Author Topic: Possible Dos game port project  (Read 6810 times)

Senshi

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Re: Possible Dos game port project
« Reply #15 on: November 29, 2011, 03:34:46 AM »
Elder Scrolls: Arena  =P~

That would be better suited as a CD game. Would likely be very hard, if not impossible, to port that massive game over though.

It's not really possible to do that game on PCE CD. It doesn't support the resolution needed, or the lighting/crap. 

and it would have to load constantly.  It'd be rough.

That sucks. I would love to see that as well above all the rest.
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Arkhan

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Re: Possible Dos game port project
« Reply #16 on: November 29, 2011, 03:48:59 AM »
well, doing a raycast engine on PCE is pretty ambitious.

Even commercial raycast games on consoles from this era were not so good.  Look at DOOM on SNES...

Faceball on PCE...

The PCE doesn't have the resources necessary to do a free roaming game like Arena.  Anyone who says the PCE can do it should get punched in the teeth.

It could do Wolfenstein, but not Doom.  If it did do Doom, it would not be anywhere near as good as it should be.


Wolfenstein has single level/no lighting, so it's worlds simpler.  Doom has slopes/multi levels/lighting.
Arena has that and more. 

there are just too many reasons why it can't be done and shouldn't even be attempted.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Possible Dos game port project
« Reply #17 on: November 29, 2011, 04:20:48 AM »
Faceball on PCE...

Not so good?!?  Don't make me punch you!
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Arkhan

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Re: Possible Dos game port project
« Reply #18 on: November 29, 2011, 04:59:41 AM »
Faceball on PCE...

Not so good?!?  Don't make me punch you!

Well, its ok for Faceball.. but you can see in that game that something like arena won't be happening lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: Possible Dos game port project
« Reply #19 on: November 29, 2011, 10:55:00 AM »

I'm still surprised there isn't more love for the D&D Gold Box games. I think they'd be rockin' on the PCE.

Heck yes!

Sorry, Commander was fine in the early PC days, but D&D will always be where my heart is. I love the "gold box" games. So divine!

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Keranu

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Re: Possible Dos game port project
« Reply #20 on: November 29, 2011, 02:12:55 PM »
How about Bouncing Babies?


Not sure how well the PCE could handle this one though...
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Arjak

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Re: Possible Dos game port project
« Reply #21 on: November 29, 2011, 03:21:37 PM »
I voted for D&D so that we can get a remake of one of the greatest RPGs of all time...

That's right! Heroes of the Lance!

Seriously though, I'm of course referring to the Gold Box games. I've become interested in playing them recently, so it would be nice to see them get an update!
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Arkhan

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Re: Possible Dos game port project
« Reply #22 on: November 29, 2011, 03:23:50 PM »
Why an update?  They'd be fine as is.   

I'd put the Goldbox games at the bottom of the list.  OotG is good enough.  Commander Keen is more important
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Possible Dos game port project
« Reply #23 on: November 29, 2011, 05:05:07 PM »
well, doing a raycast engine on PCE is pretty ambitious.

Even commercial raycast games on consoles from this era were not so good.  Look at DOOM on SNES...

Faceball on PCE...

The PCE doesn't have the resources necessary to do a free roaming game like Arena.  Anyone who says the PCE can do it should get punched in the teeth.

It could do Wolfenstein, but not Doom.  If it did do Doom, it would not be anywhere near as good as it should be.


Wolfenstein has single level/no lighting, so it's worlds simpler.  Doom has slopes/multi levels/lighting.
Arena has that and more. 

there are just too many reasons why it can't be done and shouldn't even be attempted.

You really think it could do Wolfenstein??  Part of me would like to see that, just to see it done, but another part of me wouldn't really care about it.  If I wanted to play Wolfenstein, I already have the definitive version on 3DO....not to mention the Jag version.  It's not the greatest game ever, though, I consider it an important part of gaming history.

spenoza

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Re: Possible Dos game port project
« Reply #24 on: November 29, 2011, 05:09:18 PM »
I'd put the Goldbox games at the bottom of the list.  OotG is good enough.  Commander Keen is more important

OotG is a poor man's Gold Box game. Champions of Krynn was my favorite. I think that one needs a retouch. Mostly for the graphics.

I never liked the Commander Keen games. They were weak sauce.
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esteban

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Re: Possible Dos game port project
« Reply #25 on: November 29, 2011, 06:00:45 PM »
It's good to see spenoza and Arjak know that the D&D games crush poor little Keen.

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Edmond Dantes

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Re: Possible Dos game port project
« Reply #26 on: November 29, 2011, 06:26:18 PM »
This was a hard vote for me, between Keen Dreams, Ultima and D&D.  While I would love to see all of those Turbofied, ultimately I had to choose Keen.

Arkhan

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Re: Possible Dos game port project
« Reply #27 on: November 30, 2011, 12:33:13 AM »
You really think it could do Wolfenstein??  Part of me would like to see that, just to see it done, but another part of me wouldn't really care about it.  If I wanted to play Wolfenstein, I already have the definitive version on 3DO....not to mention the Jag version.  It's not the greatest game ever, though, I consider it an important part of gaming history.

yeah, there's a nice homebrew Z80 MSX2 game showing a wolfenstein like engine, with no slowdowns.  They put a janky port of Doom on the ZX Spectrum, and there are some other demos showing that it could be done.

Wolfenstein is a much simpler engine than Doom.  No lighting, no multiple levels.. it's just raycasting and stupid enemies. :)


OotG may be poor mans GoldBox, but it beats no goldbox.

and, I'd love to see Curse of the Azure Bonds redoned.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Possible Dos game port project
« Reply #28 on: November 30, 2011, 04:55:29 AM »
I voted for Ultimas, but I'm not familiar with too many computer games.

As for Zork, isn't its gameplay similar to the 100+ digital comic/adventure/dating games already on PCE? I'm guessing that Return to Zork for PC-FX doesn't require a keyboard. Wouldn't straight ports of Ultima require text input? No matter what, even if faithful non-upgraded ports are what some people have in mind, I'm guessing that some sort of compromising will have to be made.


Doesn't Wolfenstein 3D for SNES run without any special chips? A perfect port might not be possible for PCE, but a custom version should be possible for any hardware. It just depends on how much needs to be altered vs how worthwhile the endcresult would be. The Genesis did a decent job pulling off a few real time fps games.



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Maybe if you upgraded the gameplay, menus, music, battle bgs, rest of the tiles and sprites, extended the game and piled on a bunch of special features... But that would be a lot of work.  :wink:
« Last Edit: November 30, 2011, 05:00:10 AM by Black Tiger »
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Arjak

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Re: Possible Dos game port project
« Reply #29 on: November 30, 2011, 05:43:03 AM »
It's good to see spenoza and Arjak know that the D&D games crush poor little Keen.

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Now wait just a minute! I LOVE Commander Keen! It's one of my favorite DOS game series! However, Keen is easily playable through DOSBox, and easily downloadable from almost every old game website.

The Gold Box games, are a little more hard to play, especially when you consider that they require a lot of pack-in materials that came with the game to play, much less appreciate them. I think that there is a lot that could be done to update them.

BTW, how hard would it be to make it so that if you beat Pools of Radiance for PCE, that it would save a file to memory that could be read by Curse of the Azure Bonds for PCE to import your characters? :wink:
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