Author Topic: 1up.com: Saving the System - TurboGrafx-16  (Read 5587 times)

Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #225 on: November 28, 2011, 12:45:08 AM »
Please, enlighten me.  You're the one having the spaz attack, telling me to f*ck off and the such.  There's no rule anywhere that says mods have to cater to everyone's precious feelings. 
Spaz attack? lol. no not really.  It's not a spaz attack until I start photoshopping your face into compromising images.  This is just how I talk.  You should know this by now.

As for enlightenment, it's assumed if you're moderating a forum, you at least have some semblance of respect for the people involved and aren't going to be like hurrrrrr you like games too much, get a life hurhrrrrr.

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Only Keranu gives less of a shit about moderating these particular forums than I do.
Well that's good to know.  So is Nat the only one who gives a shit?  Why are you a moderator if you don't care?  Don't want to get rid of your magical powers?

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Anyway, while you may not like the state of gaming these days, that does not mean the people who do are stupid.  There is nothing wrong with achievements, trophies, etc. 
When trophies are used to artificially extend the playtime of a game, there is something wrong.  Did you know there were so many people complaining about a lack of trophies on the PS3 that Sony had to put the crap in?  People were buying Xbox 360 over PS3 when they owned both systems, just for achievements. 

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The thing that sucks are the idiots who are achievement/trophy whores and borrow/rent games just for the sake of getting some trophies or whatnot in a vein effort for e-respect. 
They're all idiots.  9/10 gamers these days are this ^^^


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Believe it or not, idiots like this also existed in the 8/16-bit era.  They're the ones who sent in their high scores to anyone who would accept them.  There were no shortages of idiots then and plenty of idiots still like that generation of systems now. 
The difference being, there was no dumbassed online-system-specific rating system used to categorize how people play a game.  You had to earn your rep the real way, not by dicking off in games doing piddly things a 10 year old can do.  Also, the high score fanatics of the 8/16 bit era actually had talent.  Achievement whores don't really have talent/skill.   


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but expressing your opinion in such a whiny way really makes you sound a bit "get off my lawn"-ish, if you now what I mean. 
It only sounds whiny if you've never heard me go off about this crap in person.  It's more angry than whiney.  But, I am sure you'll continue to believe it's whiney since that makes you feel better.


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But there's nothing wrong with wanting to achieve a trophy or a high score.  We have a high-score thread or two here, don't we?  High scores and achievements say the exact same thing; "Look how good I am at this game".  Big deal.  Life goes on.
-_-;;;;;;;;;;

You haven't made the connection yet, even though I explained it:

GAMER SCORE is not a high score in a game.  It's the collective point total of all your lame ass achievments.  Most people with high gamer scores can't even touch the high scores on this forum.  Games don't even have scores now really.  They just have stupid little objectives that shouldn't exist in a game because they're dumb.  Games today require little skill to beat.

Do you even play the 360 and know what I am talking about? 

Ever play Bioshock?  You know what the penalty for dying is?  You respawn, along with all of the weapons/ammo in the level.  The boss health doesn't reset.  So, why bother trying?  Just keep dying/respawning/beating at the boss. Who cares?  You get infinite retries.

no effort.  People turned into pansies and wan't lazy/easy success, followed by huge rewards in the forum of e-penis points
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #226 on: November 28, 2011, 02:08:02 AM »
OK, this is nice and all, but I think this thread is not the place for it.

Also, I liked Bioshock OK. Wouldn't have paid more than $10 for it, but for $10 it was fun.
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Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #227 on: November 28, 2011, 02:13:30 AM »
OK, this is nice and all, but I think this thread is not the place for it.

Also, I liked Bioshock OK. Wouldn't have paid more than $10 for it, but for $10 it was fun.

and for 59.99$ , it was a total waste of time.  :D

Overhyped horsepee
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #228 on: November 28, 2011, 02:17:47 AM »
OK, this is nice and all, but I think this thread is not the place for it.

Also, I liked Bioshock OK. Wouldn't have paid more than $10 for it, but for $10 it was fun.

and for 59.99$ , it was a total waste of time.  :D

Overhyped horsepee

Well, I wouldn't pay $59.99 these days for any game, no matter the system. As I have somewhat less time in my life right now for games, my valuations of them have changed. Abstractly, though, I agree, $60 was probably too much for Bioshock. Still, I thought it was a fun game and worth some reasonable sum of money to play for those who like those kinds of games.

Anyone remember what the most expensive US TG game cost at the time? I know most new games came out at $49.99, but surely there were some pricier ones.
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geise

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #229 on: November 28, 2011, 02:20:13 AM »
I totally agree with arkhan about the whole trophies/gamer score crap.  I was playing Otomedius excellent for the first time.  When I played it for a second time and decided to choose a different character I got a trophy just for selecting a new character.  :lol:  That's the stupid shit Arkhan is talking about.  Then it goes in and is added to your total gamer score. 


Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #230 on: November 28, 2011, 03:02:44 AM »
I know chrono trigger cost me 74.95$, and it was worth every penny when I was 7.

I got that and Pirates of Dark Water for SNES.  Both games were well worth the money.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #231 on: November 28, 2011, 04:46:13 AM »
Holy shit: who gives a f*ck? This thread is officially dead...
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SignOfZeta

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #232 on: November 28, 2011, 05:14:13 AM »
Anyone remember what the most expensive US TG game cost at the time? I know most new games came out at $49.99, but surely there were some pricier ones.

I'm pretty sure $50 was the max, some were cheaper. US SNES games were all over the place. Many were $50 or $60 and they maxed at $82.99 (Chrono Trigger at EB), Genesis games were almost always $50 or less except for Phantasy Star IV which was an insane $99.99 (the only game I can think of that was more expensive in the US than it was in Japan).

PC Engine games were also quite cheap in Japan. The Mega Drive might as well not have even existed, releases were so few and crappy and rare I can hardly remember any. Compared to SFC though PCE was downright cheap. Most could be had for $60-70 whereas SFC games, especially the RPGs, were routinely over $110, sometimes $125.

BTW, you "stay on topic" people can go f*ck yourselves. This is a conversation here, not a presidential debate. We've got the rest of our lives to blather about this shit and few topics are significantly more important than any other when it comes to games.

KingDrool

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #233 on: November 28, 2011, 05:25:55 AM »
I agree, Zeta, but the forum pissing matches get old after about six pages of internet dick wagging.
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Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #234 on: November 28, 2011, 05:26:00 AM »
Some of my MSX games have prices on them that today are pushing 90$.  I'm not sure what the conversion rates were in 1987 though... so maybe it was different.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #235 on: November 28, 2011, 05:28:48 AM »
I agree, Zeta, but the forum pissing matches get old after about six pages of internet dick wagging.

calm down.  it wasn't 6 pages.

it was like 5 and a half.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #236 on: November 28, 2011, 05:30:01 AM »
Ha! You win.

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Necromancer

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #237 on: November 28, 2011, 05:53:27 AM »
Bah!  Get a life, Ark.  :P
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Arkhan

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #238 on: November 28, 2011, 06:15:17 AM »
Bah!  Get a life, Ark.  :P

the cereal, or the board game?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: 1up.com: Saving the System - TurboGrafx-16
« Reply #239 on: November 28, 2011, 06:30:19 AM »
Back to the topic at hand - and I swear I'm not trying to be a topic nazi - I think this post got lost in the shit storm, but made some good points...

Funny, I just saw this thread today and read through it.

Anyways, I can give some perspective of really legitimate reasons to why the TG-16 didn't fair well overall. I remember this time in my childhood vividly, due to my borderline OCD and great long term memory.  :-" This is just how I and many others roughly saw things back then.

1. Third party support: No games from Konami, Capcom, Tecmo, Technos, and other third parties at that level. This of course was due to Nintendo being a greedy bitch and not letting third party companies make games for other consoles without penalty. Sega did OK starting out due to a few top arcade titles, a real 16-bit feel to it and then Sonic giving them the great boost in sales.

2. Marketing: There were no major system sellers for what most people perceived to be awesome games on it. Don't get me wrong, there are some great games that we here enjoy the hell out of. This is not the case in the eyes of your average kid used to playing major NES titles like Super Mario Bros, Mega Man, Contra, Ninja Gaiden, and so on in the early years. Then later on games like Actraiser, Zelda 3, Sonic, Streets of Rage, major arcade ports, etc.... This really boils down to appealing image of games, solid fun gameplay, character design and other marketing methods.

In the US, there just wasn't all too many titles that struck even my interest when the TG-16 first came out and when I owned one in 1991. I didn't even know what games were the ones to really get due to me being the only one owning one in my area, no commercials and no store demos. I remember really wanting Bloody Wolf, Ys 1+2, and later on Lords of Thunder. I just saw some of these games on shelves at EB Games, in Gamepro mags and a few flyers really. Compared to SNES and Genesis games though... I will be honest, my interest in TG-16 games didn't measure up. Remember, this is all back when I was like 9-12 years old and had friends that owned and showed me the other 16-bit consoles.

3. It isn't 16-bit like, it is, it isn't, but it is...: When it first came out, it seemed like a more powerful NES than it did an arcade like 16-bit console. It wasn't until later that it really matched the quality of the SNES and Genesis roughly '91-92. It took the CD-rom and Super CD-rom to finally achieve the same level and a few HuCards (Cadash, Air Zonk, Magical Chase are great examples).

I swear, if the Turbo Duo just stuck it out for another two years... we would have seen some really good titles in the US. Other game companies finally got the green light to develop games for it. We might have gotten some great CD titles like Gradius 2, Dracula X, Double Dragon 2, and so on. It still wouldn't have matched up commercially to the SNES and Genesis, but at least we would have gotten a lot more out of it.

To me, the third party stuff is what hurt the most. Having Capcom, Konami, etc., on board in the US would have been huge as their games were immensely popular in the late 80s/early 90s.
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