nice to have other reliable, trustworthy sources of information.  We're a team, not an egotrip.

While you're reading this, possibly being angry, and maybe replying, I'll be making fun of the stupid things you spew onto the internet with the other people who share my sentiment.  They're all experienced asm coders and finish projects.  They think you're funny. We still chuckle about you asking someone in an NESdev IRC channel "whats an LP filter?".  This was after you waved your audiophile e-penis around and said you're an experienced sound coder.

Maybe one day you will learn how to reply to peoples generalized posts and comments without making condescending personal attacks.  I doubt it though.  You've been at it for awhile and still haven't learned.  

:)   How long til you deactivate your PCEFX account due to drama for what, the 4th time?

edit: I forgot.  I loled pretty hard at you saying "I have a books".  Maybe you f*ck up your grammar on purpose to be funny?
« Last Edit: August 22, 2011, 01:42:28 PM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: URC Demo (PCE CD racing game)
« Reply #46 on: August 22, 2011, 02:16:44 PM »
Sheesh, you two fight too much. :P

Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #47 on: August 22, 2011, 03:01:40 PM »
Oh its been brought to my attention, and I'm sad I even forgot it.

Stupid is positive!

as in "that shit be stupid fly, yo".

Fight the power.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Charles MacDonald

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Re: URC Demo (PCE CD racing game)
« Reply #48 on: August 22, 2011, 05:28:28 PM »
Back to racing games, how feasible would it be to have a FMV-type track loaded into Arcade Card RAM and streamed to the display in real time? (or at 30 or 15 fps)

Assume the player car moves within the playfield and doesn't change the camera position. Maybe the track area could be slightly wider than the screen to permit horizontal panning for some false sense of camera movement.

The track movie sequences could be broken down into segments like tunnels, turns, straight parts, etc. and a course is defined by a list of which segments come in which order. Space permitting, you could branch off into other paths so a course could have multiple ways to drive through it.

Also assume we are making some assumptions like low color count or chunky (2x2) pixels to help pack things into RAM better, with sprites used for the cars. The game would have to clip enemy cars against the FMV background, but some 1-bit bitmasks could be included per frame for that (or just do really crappy coarse clipping and update the bitmask less)

FMV games aren't fun, but the Arcade Card has enough storage to do it with a higher frame rate than a straight CD streaming approach I think.

Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #49 on: August 22, 2011, 05:54:14 PM »
the question then becomes: will the higher frame rate increase the fun rate?

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

nodtveidt

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Re: URC Demo (PCE CD racing game)
« Reply #50 on: August 22, 2011, 05:55:58 PM »
I reckon it depends on the speed of transfer from the ACD RAM to VRAM, as well as the amount of "screen real estate" you want to allocate to the FMV.

Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #51 on: August 22, 2011, 06:23:18 PM »
I reckon it depends on the speed of transfer from the ACD RAM to VRAM, as well as the amount of "screen real estate" you want to allocate to the FMV.

full screen.  duh.

Great going though Charles, now I want f*cking Sewer shark for the PCE.

crap.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

spenoza

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Re: URC Demo (PCE CD racing game)
« Reply #52 on: August 23, 2011, 05:52:39 AM »
I reckon it depends on the speed of transfer from the ACD RAM to VRAM, as well as the amount of "screen real estate" you want to allocate to the FMV.

full screen.  duh.

Great going though Charles, now I want f*cking Sewer shark for the PCE.

crap.

NOBODY wants Sewer Shark. You are clearly insane  ; )
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spenoza

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Re: URC Demo (PCE CD racing game)
« Reply #53 on: August 23, 2011, 05:57:42 AM »

Maybe one day you will learn how to reply to peoples generalized posts and comments without making condescending personal attacks.  I doubt it though.  You've been at it for awhile and still haven't learned.  


You seem to do a lot of this, yourself. In fact, it is a defining attribute of most fora exchanges between any two individuals, but particularly in niche communities like this one. Yes, his post was extremely condescending, and if it were aimed at me it would have pissed me off, but so would this one.

So can BOTH of you remove the ad hominems (the obscured ones, too, Tom) and, if you're going to continue this discussion, create a new thread for it and go into specifics rather than insults? I would like to know more about the specific advantages of the different ASM languages and their differences, and a rational debate over whether one or the other is actually better, and not just different, would be not entirely inappropriate for this forum area.
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sunteam_paul

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Re: URC Demo (PCE CD racing game)
« Reply #54 on: August 23, 2011, 07:40:16 AM »
Because hey guess what I just scored a sweet C64 setup for 60$ and have been itching to do more stuff, yes note, more stuff, on the C64.  Where do you think I was coding BEFORE the PCE?  Hint: The PC and the C64[/li][/list]

I would be totally up for doing some C64 graphics :)
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Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #55 on: August 23, 2011, 08:27:11 AM »
You seem to do a lot of this, yourself. In fact, it is a defining attribute of most fora exchanges between any two individuals, but particularly in niche communities like this one. Yes, his post was extremely condescending, and if it were aimed at me it would have pissed me off, but so would this one.
See, I don't recall ever taking generalized comments people make and turning it around on them in the form of some condescending personal attack.  If I have, it's not very often that I do it.  Yeah, I'll go for the throat when provoked or someones being a toolbag, but as obnoxious and rude as I am, I generally don't just start verbally slapping someone around, especially in an uncalled for trainwreck like Tom has done.   Its elitist coder ego at its worst, and something that plagues every single dev community.  There's a difference between joining in on an argument that has fired up, and creating one out of the blue for no particular reason other than to wave your e-dick around and act like you're so pro you're pushing electrons around inside the machine with your wang.

There's also a difference between debating the topic by doing point/counterpoint (examples, etc)... and debating the topic by basically saying the other persons stupid for not agreeing, followed by talking about how great you are at it, so your view is clearly more valid.  



Quote
So can BOTH of you remove the ad hominems (the obscured ones, too, Tom) and, if you're going to continue this discussion, create a new thread for it and go into specifics rather than insults? I would like to know more about the specific advantages of the different ASM languages and their differences, and a rational debate over whether one or the other is actually better, and not just different, would be not entirely inappropriate for this forum area.
Tom, rational debate?  lol you so crazy.

My problem is I hate the zero-page and working with it.  It's tedious and boring.  I don't like it.  I like the z80 and register usage there a lot more.  I find it easier and more fun to organize and do things.  Whoopdeedoo.  

I don't see any point in continuing the discussion really.  It will go one of two ways:

1) Tom will misread/fail to connect examples/disagree with something, and then say the other person (me) is wrong and stupid since he has issues with seeing things from other peoples viewpoints.  If you don't do it TomWay, you're wrong, absurd, and stupid.  Thats how it goes.
2) Tom will post a bunch of crap full of fragmented sentences and grammar disasters, and about 4 people will read the thread.  2 of those people will be me and Tom, one will be you, and one will be like necromancer or tatsujin, just to post a lulzpic. ;)


and, I want sewer shark.  Give it now.

as for C64 graphics.  maybe one day.  For now I am just using *gasp* a tracker on it.  Despite thinking trackers are retarded, I still use them and make music!  I DONT KNOW WHAT IM DOING IM INPROFICIENT AND STUPIDIDIDS OMG.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Keranu

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Re: URC Demo (PCE CD racing game)
« Reply #56 on: August 23, 2011, 10:50:27 AM »
I'm also all for Sewer Shark, dogmeat!
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

spenoza

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Re: URC Demo (PCE CD racing game)
« Reply #57 on: August 23, 2011, 03:01:29 PM »
Wow, what's all this unexpected love for Sewer Shark? Totally unexpected.
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Arkhan

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Re: URC Demo (PCE CD racing game)
« Reply #58 on: August 23, 2011, 04:57:47 PM »
WTF is wrong with sewer shark?!

Game was f*ckin sweet.  It still is. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

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Re: URC Demo (PCE CD racing game)
« Reply #59 on: August 23, 2011, 05:36:31 PM »
My wife enjoyed it. That say something about it.