Author Topic: Possible Dos game port project  (Read 6934 times)

HercTNT

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Re: Possible Dos game port project
« Reply #105 on: December 12, 2011, 02:09:05 AM »
Since we are all throwing out our opinions here. Personally i don't get peoples fascination with the quake games. Quake 1 and 2, doom 1 and 2 all use the same basic weapons and concept as wolf 3d did. For me, i would rather play wolf 3d any day as it did it better, and first. Morrowind is an excellent game that requires alot of patience. The depth of the game is mind numbing and is not for the button mashing weekend warrior.  If any body does port over turrican i will wrestle arkhan for the right to hit that delete button.  And for my final rant, the catacomb games were great and i believe would look good on the turbo.

Arkhan

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Re: Possible Dos game port project
« Reply #106 on: December 12, 2011, 02:11:29 AM »
Quake 1 and 2 are basically the real sequels to Doom, since Doom 3 sucked.

The difference with the Doom/Quake games is they present a darker atmosphere due to lighting effects, and varied heights...

and take place in space/hell/awesome.

Catacomb would be an excellent game to port to the PCE, but it is one that would require effort.  Raycasting is srs bidnis.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Possible Dos game port project
« Reply #107 on: December 12, 2011, 02:30:16 AM »
I actually like the idea of a Contra port. I still think a good "point & click" game would be a worthy candidate. Maniac Mansion, Day of the Tenticle, Monkey Island, etc.

I also like how Ultima is staying hot on the heels of Keen in the poll. I think they were even tied for a couple days. Awesome.

HercTNT

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Re: Possible Dos game port project
« Reply #108 on: December 12, 2011, 02:58:50 AM »
Games like gunstar heroes, metal slug, and contra are definately some of my favorites. I would prefer to see a turbo original along these same lines that we could call our own, than a port. the turbos sprite capabilities would make for some crazy action in such a game i would think.

Arkhan

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Re: Possible Dos game port project
« Reply #109 on: December 12, 2011, 04:47:07 AM »
Bug Fragmare about PC Gunjin then.

Its a Contra game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Edmond Dantes

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Re: Possible Dos game port project
« Reply #110 on: December 12, 2011, 06:14:10 AM »
Btw Arkhan, not to nitpick but... the original DOOM didn't have slopes.

Uhh, what?  I'm pretty sure I've seen Slopes in Doom, and not just staircases, and not just in the source ports.

Otherwise what you said about the engine is pretty accurate.

Arkhan

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Re: Possible Dos game port project
« Reply #111 on: December 12, 2011, 06:28:19 AM »
Btw Arkhan, not to nitpick but... the original DOOM didn't have slopes.

Uhh, what?  I'm pretty sure I've seen Slopes in Doom, and not just staircases, and not just in the source ports.

Otherwise what you said about the engine is pretty accurate.

You see slopes in the logical, obvious, mathematical sense (lots of steep stairs = slope).

but from a goony technical hoojoo level building/environment standpoint, there are no actual slopes.


It has slopes in the textbook mathematical sense with Riemann sums, and with player travel.  Otherwise, when you walk off a platform, you'd fall straight down.

It's nitpicking and depends how you are looking at it.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Edmond Dantes

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Re: Possible Dos game port project
« Reply #112 on: December 12, 2011, 06:33:21 AM »
Nonono, I mean, I could swear I've seen slope-slopes.  Like ramps and stuff.  I'm sure its not limited to just stairs.

As soon as I get home I'll look.

Arkhan

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Re: Possible Dos game port project
« Reply #113 on: December 12, 2011, 06:52:40 AM »
Nope, the ramps are just a buncha stairs jammed together.

The closest thing youll get to slopes is angular non square rooms.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #114 on: December 12, 2011, 09:13:59 AM »
If I'm going to port a FPS, it will be Descent (even though its not a FPS in a traditional sense). Enough said.

Arkhan

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Re: Possible Dos game port project
« Reply #115 on: December 12, 2011, 10:21:04 AM »
good luck porting descent, lol. youre crazy.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #116 on: December 12, 2011, 11:36:18 AM »
good luck porting descent, lol. youre crazy.
I know I am ^^ Thats way down the road though and I'm almost positive it can only be done with the arcade card. At this point, if I can get a title screen for Commander Keen, I'll be very happy indeed. ^^

saturndual32

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Re: Possible Dos game port project
« Reply #117 on: December 12, 2011, 12:27:18 PM »
Ports of the arcade Contra and Super Contra on the PC Engine would be a dream come true...that i know cant happen, something about licensing issues i hear...

ParanoiaDragon

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Re: Possible Dos game port project
« Reply #118 on: December 12, 2011, 01:49:32 PM »
Ports of the arcade Contra and Super Contra on the PC Engine would be a dream come true...that i know cant happen, something about licensing issues i hear...

Well, I wouldn't say licensing is a problem, anyone can make them in the privacy of their own home.  However, AFAIK, no one has done either of these yet, but those are high on my list.  I want to see them be like the NES versions, but with the arcade gfx.

Arkhan

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Re: Possible Dos game port project
« Reply #119 on: December 12, 2011, 01:55:03 PM »
The arcade card adds more ram, not more power.

You need a faster CPU to perform Descent power.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.