Author Topic: MSR *WILL* be finished, come hell or high water... hell more likely.  (Read 34068 times)

Sadler

  • Hero Member
  • *****
  • Posts: 1065
Re: MSR is finished!
« Reply #105 on: September 18, 2011, 12:29:17 PM »
plus, one Japanese programmer is the equivalent to 12 Americans.

 :-s

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: MSR is finished!
« Reply #106 on: September 18, 2011, 02:49:57 PM »
plus, one Japanese programmer is the equivalent to 12 Americans.

 :-s

They have super powers.  You didn't know that?!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: MSR is finished!
« Reply #107 on: September 18, 2011, 06:42:25 PM »
And I offer a bullet to the f*cking head to anyone who wants to pull snarky bullshit.

PIER SOLAR ONLY TOOK 8 YEARS OR SOMTING, LRN2PORGAM.

lol.


but yeah, screw making lengthy games, ever.   We're not paid hourly, we don't have real dev tools, and we don't have as much man power.

plus, one Japanese programmer is the equivalent to 12 Americans.

You're racist against white people!!!  You white hating white man! :P

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: MSR is finished!
« Reply #108 on: September 18, 2011, 08:31:11 PM »
Damn, just got home from vacation for 2 weeks and I hoped that this was going to be waiting for me.

However, keep up the good work, and patience is a virtue!

Sadler

  • Hero Member
  • *****
  • Posts: 1065
Re: MSR is finished!
« Reply #109 on: September 19, 2011, 05:00:39 AM »
plus, one Japanese programmer is the equivalent to 12 Americans.
:-s

They have super powers.  You didn't know that?!

Learn something new everyday! :D

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: MSR is finished!
« Reply #110 on: September 19, 2011, 11:20:58 AM »
And I offer a bullet to the f*cking head to anyone who wants to pull snarky bullshit.

PIER SOLAR ONLY TOOK 8 YEARS OR SOMTING, LRN2PORGAM.

lol.


but yeah, screw making lengthy games, ever.   We're not paid hourly, we don't have real dev tools, and we don't have as much man power.

plus, one Japanese programmer is the equivalent to 12 Americans.

You're racist against white people!!!  You white hating white man! :P

KILL WHITEY.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #111 on: September 19, 2011, 11:57:28 AM »
Damn, just got home from vacation for 2 weeks and I hoped that this was going to be waiting for me.
Feel lucky it wasn't... it wouldn't have been playable. Some fatal bugs were found almost right away.

mrhaboobi

  • Hero Member
  • *****
  • Posts: 693
Re: MSR is finished!
« Reply #112 on: September 22, 2011, 10:07:53 AM »
Yo rover :)  Put a pre order in over a year ago i think, also just wanted to be sure you still had my name on the list :).. Also for a pre order bonus i hope ( and international shipping )

Thanks, looking forward..
Looking for (MINT ONLY)
US Manual : Magical Chase, Shockman 
US Box : Turrican,  Soldier Blade, New Adventure Island, Neutopia II
Other : Sapphire OBI, Turbo Play Aug/Sept 90, April/May 92, Turbo Edge Spring 90

PC Engine Special Cards : Bomberman User Battle

Alydnes Super Grafx

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #113 on: September 22, 2011, 07:47:54 PM »
PM me your name so I can verify it. :)

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #114 on: September 24, 2011, 05:06:39 AM »
Just a quick lil update... a nasty crash problem has been identified in one area of the game that is eluding all logical sense. Until it's fixed, the game cannot be released, and it's going to take a lot of checking and rechecking of the source code, generated assembly code, and possibly the overlay table to figure out exactly what the problem is. It cannot be released with this problem intact.

Mathius

  • Hero Member
  • *****
  • Posts: 6008
Re: MSR is finished!
« Reply #115 on: September 24, 2011, 05:23:20 AM »
Just a quick lil update... a nasty crash problem has been identified in one area of the game that is eluding all logical sense. Until it's fixed, the game cannot be released, and it's going to take a lot of checking and rechecking of the source code, generated assembly code, and possibly the overlay table to figure out exactly what the problem is. It cannot be released with this problem intact.

Take your time, Rovie. This is a patient gamer.
F@ck Ebay Club member since 2010
Switch Friend Code: SW-2346-3388-5406

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #116 on: September 24, 2011, 08:12:34 AM »
This is a pretty serious fatal flaw and one of the most difficult I've ever had to deal with due to its nature. Originally, it seemed like a problem with the map loader, so I did some tests for that... everything checked out. So then, I thought maybe it was a problem with the menu exit code. That worked fine. So then I figured maybe it was a problem with some of the strcpy() functions that rebuild the palette... maybe the palette buffer was too close in RAM to the map coordinates (since this crash only happens when mapy > 8). That wasn't it. So maybe it was simply in the position of the function... perhaps a cd_execoverlay transfer flaw. Reorganizing the function would fix that for sure. It didn't work. As a last resort, I reworked the overlay table by duplicating the module and placing it one slot higher... surely if this was the problem, it would be gone. Guess what? Problem still persists.

I am completely out of ideas at this point. The *only* thing I have to go on at this point is in the knowledge that this flaw only manifests when mapy > 8. My special text function fails to draw a proper dialogue box string when this happens, though hulib's put_number() still works normally. However, this problem does *not* manifest in *any other subprogram*... this is unique to this particular subprogram.

EDIT: Actually, both of my special text functions work just fine... they just fail after the menu is called up. That narrows the issue down further... there is something in the menu code itself causing this issue.
« Last Edit: September 24, 2011, 08:24:17 AM by The Old Rover »

Mishran

  • Hero Member
  • *****
  • Posts: 1440
Re: MSR is finished!
« Reply #117 on: September 24, 2011, 08:30:30 AM »
Like Mathius said, take your time. Everyone is looking forward to playing MSR, but are in no rush. Rather see the game bug free from the start than have to download patches the first time the game loads. :wink:

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #118 on: September 24, 2011, 09:05:33 AM »
Nailed it... found the exact line causing problems, and it was indeed a strcpy() function call... so yeah, it was library code, and out of my control. I have to rewrite this portion of the subprogram to eliminate the strcpy() calls. It may introduce a tiny amount of palette snow but at this point, I really don't give a snot if there's just a touch of it.

nodtveidt

  • Guest
Re: MSR is finished!
« Reply #119 on: September 24, 2011, 10:34:14 AM »
OK... with that crash issue out of the way, work moves forward. There's a whole new host of small glitches in the game past the fatal flaw, but they are extremely minor and will only take about an hour to wipe them all out.