Author Topic: The Graphical PC Engine - community YouTube project  (Read 581 times)

spenoza

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The Graphical PC Engine - community YouTube project
« on: September 10, 2011, 07:13:35 PM »
Guys, this idea is silly, but I think some of you might be interested in throwing in. I would like us to, as a group, create YouTube medley videos of clips from PCE games which represent either great color use and art design or interesting special effects. They would basically be show-off videos of what the PCE can do.

First, of course, we have to select interesting moments in games which demonstrate the graphical prowess of the system and the ingenuity of the programmers. Then we have to record them (most clips will be fine as emulator output, but a few scenes might require a real system). After that, we stitch them together, tag them similarly, and create a playlist that strings them all together.

Anybody interested in participating or is this idea not worth a community effort?
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sunteam_paul

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Re: The Graphical PC Engine - community YouTube project
« Reply #1 on: September 10, 2011, 07:49:55 PM »
Tongueman's Logic title screen!
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ccovell

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Re: The Graphical PC Engine - community YouTube project
« Reply #2 on: September 11, 2011, 02:54:21 AM »
Yay!

Not the selection screen?

sunteam_paul

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Re: The Graphical PC Engine - community YouTube project
« Reply #3 on: September 11, 2011, 03:22:31 AM »
Yay!

Not the selection screen?

Don't get greedy :)
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Black Tiger

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Re: The Graphical PC Engine - community YouTube project
« Reply #4 on: September 11, 2011, 06:54:03 AM »
I've been working on something like this for a while. Unfortunately, I lost most of my footage to my last computer. But I can probably donate some random clips that I believe I already have recorded.
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roflmao

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Re: The Graphical PC Engine - community YouTube project
« Reply #5 on: September 11, 2011, 07:16:47 AM »
I'd be up for contributing some.  The lava level of Spriggan really impressed me yesterday.  In general, I can't believe that's a standard CD game and not a SCD.

Pretty much any level in Air Zonk has a crazy amount of parallax scrolling going on - impressive for a HuCard.

I'd capture straight from the original hardware - I don't have a very good controller to use for emulation.

The water level in Star Parodier has some pretty cool effects going on as well.

spenoza

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Re: The Graphical PC Engine - community YouTube project
« Reply #6 on: September 11, 2011, 09:22:38 AM »
The current version of PCEjin does rerecording and dumping to AVI, so it's a good platform for emulated materials. It is based on Mednafen, though it does have a minor sound delay (on a few commercial titles, but mostly homebrew stuff) that Mednafen doesn't have.
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ddd1234

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Re: The Graphical PC Engine - community YouTube project
« Reply #7 on: September 11, 2011, 09:44:39 AM »
Pc-Engine is pretty flexible when it comes to certain genre. But there is no way you can create games like Sonic 3 on it with all that parallax intact.

It just can't do complex parallax scrolling.
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Black Tiger

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Re: The Graphical PC Engine - community YouTube project
« Reply #8 on: September 11, 2011, 11:06:45 AM »
Pc-Engine is pretty flexible when it comes to certain genre. But there is no way you can create games like Sonic 3 on it with all that parallax intact.

It just can't do complex parallax scrolling.

Just like how the Genesis is pretty flexible when it comes to certain genre. But there is no way you can create games like Street Fighter II on it with all the detail intact.

It just can't do complex detail and shading with any variety in color. :wink:
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Joe Redifer

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Re: The Graphical PC Engine - community YouTube project
« Reply #9 on: September 11, 2011, 12:22:23 PM »
Wait, why are we comparing the Turbo to the Genesis in this thread?  That's not what this is about.  Let's stay on topic here!

ddd1234

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Re: The Graphical PC Engine - community YouTube project
« Reply #10 on: September 11, 2011, 01:49:37 PM »
I agree black tiger. Fine let us stay on topic.

How was the transparency effect done in level 2 of Rayxanber 3?

Pallet swapping trick?
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Black Tiger

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Re: The Graphical PC Engine - community YouTube project
« Reply #11 on: September 11, 2011, 02:48:59 PM »
I agree black tiger. Fine let us stay on topic.

How was the transparency effect done in level 2 of Rayxanber 3?

Pallet swapping trick?

There aren't any transparency effects on display. 2/3 of the screen is red'ish, but the water never rises or sinks, unlike other PC Engine games with transparency effects. The enemies don't change color when crossing the water's surface either. I think that the player's ship might change tint though.

There is a wavy "TFIII" effect going on though.
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ParanoiaDragon

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Re: The Graphical PC Engine - community YouTube project
« Reply #12 on: September 11, 2011, 04:21:09 PM »
There is that neat transparency in the Water level in LoT, where a guy creates a hole in the ground & the water sinks down.

Bonknuts

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Re: The Graphical PC Engine - community YouTube project
« Reply #13 on: September 11, 2011, 04:27:44 PM »
The current version of PCEjin does rerecording and dumping to AVI, so it's a good platform for emulated materials. It is based on Mednafen, though it does have a minor sound delay (on a few commercial titles, but mostly homebrew stuff) that Mednafen doesn't have.

 Mednafen has game/input recording. And it also have dump to quicktime video format too. So just record your playing, then rerun the emulator to dump that saved play to a movie file.

Black Tiger

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Re: The Graphical PC Engine - community YouTube project
« Reply #14 on: September 12, 2011, 02:29:29 AM »
There is that neat transparency in the Water level in LoT, where a guy creates a hole in the ground & the water sinks down.

Fausette Amour has a similar effect, which I believe also does that swirling effect from Rayxanber III at the same time.  8)
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