Does it really? I'd like to know. It seems to me like on paper, the PC-FX should have at least come out a lot cheaper than the Saturn. :-"
Granted, the PC-FX could have done a lot of games that the Saturn did, it's true. But which would you choose if you were an otherwise completely unbiased developer?
Saturn has two RISC CPUs at 28.6MHz each, totaling 50 MIPS. It's got a background GPU that can draw 5 planes, two of which can be simultaneous mode-7 planes. I've heard its sprite GPU matches the PSX's fill-rate all by itself if it's not drawing polygons. And its sound processor has 32 voices, is MIDI compatible, and can do everything at 44.1KHz. Not to mention the sound and CD-ROM control processors and the other junk in there.
It looks like the PC-FX has only a single CPU at 21.5MHz and just 15 MIPS. As for the GPU, I'd be curious to know how much scaling and how many sprites the GPU can really handle. As for the sound, aside from redbook CD audio, it seems as though the PC-FX can only play a short, looped, single PCM track or use a synthesizer that sounds like it came straight from the PC Engine.
Could the PC-FX's graphics processor do this? Note 5 background layers and a sprite layer that all scale simultaneously.
Here's another example. I think the "layers" are mostly sprites here:
Could it's internal synth do anything like this? It isn't streamed from the disc at all.