Wow, hadnt realized how weak the sprite capabilities of the FX were, only 128 sprites, same as SNES can do on paper, and without scaling or rotation effects. Although i guess that like 32X, it can do many scaling and rotating sprite in software, like 32x does for games like Space Harrier, Knuckles Chaotix, etc.
On the other hand, it has great background capabilities. So it has the 2 background planes from the Supergrafx, the MJPEG layer, and 4 from the King procesor. One of the Kings planes is a mode 7 type plane, i think another one is called "xelophane" layer, can someone comment what it is all about? And what about the 2 remaining King planes, are they more common ones? Also, i guess the King planes have way better color capabilities than the 7UP planes and sprites, right?
Anyway, i think this system could have been the last great 2d system. Just as Saturn and Playstation jumped into the 3d scene, the FX could have had the 2d scene all for itself, just by getting 32bit sequels to all the amazing PCEngine games like Bonk FX, YS FX, Star Soldier FX, etc, and also ports of stuff like Castlevania Symphony of the Night, Rockman X4, Street Fighter Zero 2... it would have been amazing...darn it NEC!!!