Author Topic: Possible Dos game port project  (Read 6935 times)

BigusSchmuck

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Re: Possible Dos game port project
« Reply #120 on: December 12, 2011, 02:22:06 PM »
The arcade card adds more ram, not more power.

You need a faster CPU to perform Descent power.
It ran on a 386, it could be possible to port it. Once I get this porting thing down, I may attempt it. All in due time of course...


Arkhan

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Re: Possible Dos game port project
« Reply #121 on: December 12, 2011, 03:15:41 PM »
yes but a 386 is a 12ish mhz 32bit cpu

whereas the PCE is a 7ish mhz 8 bit cpu.

Its like bringing a gun to a tactical nuke fight.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #122 on: December 12, 2011, 06:28:03 PM »
Descent required an 80386 running at 33 mhz or faster and a minimum of 4 MB of RAM. If you think of a PC Engine as a really fast, really memory constrained Apple II with great graphics, you can see why porting Descent is not going to be an option. Descent was technically more advanced than Doom and used proper polygons and everything. We've seen how well the PCE handles polygons...
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Arkhan

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Re: Possible Dos game port project
« Reply #123 on: December 13, 2011, 12:20:18 AM »
Man I thought descent could run on a lower end 386.  Guess not. (Checked the box instead of guessing).


It'd be nice, but yeah, it isn't happening.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Possible Dos game port project
« Reply #124 on: December 13, 2011, 04:53:00 AM »
Hmm, if the Spectrum can do it...
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Arkhan

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Re: Possible Dos game port project
« Reply #125 on: December 13, 2011, 05:23:15 AM »
yeah but the spectrum doesn't need to rely on tiles..

AND that game is atrocious.  I've played it.   It lacks the things that make Doom Doom.  Its more like Wolf3D w/ Doom graphics to me...
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #126 on: December 13, 2011, 05:35:39 AM »
yeah but the spectrum doesn't need to rely on tiles..

AND that game is atrocious.  I've played it.   It lacks the things that make Doom Doom.  Its more like Wolf3D w/ Doom graphics to me...
I was more on the lines of thinking if it could be done, we could use the game engine. After all, it is yet another open sourced project and we have seen crazier things ported (N64 emulator on Dreamcast?) to other consoles. I played it too on a old 486 with 4 megs of RAM, floppy disc version mind you ^^ so yeah I thought it may be done, only time will tell...

Arkhan

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Re: Possible Dos game port project
« Reply #127 on: December 13, 2011, 05:45:53 AM »
N64 on a dreamcast makes sense though because you are going from lower harder onto higher hardware.

We're going backwards here.  It's hard to emulate 32bit computation on an 8bit CPU.  It'll be hilarious to try, and awful to watch the finished result, :)

lol.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #128 on: December 13, 2011, 07:08:16 AM »
N64 on a dreamcast makes sense though because you are going from lower harder onto higher hardware.

We're going backwards here.  It's hard to emulate 32bit computation on an 8bit CPU.  It'll be hilarious to try, and awful to watch the finished result, :)

lol.


Like those Halo and Doom ports on the 2600? Heh. A bit off topic, I may need some help getting HUC to work in windows 7 64-bit, might have to dig up my old XP machine..

Arkhan

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Re: Possible Dos game port project
« Reply #129 on: December 13, 2011, 07:38:59 AM »
Those aren't really ports though... they're completely different games with a similar theme, lol.


use HuC Win32 version off Zeograd for 64bit winderps. =3
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #130 on: December 13, 2011, 02:36:36 PM »
A strange thought popped into my head, what if we did a Kings Bounty (the original 1990 version) port? I think its completely feasible vs trying to do a Heroes of Might and Magic port (unless we did the gameboy version lolz), however neither one is open sourced so it could be difficult, but the reward would be great. ^^ I dunno, just another idea I had instead of wasting time with doing a Descent port.


Arkhan

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Re: Possible Dos game port project
« Reply #131 on: December 13, 2011, 02:46:50 PM »
Look dude, the public says they want keen! 

:D

not that I don't want to see Kings Bounty too.

I just want to see Keen.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Possible Dos game port project
« Reply #132 on: December 13, 2011, 03:27:58 PM »
Those aren't really ports though... they're completely different games with a similar theme, lol.


Agreed.

I watched the video of the Halo "port" thinking it was going to be some hilariously blocky (24x24 or something ludicrous like that) 3D thing in 4 colors.... In actuality, it's a top-down view of a stick figure running around a sparse field of trees.

It's no more a "port" of Halo than it is a "port" of the RPG mode of Final Lap Twin. Actually calling it a "port" of anything is being knowingly deceitful.

Mishran

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Re: Possible Dos game port project
« Reply #133 on: December 13, 2011, 03:38:05 PM »
Mortal Kombat... :twisted:

Yeah right! How about a real beat'em up like double dragon or bad dudes. :dance:

arromdee

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Re: Possible Dos game port project
« Reply #134 on: December 13, 2011, 07:07:17 PM »
Would it be feasible to port a simplified version of ScummVM, enough to run some older games (considering that Loom actually exists for the system anyway)?