Bonknuts, do you know Vagla, Speh3 or any of those guys? Vagla has done some Mega Man hacks and he, Seph3 and another guy were working on Mega Man Vengeance (The NES homebrew where you play as Bass/Forte).
If you can get in touch with any of these guys, they may be willing to help out on your Megaman to pc-engine port.
I've played it some and you did a great job. I've also noticed that if I change the file extension to .nes on the rom, Tile Layer Pro will display it.
Don't know if any of that matters but, I have a Megaman hack that I've been working with and if I ever find the time to get it done, thought about making it so it would work with your Megaman, especially since yours can run on PC-Engine and NES.
I wanted to try playing around with using the Wily Wars Sprites for enhanced graphics but, due to my vast ignorance and complete lack of coding knowledge, I've been running into some dead ends.
Anyway, just thought I'd run it by you and see if it's okay with you if I try anything like that.
I really would like to see a 16-bit quality graphics version of PC-Engine Megaman.
I'm VERY interested and I still think that doing 4, 5 and 6 would be a great 16-bit style continuation of what Wily Wars was.