Author Topic: 1up.com: Saving the System - TurboGrafx-16  (Read 5591 times)

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #210 on: November 27, 2011, 01:51:57 PM »
I know all about XU4. :)

HuC could handle porting many old ass DOS games.

Adventure games of the early 80s could be done in HuC no problem.  The problem comes when you need fast-paced games.  Slow games will do fine in HuC.

Any of the Ultima games, Questron, Eternal Dagger, the GoldBox games.   Could be done with HuC.

stuff like Wing Commander, Commander Keen, shit like that..  probably needs asm to get far.

Ultima ][ is a game dying for a rebirth.  It had one of the better stories from the series.  Minax comes and f*cks with Earth to get her revenge.  Totally hardcore.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #211 on: November 27, 2011, 02:08:43 PM »
I'd kill to see Commander Keen 5, 6, or Keen Dreams (with music!) done up properly on the Turbo. I'm probably the only one, though.

Mathius

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #212 on: November 27, 2011, 02:21:35 PM »
I'd kill to see Commander Keen 5, 6, or Keen Dreams (with music!) done up properly on the Turbo. I'm probably the only one, though.

Nope :)
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BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #213 on: November 27, 2011, 02:35:40 PM »
I second the Commander Keen games. Hmm, I guess I better get back to using HuC again, didn't have much luck last time I played with it. About the furthest I got was a lame scrolling demo and thats about it. Its too bad that there isn't a qbasic (or any other basic) compiler that compiles programs so you can use em on your turbo...

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #214 on: November 27, 2011, 02:45:22 PM »
I second the Commander Keen games. Hmm, I guess I better get back to using HuC again, didn't have much luck last time I played with it. About the furthest I got was a lame scrolling demo and thats about it. Its too bad that there isn't a qbasic (or any other basic) compiler that compiles programs so you can use em on your turbo...

There is.  It's called DEVELO, and there was a BASIC version and a Assembly version.

The BASIC version has limited power, obviously.

You could probably make Commander Keen in HuC, dude!  Get to it!  We need more developers.  Don't be shy or afraid that you won't get far.  When I showed up I had no clue what the f*ck I was doing!

and you can hit up Aetherbyte's forum for questions... or find us on IRC too.  We're mostly active in #pcedev on both efnet and rizon.

feel free to PM me for moar infos.


and, lol Keen Dreams.   EAT YOUR VEGETABLES!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #215 on: November 27, 2011, 03:09:16 PM »
Quote from: Arkhan

and who are you to tell people "get a life", really?

You seem to want to argue.  I don't.  I also don't like Might and Magic.  I honestly do find them boring.  That doesn't mean that YOU have to change your opinion about it and nor do I.  Deal with it like a man.

SignOfZeta

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #216 on: November 27, 2011, 03:35:32 PM »
I don't really think everything Arkhan says should be taken so seriously. I don't think he really intends it to be. He's both young and a programmer, so his life experiences are going to be pretty...scant. He'll get better.

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #217 on: November 27, 2011, 03:38:26 PM »
You seem to want to argue.  I don't.  I also don't like Might and Magic.  I honestly do find them boring.  That doesn't mean that YOU have to change your opinion about it and nor do I.  Deal with it like a man.

"get a life" has nothing to do with M&M.  

I don't call this arguing.  This is really just me seeing how far you care to take your bold claims/sarcastic insults.  Apparently, you don't want to go too far with them.

Telling a game programmer/player/collector to "get a life" when you're the moderator on the forum is pretty goddamn stupid anyways for numerous reasons.

I don't really think everything Arkhan says should be taken so seriously. I don't think he really intends it to be. He's both young and a programmer, so his life experiences are going to be pretty...scant. He'll get better.

uhhhh...What does that have to do with realizing that most modern day gamers are complete dumbf*cks?  It doesn't take a rocket scientist to figure it out.  None of this has to do with life experiences.  It also doesn't take a life-hardened old f*cker to figure it out either.  People are fixated on profiles/status more than game skills.  People are also fixated more on graphics and frilly shit.   Welcome to 2011 gaming.  The majority is stupid.  I think most people here would tend to agree.  Does that mean they're all clueless about life too?
« Last Edit: November 27, 2011, 03:42:00 PM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #218 on: November 27, 2011, 03:43:57 PM »

and, lol Keen Dreams.   EAT YOUR VEGETABLES!

Keen Dreams is a classic of legendary proportions.  :D

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #219 on: November 27, 2011, 03:46:36 PM »

and, lol Keen Dreams.   EAT YOUR VEGETABLES!


Keen Dreams is a classic of legendary proportions.  :D


ever see the interview with Bobby Prince where he talks about making the intro music for the game? 

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

nat

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #220 on: November 27, 2011, 03:48:38 PM »
Yeah, I've seen that, it's pretty amusing.

They ended up using that track in Keen 4 in a few of the levels.

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #221 on: November 27, 2011, 03:50:37 PM »
Yeah, I've seen that, it's pretty amusing.

They ended up using that track in Keen 4 in a few of the levels.

yeah in the underwater level.

Commander Keen needs to come back. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SNKNostalgia

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #222 on: November 27, 2011, 04:05:38 PM »
Funny, I just saw this thread today and read through it.

Anyways, I can give some perspective of really legitimate reasons to why the TG-16 didn't fair well overall. I remember this time in my childhood vividly, due to my borderline OCD and great long term memory.  :-" This is just how I and many others roughly saw things back then.

1. Third party support: No games from Konami, Capcom, Tecmo, Technos, and other third parties at that level. This of course was due to Nintendo being a greedy bitch and not letting third party companies make games for other consoles without penalty. Sega did OK starting out due to a few top arcade titles, a real 16-bit feel to it and then Sonic giving them the great boost in sales.

2. Marketing: There were no major system sellers for what most people perceived to be awesome games on it. Don't get me wrong, there are some great games that we here enjoy the hell out of. This is not the case in the eyes of your average kid used to playing major NES titles like Super Mario Bros, Mega Man, Contra, Ninja Gaiden, and so on in the early years. Then later on games like Actraiser, Zelda 3, Sonic, Streets of Rage, major arcade ports, etc.... This really boils down to appealing image of games, solid fun gameplay, character design and other marketing methods.

In the US, there just wasn't all too many titles that struck even my interest when the TG-16 first came out and when I owned one in 1991. I didn't even know what games were the ones to really get due to me being the only one owning one in my area, no commercials and no store demos. I remember really wanting Bloody Wolf, Ys 1+2, and later on Lords of Thunder. I just saw some of these games on shelves at EB Games, in Gamepro mags and a few flyers really. Compared to SNES and Genesis games though... I will be honest, my interest in TG-16 games didn't measure up. Remember, this is all back when I was like 9-12 years old and had friends that owned and showed me the other 16-bit consoles.

3. It isn't 16-bit like, it is, it isn't, but it is...: When it first came out, it seemed like a more powerful NES than it did an arcade like 16-bit console. It wasn't until later that it really matched the quality of the SNES and Genesis roughly '91-92. It took the CD-rom and Super CD-rom to finally achieve the same level and a few HuCards (Cadash, Air Zonk, Magical Chase are great examples).

I swear, if the Turbo Duo just stuck it out for another two years... we would have seen some really good titles in the US. Other game companies finally got the green light to develop games for it. We might have gotten some great CD titles like Gradius 2, Dracula X, Double Dragon 2, and so on. It still wouldn't have matched up commercially to the SNES and Genesis, but at least we would have gotten a lot more out of it.

Joe Redifer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #223 on: November 27, 2011, 04:20:32 PM »
Quote from: Zeta

I don't really think everything Arkhan says should be taken so seriously.


He seems to disagree with that assessment.

Quote from: Arkhan

Telling a game programmer/player/collector to "get a life" when you're the moderator on the forum is pretty goddamn stupid anyways for numerous reasons.


Please, enlighten me.  You're the one having the spaz attack, telling me to f*ck off and the such.  There's no rule anywhere that says mods have to cater to everyone's precious feelings.  But if you have a problem with me, do what I tell everyone else to do.  Go to Aaron.  Complaining to me will do no good.  Only Keranu gives less of a shit about moderating these particular forums than I do.

Anyway, while you may not like the state of gaming these days, that does not mean the people who do are stupid.  There is nothing wrong with achievements, trophies, etc.  The thing that sucks are the idiots who are achievement/trophy whores and borrow/rent games just for the sake of getting some trophies or whatnot in a vein effort for e-respect.  Believe it or not, idiots like this also existed in the 8/16-bit era.  They're the ones who sent in their high scores to anyone who would accept them.  There were no shortages of idiots then and plenty of idiots still like that generation of systems now.  The bottom line is that people are idiots in general, modern/retro/whathaveyou gaming does not make them idiots.  It's perfectly fine not to like modern gaming, but expressing your opinion in such a whiny way really makes you sound a bit "get off my lawn"-ish, if you now what I mean.  But there's nothing wrong with wanting to achieve a trophy or a high score.  We have a high-score thread or two here, don't we?  High scores and achievements say the exact same thing; "Look how good I am at this game".  Big deal.  Life goes on.

BigusSchmuck

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #224 on: November 27, 2011, 05:22:16 PM »
You know, I did find this while searching the web:
http://clonekeen.sourceforge.net/
If I'm going to do this, probably going to start out with the open sourced projects first. Eventually, I want to port over Dominus, but that may be too late into the Dos game era (1994) and finding the source or even cracking the source is going to be hard enough. First off, time to dust off my old C books and go from there. If I recall correctly, HuC is based off vanilla C, not C++ unless things have changed. Probably should start another topic on this too, this thread is getting all hi-jacked. Thanks Arkhan, going to attempt this seriously now.