Author Topic: PC Engine as the successor to the NES/Famicom: Where are all the sequels?  (Read 2120 times)

Edmond Dantes

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #45 on: October 27, 2011, 04:19:53 PM »
Getting back to this topic, it seems to me that while a lot of games for the Turbo weren't "sequels" per se, many are spiritual descendants.  Neutopia has more in common with the original Zelda than that games' own sequels do, Dungeon Explorer is basically Gauntlet the RPG, and, ummm.... you guys can probably come up with more.  Also, Turbo got Galaga '88, which is probably the best game in that franchise, and as far as I know Turbo is the only system that has it.

Necromancer

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #46 on: October 28, 2011, 04:02:09 AM »
Also, Turbo got Galaga '88, which is probably the best game in that franchise, and as far as I know Turbo is the only system that has it.

The Game Gear also got a port, as did all the newer consoles in the Namco compilations.
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Arkhan

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #47 on: October 28, 2011, 04:48:01 AM »
China Warrior is basically the spiritual successor to Jesus Christ.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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thrush

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #48 on: October 28, 2011, 05:16:23 AM »
I vote for Crystalis, one of my favourite RPGs ever.  Faxanadu is also a favourite of mine (anything RPG + platformer is, really), but it has descendants in other forms & I've never seen another game quite like Crystalis.  Basically the same thing again but with better graphics, slightly longer quest, & more character interaction.

I'm not sure how I would feel about a Mega Man on the PCE, because I really haven't cared for any of the nextgen graphics Capcom's come up with for the series.  But Contra would have rocked (would have been a perfect fit, I think) and I would totally love a Dragon Quest title with just slightly more detailed graphics.  That, to my mind, would be perfect.

UglyJoe

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #49 on: October 28, 2011, 05:45:58 AM »
Juuryoku Soukou Metal Storm
http://www.mobygames.com/game/nes/metal-storm/screenshots

It has cool mech stylings like many PCE games, so it would have fit right in.  Not sure what they could do to make it better aside from better graphics and sound, I just would have liked having more levels to play!

Edmond Dantes

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #50 on: October 28, 2011, 08:55:47 AM »
The Game Gear also got a port, as did all the newer consoles in the Namco compilations.

Yeah, but the compilations use the arcade version, which IMO is actually worse than the PCE version.

Necromancer

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #51 on: October 28, 2011, 09:06:56 AM »
Yeah, but the compilations use the arcade version, which IMO is actually worse than the PCE version.

Why's that?  I thought the Turbob version was a fairly faithful port.
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rag-time4

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #52 on: October 28, 2011, 06:19:05 PM »
There were a few neat yet unsung platform games that could have had really nice PCE sequels or prequels:

Metal Storm
Power Blade series
G.I. Joe series
Hokuto no Ken (Fist of the North Star)

It's a crying shame the PCE didn't get an rpg sequel to the Keith Courage Famicom RPG


fragmare

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #53 on: October 29, 2011, 05:03:41 AM »
Abadox anyone?   :twisted:

Arkhan

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #54 on: October 29, 2011, 06:15:26 AM »
Yeah, but the compilations use the arcade version, which IMO is actually worse than the PCE version.

Why's that?  I thought the Turbob version was a fairly faithful port.

music is better.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #55 on: October 29, 2011, 06:18:38 AM »
China Warrior is basically the spiritual successor to Jesus Christ.

China Warrior is a Kung Fu themed version of Gladiator.
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Arkhan

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #56 on: October 29, 2011, 06:21:35 AM »
China Warrior is basically the spiritual successor to Jesus Christ.


China Warrior is a Kung Fu themed version of Gladiator.




[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

rag-time4

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #57 on: October 29, 2011, 06:54:20 AM »
Abadox anyone?   :twisted:
Great call! Lets throw air fortress into the mix as well!

Edmond Dantes

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #58 on: October 29, 2011, 11:53:29 AM »
Yeah, but the compilations use the arcade version, which IMO is actually worse than the PCE version.

Why's that?  I thought the Turbob version was a fairly faithful port.

It feels to me like the PCE version is faster, more colorful and controls smoother.  And yes, the music somehow has an oomph on the PCE's soundchip that it seems to lack on the actual arcade hardware.

There were a few neat yet unsung platform games that could have had really nice PCE sequels or prequels:

Metal Storm
Power Blade series
G.I. Joe series
Hokuto no Ken (Fist of the North Star)

It's a crying shame the PCE didn't get an rpg sequel to the Keith Courage Famicom RPG

Keith Courage Famicom RPG...?

I'm actually surprised Hokuto no Ken didn't appear on the PCE, since Nintendo by no means owned that series (indeed, Sega for awhile had the license... oh, wait).

G.I. Joe was probably far too dead by the time the Turbo came out, or else they really, really didn't like the DIC seasons.  Woulda been cool to hear a chiptune rendition of "Got to get tough!  Yo Joe!"  though.

roflmao

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Re: PC Engine as the successor to the NES/Famicom: Where are all the sequels?
« Reply #59 on: October 29, 2011, 01:23:06 PM »
Woulda been cool to hear a chiptune rendition of "Got to get tough!  Yo Joe!"  though.


Doctor Octoroc did a chiptune version of the G.I. Joe theme song on his album, "After These Messages."  You can get it here: http://www.doctoroctoroc.com/after-these-messages/ (The download is through a Paypal link, but you pay what you want). 

You can check out a sample of the tracks on youtube here: The G.I. Joe track starts around 1:50.

It's an awesome compilation. :)