Author Topic: Replacement Music Tracks For Space Fantasy Zone  (Read 1387 times)

ParanoiaDragon

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #15 on: August 13, 2011, 08:56:10 AM »
Flew threw the Saturn FZ, & I think atleast track 22 could be used for SFZ.


Do you know of any web links that have this song available to listen without having to download an entire Sega Saturn rom?


Not that I've been able to find no. :(  When I have a minute I'll rip track 22 & find somewhere to host it for people to listen to.  There is a vocal version of it available on youtube, so I can post the link for that:

Necro, I have done track switching for various games in the past, & I've been able to get them to loop correctly, maybe this game is more anal about that.  If need be, for any track selected for this, I can go in Sound Forge & make it the exact length of the programmed track.  I can either fade it out, or cut & paste if it has an actual ending to the song.  So, I'm available for that.

Some other links I've found, haven't had time to do more research on these yet though, & I'm sure we don't want every level to be a variation of Opa Opa!




Edit-Gamemusicfreak also suggested Super Fantasy Zone, but also showed me this link!  This may be what we need!! http://mushi.net/eng/pfze.html
« Last Edit: August 13, 2011, 09:04:48 AM by ParanoiaDragon »

Keranu

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #16 on: August 14, 2011, 09:40:41 AM »
I cast my ballot to use the Keith Courage soundtrack.
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ParanoiaDragon

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #17 on: August 14, 2011, 11:27:58 AM »
Ok, just spent some time with the PS2 versions of Fantasy Zone & Space Harrier.  I cannot find any arranged tracks in Fantasy Zone(doesn't help that there's no sound test), it seems to be all FM from the arcade, with maybe the exception of the tune while you pick up coins from the dying boss.  Space Harrier deffinitly has arranged tunes, no doubt.  However, 2 problems.  There is no sound test mode to take them from, & also, I'm not sure if the mood of the songs is right for Space Fantasy Zone, though, I could be wrong, it's just not quite as light as SFZ's music  Still, if we do some searching, we could probably find someone who's ripped the Space Harrier ost.

I'm leaning towards that one guy who did the music for an imaginary sequal to Fantasy Zone, that music seems to capture the spirit of the Fantasy Zone games very well imo. http://mushi.net/eng/pfze.html

SignOfZeta

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #18 on: August 14, 2011, 04:00:24 PM »
If you are just looking for music from Space Harrier or Fantasy Zone, there are programs that will play music from the arcade ROMs and render them straight to disc. I can't think of what they are called, but they work really well, even on games that are not actually supported fully in MAME yet.

Black Tiger

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #19 on: August 15, 2011, 04:10:24 AM »
I cast my ballot to use the Keith Courage soundtrack.

If only Keith Courage had more tracks, that would be pretty awesome. The Alpha Zones theme would perfectly suit the action of SFZ. :)
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ParanoiaDragon

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #20 on: August 15, 2011, 12:50:32 PM »
I've been thinking some more about this.  And I believe I could try to use the same technique for this, that I did for Mysterious Song.  Basically, if we want to use Super Fantasy Zone music, I could add my own sounds from my keyboard, also I could mess with various sound channels of the Super Fantasy Zone music & overlap them to give them a fuller sound, & I could try to overlap some beats in the same vein as Space Fantasy Zone, over the Super Fantasy Zone songs(I hope all that makes sense).  I think this is very doable.  Though, I will have to use my backup keyboard, as my regular keyboard is in the shop(my dining room) being cleaned/repaired.  I haven't had much enthusiasm to actually do the work on it, it's quite a drag to take apart.

Bonknuts

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #21 on: August 16, 2011, 04:30:47 AM »
Are there any requirements to swap tracks?  Do they have to be the same length as the originals?

It looks like they have to be the same length.  The result of shortening track 8 was that it started playing track 9 at its end instead of looping back to the beginning.

 I took a look at the game after reading this thread. The game uses minutes:second:frames mode to start and end CDDA tracks for playback. I searched and found 10 fixed pieces of code that load CDDA tracks. Are there more than 10 levels? It's possible to convert this over to 'track number' mode instead of time stamp offsets. That way track lengths won't matter (you just need start and stop numbers).

Bonknuts

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #22 on: August 22, 2011, 12:21:03 PM »
Not interested?

ParanoiaDragon

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #23 on: August 22, 2011, 01:03:52 PM »
10 levels sounds about right.  However, I noticed that every level uses the same song.  There seem to be 2 version's of Opa Opa used, & each level alternates which version it uses.  From what I recall, there are no other level tracks, so, we'd deffinitly need more, & coding I'm sure would be required to add more audio tracks to the game, unless Necro just wants to stick to the 2 alternate level tracks?  Plus there's the issue of the other tracks that end early.  Some of them could just be looped, & then faded out.  But there were a few that are short lil' tunes that are more.....unique(for lack of a better word), & I don't have any clue on how they could be fixed, other then someone recomposing them.  If someone did that, it'd be nice to find similar sounds on their synth/tracker/etc. to blend in.

Necromancer

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #24 on: August 23, 2011, 07:07:08 AM »
Not interested?

Oh, was that an offer to do the work?  Hell yeah I'm interested!

There are nine stages: currently stages 1, 2, 4, 5, 7, and 8 share track 3; stages 3 and 6 share track 8; and stage 9 (boss only) has its own tune.  I'm all for giving each stage its own tune or alternating tracks or whatever, but what about the intro animation and title screen?  Can music be easily added to them too?
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Arkhan

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #25 on: August 24, 2011, 10:27:32 AM »
How about some music talented peeps in here make some kewl tracks to add? :D

This is my thinking.  I don't want to hear other games tracks in it.  If were going to make the effort to boot it, might as well make the songs unique so its obeytastic.

I could offer up some of my patented dance pop music that sounds like the love child of an 80s club and video games.  Me and paranoia could do it up.


I shouldve jumped into this conversation sooner.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #26 on: August 24, 2011, 12:53:24 PM »
Not interested?

Oh, was that an offer to do the work?  Hell yeah I'm interested!

There are nine stages: currently stages 1, 2, 4, 5, 7, and 8 share track 3; stages 3 and 6 share track 8; and stage 9 (boss only) has its own tune.  I'm all for giving each stage its own tune or alternating tracks or whatever, but what about the intro animation and title screen?  Can music be easily added to them too?

 Ok, I'll hack/convert the play routines over to track method (no time limitations except normal CD track stuff). As for assigning each stage its own track #, I'll have to play through it, make notes, then hack. If I can identify the intro and title area, then I can add play tracks for those too (that would be the last thing to do, though).

Bonknuts

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #27 on: August 24, 2011, 02:16:51 PM »
Ok, I'm about to write this new playback routine. Level 1-8 will have individual track #'s (level 9, the last level, is just boss music). But what about bosses? Do you want to keep the arrangement the same or give each boss a unique track as well?

 Also, do you want me to remove the 'select' cheat?

Black Tiger

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #28 on: August 24, 2011, 03:48:26 PM »
Ok, I'm about to write this new playback routine. Level 1-8 will have individual track #'s (level 9, the last level, is just boss music). But what about bosses? Do you want to keep the arrangement the same or give each boss a unique track as well?

 Also, do you want me to remove the 'select' cheat?

I'd like to see the stage skip cheat removed for a more polished, less beta feeling version.
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Bonknuts

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Re: Replacement Music Tracks For Space Fantasy Zone
« Reply #29 on: August 27, 2011, 04:57:20 PM »
So how does this work? I take it that providing a link to the new data replacement track and cue file are a no-no here. So is there someone I need to PM the link to? Who's going to be the main contact for this, then?