Author Topic: Possible Dos game port project  (Read 6885 times)

Arkhan

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Re: Possible Dos game port project
« Reply #165 on: January 25, 2012, 03:37:33 AM »
As was sort of mentioned earlier, while the Apple // and TurboGrafx share an extremely similar CPU, the graphical and audio hardware is not even close. The Turbo is lightyears beyond everything up through the Apple //c+ graphically. Even if you had the Apple // source code to a bunch of games, you'd probably have to rewrite most of the shit anyway. At the very least you'd have to create all new pixel art.
not to mention the Apple II has bitmapped screen modes, so doing shit like Ultima is alot easier to manage on screen.

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If the game in question was written in BASIC, then the former point is rendered moot since BASIC is BASIC and is platform (CPU) independent.
Almost.  You'd have to update memory addresses and crap for the hardware you're currently on.. assuming you are doing obnoxious things...

which you most likely are, if you're writing a game.

then, you'd have to hope it still works right.  Which it won't, because BASIC is lame like that.  It would still be a nice start.  Assuming they put comments in...

otherwise figuring out wtf is going on would be harder than just starting over
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #166 on: February 07, 2012, 05:37:18 PM »
I thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.
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BigusSchmuck

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Re: Possible Dos game port project
« Reply #167 on: February 13, 2012, 10:57:28 AM »
I thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.
Problem is, I don't think its open sourced. Its definitely something worth looking at though.

spenoza

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Re: Possible Dos game port project
« Reply #168 on: February 13, 2012, 12:43:32 PM »
No, I'm pretty sure it isn't open sourced, but it would be pretty easy to knock off with different graphics. Heck, if you want to make it more interesting, you could play some of the rubber-suit monsters the various sentai show characters (ala Power Rangers) go up against. Normally it is just you against the city, but boss fights could occur against the various sentai team characters. See? Rampage with a twist!
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Arkhan

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Re: Possible Dos game port project
« Reply #169 on: February 13, 2012, 11:16:08 PM »
I thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.

my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Possible Dos game port project
« Reply #170 on: February 13, 2012, 11:22:44 PM »
my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol

LOL, my daughter told me "dad,why your turbo pad is alway in charge ???, is not good for batteries" , arf damn ps3/360 gen's children  #-o...
« Last Edit: February 13, 2012, 11:25:08 PM by touko »

Arkhan

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Re: Possible Dos game port project
« Reply #171 on: February 14, 2012, 02:09:39 AM »
lol, wow.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Keranu

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Re: Possible Dos game port project
« Reply #172 on: February 14, 2012, 08:50:46 AM »
my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol

LOL, my daughter told me "dad,why your turbo pad is alway in charge ???, is not good for batteries" , arf damn ps3/360 gen's children  #-o...
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esteban

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Re: Possible Dos game port project
« Reply #173 on: February 17, 2012, 12:46:22 PM »
I thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.

my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol

At first (a few days ago, when I initially read this), I was like, "Bah, Rampage hasn't held up well."

BUT, then I got to thinking about how much fun my brothers and I had playing it in the arcade (I think it was a 3-player cab?) and even 2-player on NES was OK (not amazing, but OK).

I WANT 5-PLAYER RAMPAGE. YES, IT WILL FEATURE ORIGINAL CAST + PLAYABLE CHARACTERS (& environments) FROM TURBO UNIVERSE. OMG, I WANT THIS SO BADLY!!!

 
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ParanoiaDragon

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Re: Possible Dos game port project
« Reply #174 on: February 17, 2012, 01:21:54 PM »
We could include Larry the Rat from the Lynx version.

BigusSchmuck

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Re: Possible Dos game port project
« Reply #175 on: February 17, 2012, 01:37:14 PM »
If I'm going to port Rampage, its going to include Daleks. Enough said.

spenoza

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Re: Possible Dos game port project
« Reply #176 on: February 17, 2012, 02:46:06 PM »
I don't think, as this is straight side-scrolling, that more than 3 characters would do well on the screen together, but that doesn't mean a couple players couldn't play elements of the environment, like a little helicopter or a tank or something. That would get it up to 5 players.
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esteban

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Re: Possible Dos game port project
« Reply #177 on: February 18, 2012, 12:45:56 AM »
I don't think, as this is straight side-scrolling, that more than 3 characters would do well on the screen together, but that doesn't mean a couple players couldn't play elements of the environment, like a little helicopter or a tank or something. That would get it up to 5 players.


5-players would result in shorter rounds (5 players destroy the buildings faster than 2 players). As a result, folks would have to adjust their strategy accordingly.

I'm not saying it would be without its flaws, but the cosmos needs 5-player Rampage. There's no point porting Rampage to TG-16/PCE if you didn't throw that option in (no matter how much it may break the original formula of the game).

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We could include Larry the Rat from the Lynx version.


HELL YES.



If I'm going to port Rampage, its going to include Daleks. Enough said.



HELL YES. . And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.

 
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sunteam_paul

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Re: Possible Dos game port project
« Reply #178 on: February 18, 2012, 01:59:57 AM »
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Mishran

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