Author Topic: 1up.com: Saving the System - TurboGrafx-16  (Read 5593 times)

BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #195 on: November 26, 2011, 03:59:01 PM »
You know, we can probably start a whole new thread of games that should have been ported to the turbo.
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All I need is a few rounds of me beating them senseless with Dhalsim, a few plays of Lords of Thunder, and some crazed runs in games like Contra, Jackal, Joust, Aldynes, and Gunbird to tell people I'm not some friggin retard gamer.
 
You forgot to mention Demise *Ascension just came out this year btw* in there too. ^^ At any rate, more crpgs ported onto the turbo would have been nice and I think we all agree if they got the same treatment as the japanese did to the Wizardry games and Might and Magic, things could have turned out differently. Makes one wonder how hard it truly was to port what we got already...

Joe Redifer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #196 on: November 26, 2011, 04:06:42 PM »
Quote from: Ark
Americans are too fixated on having high profile rankings/scores, and bragging rights in shitty games.

That must be why the Japanese started putting high scores in games like Space Invaders, then.  Oh, wait... only SHITTY GAMES have high score tables and people fixated with getting the high score.  My bad.  And yes, Might and Magic bores me to tears.  It's a piece of shit.  It wouldn't help sell ANY videogame console.  You know why?  Because anybody who cared for Western shit back then bought them on the crusty computers of the time.  

Are you saying that if people took the time to beat level 1 of China Warrior, they'd like it?  Is everyone supposed to have your exact taste in gaming?  That sure would be uninteresting.
« Last Edit: November 26, 2011, 04:11:46 PM by Joe Redifer »

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #197 on: November 26, 2011, 06:08:18 PM »
That must be why the Japanese started putting high scores in games like Space Invaders, then.  Oh, wait... only SHITTY GAMES have high score tables and people fixated with getting the high score.
There is a huge gaping difference between a high score table in an arcade game, and some dumbass profile/points system in games where the points you acquire are based off doing stupid shit like "OPEN 385 DOORS WITHOUT WALKING RIGHT" and "COLLECT 300 BRONZE PIPES" or something stupid.

You're confusing "high score" with "high profile score".  lrn2slash.

High profile score AKA Gamerscore is completely unrelated to any score in a game and is some modern way for hipster douchebags to think they're good at video games.  It's really just the numerical representation of how much time you waste doing retarded shit in a game rather than playing something else since you're done with that game.  There are people who grind out for 20+ hours in an RPG AFTER beating the game, just so they can get some achievement for getting everyone to level 99.  The only purpose it serves is to artificially extend the length of the game.  60 hours of gameplay!  ...But only 30 of it is the real game.  the other 30 is how long it takes for you to get all the ACHIVEMENTS!1123.   And then you get m4x g43m3rsc0r3z and a 5 star ranked profile and join the OMG UNDERGROUND with all the other people who would probably be pressing the continue button before the end of the first base in Contra.

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My bad.  And yes, Might and
Magic bores me to tears.  It's a piece of shit.  It wouldn't help sell ANY videogame console.  You know why?  Because anybody who cared for Western shit back then bought them on the crusty computers of the time. 
Declaring M&M a piece of shit is a pretty bold statement.  What makes it a piece of shit?  Which ones have you played, and did you even make it past the character generator?  Do you even like RPGs?

And, really? Crusty computers? You mean the PC/Amiga, which were around at the same time as the TG and Genesis, and completely smoked it in terms of power and capabilities?   

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Are you saying that if people took the time to beat level 1 of China Warrior, they'd like it?  Is everyone supposed to have your exact taste in gaming?  That sure would be uninteresting.
No, I'm saying your typical "hardcore gamer" today is some FPS pudwacker that has no appreciation for games that came out before Quake 2, and will make all kinds of superficial remarks towards the game instead of enjoying it for what it is.  Not that they probably have the ability to play any old games properly because there is no mouse/keyboard, or dual thumb-stick controller setup for the TG or any other 8/16bit console.

I have the unfortunate displeasure of being surrounded by gamers at school, and from mutual friends.  Most of these modern gamers in the 20-30 age bracket are all dumbasses.  The worst ones are the ones that are going to school for "video game design" or are "making a game" because they're doing some 3D models in a class.

Making 3D models for homework != developing a game.  Try explaining this to some herpderp Apple user.  It's like trying to teach a 4 year old different equations.  It's hilarious when someone who can't program says they are developing a game, when they have 0 intention of writing code.

then they start talking about companies' design/business model philosophies and go on and on about how great Steam is because they went on a tour and ate up all their hipster bullshit. 

"All the developers we're in cool t shirts, and had on jeans!  There was food in the breakroom! Everyone was happy!"

yes, because steam is the ONLY place where people are happy to be making games, and have no dresscode.  Totally groundbreaking.  f*ck off. (Not you, the idiot that said it)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #198 on: November 26, 2011, 09:01:35 PM »
I'm not even going to bother to read your entire post because it seems you are too emotional about this.  Calm. the. hell. down.  They're only videogames.

spenoza

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #199 on: November 27, 2011, 02:30:03 AM »
Joe, Master of Opinionated Sarcasm, strikes fear and anger in the hearts of the weak.

I think the western RPGs of the time were doing just fine on PC, which is where I preferred to play them. Not sure I would have wanted to tackle Might and Magic or Wizardry on the PC Engine.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #200 on: November 27, 2011, 04:31:39 AM »
I'm not even going to bother to read your entire post because it seems you are too emotional about this.  Calm. the. hell. down.  They're only videogames.

Sometimes I wonder if you read entire posts anyways because you misread/interpret things in a hurry to hit the sarcasm button, and then go off on an incorrect tangent, much like your last post.

and they're not only video games.  Don't be stupid.

Quote from: Spenoza
I think the western RPGs of the time were doing just fine on PC, which is where I preferred to play them. Not sure I would have wanted to tackle Might and Magic or Wizardry on the PC Engine.

I prefer Wizardry on NES to PC actually.  The Wizardry games translate well to a controller/menus.  Ultima, not as much.   3 and 4 did ok, but 5, 6 and 7 were a clusterf*ck.

Might and Magic for NES turned out pretty good too.  Give em a whirl.  I never tried Wizardry for PCE until recently and was happy with how they turned out. Heart of the Maelstrom is way better there than on SNES.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #201 on: November 27, 2011, 04:56:45 AM »
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I never tried Wizardry for PCE until recently and was happy with how they turned out. Heart of the Maelstrom is way better there than on SNES.
I totally agree, but as I have stated before, these Wizardry games on the PCE there really isn't much text to translate from Japanese to English, it should really be a easy project to start up compared to having to translate an entire rpg ie Cosmic Fantasy or the like. While we are on ports, it amazes me that we saw Loom on the Turbo CD, but never saw Monkey Island or Space Quest. What gives? Or even Sim City and Civilization? I wonder at the time the Turbo was around how many people actually had a PC vs having consoles...

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #202 on: November 27, 2011, 05:22:21 AM »
lots of people here had PC's.  Like every other house had at least a 386.

Consoles were better for games though, they still are.

Except for RPGs.  DOS RPGs are tits
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #203 on: November 27, 2011, 07:08:01 AM »
Not sure I would have wanted to tackle Might and Magic [...] on the PC Engine.

I did. It was a grand experience. I haven't tried III yet, but they did a great job with the first one.

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #204 on: November 27, 2011, 08:04:52 AM »
Not sure I would have wanted to tackle Might and Magic [...] on the PC Engine.

I did. It was a grand experience. I haven't tried III yet, but they did a great job with the first one.

3 is a pretty much perfect port of the DOS game.  its good stuff
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #205 on: November 27, 2011, 08:13:21 AM »
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3 is a pretty much perfect port of the DOS game.  its good stuff
Yeah I did enjoy that one immensely. So my next question is this, how difficult is to port a old dos/windows game onto the turbo/pce? Or even better yet, create a port of dosbox onto the machine?

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #206 on: November 27, 2011, 08:36:22 AM »
DOSbox is not happening.   The system doesn't have the resources necessary, really.

Recreating many of these games though, totally feasible.  Look at M&M 3 as proof of that.  Any game could be ported quite easily.  Emulating is another story.

I joke about Ultima ][ for PCE alot. I may do it one day.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #207 on: November 27, 2011, 09:27:25 AM »
Quote from: Arkhan

and they're not only video games.  Don't be stupid.


You need to get a life.  Seriously. If videogames engulf your entire life, that is just sad and I feel nothing but pity for you.  No need to get so emotional over something silly like videogames.  And you are VERY emotional over this.

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #208 on: November 27, 2011, 11:15:47 AM »
You need to get a life.  Seriously. If videogames engulf your entire life, that is just sad and I feel nothing but pity for you.  No need to get so emotional over something silly like videogames.  And you are VERY emotional over this.

I make games, I play games, I collect games.

This includes tabletop games.

welcome to a very detailed/extensive hobby.  I can be emotional about it if I want, f*ck you very much. 

:)

They don't engulf my entire life.  You just choose to think they do. 

and who are you to tell people "get a life", really?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #209 on: November 27, 2011, 12:39:49 PM »
Gentlemen, can we please get back to the topic at hand? Arkhan, what would be involved in porting over some old dos games? Would HUC (pardon my newbieness on the subject) be enough to start? Or do we have to learn some crazy 8/16-bit ASM language to even attempt this?
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I joke about Ultima ][ for PCE alot. I may do it one day.

You probably already know this: http://xu4.sourceforge.net/
Not exactly Ultima 2, but something to think about..