Author Topic: Possible Dos game port project  (Read 6920 times)

Arkhan

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Re: Possible Dos game port project
« Reply #135 on: December 14, 2011, 12:39:25 AM »
Would it be feasible to port a simplified version of ScummVM, enough to run some older games (considering that Loom actually exists for the system anyway)?


yeah. probably.  :)

Those games aren't exactly action oriented .. so wasting CPU processing Scummcrap wont really hurt.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Possible Dos game port project
« Reply #136 on: December 14, 2011, 02:36:06 AM »
Has anyone tried examining Loom? Perhaps it's just a port of scumm itself? Just talking out my ass here.

BigusSchmuck

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Re: Possible Dos game port project
« Reply #137 on: December 14, 2011, 03:52:13 AM »
Has anyone tried examining Loom? Perhaps it's just a port of scumm itself? Just talking out my ass here.
The problem is, I don't think its open sourced, but I do believe scumm is open sourced. No you are not, at this point in the game I'm up for any feasible projects so long as it is open sourced that is until I get good at doing this. ^^

arromdee

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Re: Possible Dos game port project
« Reply #138 on: December 14, 2011, 11:31:27 AM »
The problem with ScummVM, I think, is that it's meant for modern systems.  It's probably too big to compile for or run on a Turbografx.  Porting it would mean more than just using the existing source code--you'd have to rewrite big parts of it and only use the bits and pieces of it that were meant for the simpler games.  Of course it depends on what you mean by a port.  I doubt that Mysterious Song uses any significant amount of code from the original Mysterious Song, rather than being rewritten from scratch.

Also, any game I'd want to see a port of is probably one I've played to death, and therefore wouldn't care about a port of, unless it's something like ScummVM that runs many different games.  Maybe you could try porting Frotz?  (Which is an interpreter for text adventure games such as Zork).  It's been ported to the GBA so the system requirements probably aren't too bad (though you'd have to think about how to support a keyboard).

Maybe you can try porting the Palm version of Jumpman Zero (http://www.jumpmanzero.com/) which does have source available, supposedly, although it's not in an obvious spot on the website.
« Last Edit: December 14, 2011, 11:43:26 AM by arromdee »

spenoza

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Re: Possible Dos game port project
« Reply #139 on: December 14, 2011, 02:00:06 PM »
The Game Boy Advance is actually a rather powerful little system. It certainly trounces any of the 16-bit generation machines. I would be more worried about the memory overhead of the SCUMM VM engine. It is a virtual machine, so you have both game data, game code, and the interpreter in memory. It might be better to go back to the old King's Quest games as a starting point, since they are generally simpler.
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saturndual32

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Re: Possible Dos game port project
« Reply #140 on: January 07, 2012, 05:44:05 PM »
Ports of the arcade Contra and Super Contra on the PC Engine would be a dream come true...that i know cant happen, something about licensing issues i hear...

Well, I wouldn't say licensing is a problem, anyone can make them in the privacy of their own home.  However, AFAIK, no one has done either of these yet, but those are high on my list.  I want to see them be like the NES versions, but with the arcade gfx.
Actually i would kill just to hear PCE PSG renditions of the classic Contra tracks. And great idea, ParanoiaDragon, the NES games but with arcade quality graphics would make for a killer combination. We could call the PCE Contra version: Contra X or Gryzor X, hehe. Ah, its so beautiful to daydream...

BigusSchmuck

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Re: Possible Dos game port project
« Reply #141 on: January 15, 2012, 06:13:40 AM »
Added the Oregon Trail as a possible port as a new Oregon Trail game came out for the Wii not to long ago. From what I understand, the cpu of the pce is very similar to that of the Apple II?

Arkhan

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Re: Possible Dos game port project
« Reply #142 on: January 15, 2012, 01:18:34 PM »
Its better than the Apple ][!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #143 on: January 16, 2012, 06:10:00 PM »
Better, but very similar. The PCE CPU is basically the same CPU with some minor reworking, some new functions thrown in, some audio circuitry bolted on, and a better process allowing for a faster CPU clock. That's the short version, anyway.
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Arkhan

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Re: Possible Dos game port project
« Reply #144 on: January 16, 2012, 06:18:51 PM »
Well it depends which Apple ][ you look at.

The original Apple ][ uses the original piece of f*ck 6502.  The ][C uses essentially the same CPU as the PCE (65C02).  The difference between the two is pretty great.  A lot of features were added to the CPU that would make doing an original Apple ][ game a complete joke on the PCE.    The PCE just has it's extra little doodads that make it a PCE CPU.

but they're all still shitty 6502's, so all annoyances are still present.  :)

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #145 on: January 16, 2012, 06:32:38 PM »
Maybe that's the direction we need to go... Pick an old Apple II game and go from there. Limited work RAM on the PCE might be a problem, though.
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Arkhan

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Re: Possible Dos game port project
« Reply #146 on: January 17, 2012, 12:37:50 AM »
Maybe that's the direction we need to go... Pick an old Apple II game and go from there. Limited work RAM on the PCE might be a problem, though.

Screw that.  There's like 7 good Apple ][ games, and 5 of them are Ultimas
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Possible Dos game port project
« Reply #147 on: January 17, 2012, 02:03:00 AM »
Screw that.  There's like 7 good Apple ][ games, and 5 of them are Ultimas

What he said...

BigusSchmuck

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Re: Possible Dos game port project
« Reply #148 on: January 17, 2012, 06:40:48 AM »
Maybe that's the direction we need to go... Pick an old Apple II game and go from there. Limited work RAM on the PCE might be a problem, though.

Screw that.  There's like 7 good Apple ][ games, and 5 of them are Ultimas
Don't forget the wizardry games too ^^ But yeah, Oregon Trail could be interesting..

spenoza

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Re: Possible Dos game port project
« Reply #149 on: January 17, 2012, 08:35:58 AM »
The D&D gold box games were good on Apple ][ also. Basically, I can't help but wonder if ports of games from native CPU architectures would be easier, that is, assuming source can be found somewhere on-line. Coding from scratch? Doesn't matter which CPU instruction set the original was in, really.
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