Author Topic: Possible Dos game port project  (Read 6887 times)

spenoza

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Re: Possible Dos game port project
« Reply #180 on: February 18, 2012, 09:16:41 AM »
HELL YES. . And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.


Oh hell. You went and did it. You opened the can. THERE ARE WORMS EVERYWHERE!!!

Also, awesome. I love this idea.
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esteban

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Re: Possible Dos game port project
« Reply #181 on: February 22, 2012, 10:16:44 AM »



DO IT! :clap:


I CONCUR!



HELL YES. . And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.


Oh hell. You went and did it. You opened the can. THERE ARE WORMS EVERYWHERE!!!

Also, awesome. I love this idea.


« Last Edit: February 22, 2012, 10:18:31 AM by esteban »
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Arkhan

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Re: Possible Dos game port project
« Reply #182 on: February 28, 2012, 08:06:15 AM »
You know, Commander Keen as a whole would be really easy compared to the other games, to do a 1:1 port of it.

16 color EGA palette, no parallax, ...

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Possible Dos game port project
« Reply #183 on: February 28, 2012, 04:41:26 PM »
16 colors & NO paralax.....that simply WON'T do!  [-X

Arkhan

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Re: Possible Dos game port project
« Reply #184 on: February 28, 2012, 05:12:51 PM »
16 colors & NO paralax.....that simply WON'T do!  [-X

f*ck parallax.  Keen don't need it.

The maps wouldn't really work with parallax anyway
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Possible Dos game port project
« Reply #185 on: February 28, 2012, 06:31:06 PM »
I was partially kidding.  Actually though, I was watching a speedrun of it, as I've never played it, & you're probably right.  It'd look nice with some extra chunky style updated tiles though!

Arkhan

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Re: Possible Dos game port project
« Reply #186 on: February 29, 2012, 12:26:42 AM »
youre an extra chunky updated tile.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #187 on: February 29, 2012, 10:47:45 AM »
I better get cracking on Keen then. ^^ and then do Ultima ][ as per Arkhan.

Arkhan

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Re: Possible Dos game port project
« Reply #188 on: February 29, 2012, 01:07:31 PM »
Oh ,yeah, if Bigus has fun with the DOS shit, I offered to pass the Ultima II ball onto him (helping when needed, :) )
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Possible Dos game port project
« Reply #189 on: February 29, 2012, 02:35:01 PM »
youre an extra chunky updated tile.

Awesome, someone finally noticed!!

esteban

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Re: Possible Dos game port project
« Reply #190 on: March 03, 2012, 11:11:22 AM »

Larry the Rat takes Commander Keen and crushes him with his mighty paw.
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Keith Courage

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Re: Possible Dos game port project
« Reply #191 on: October 07, 2012, 01:06:34 PM »
I know this is an old thread but I'd like to see Street Rod 2 ported as a TGCD game. I'd be willing to re-make/record all the music for the game if someone would be willing to work on the programming.


I have no idea how difficult it is to port a DOS game to the PCE so maybe this is a pretty tall order. Also there is an Amiga port as well so maybe it would be easier to port that one over.
« Last Edit: October 07, 2012, 01:35:54 PM by Keith Courage »

BigusSchmuck

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Re: Possible Dos game port project
« Reply #192 on: October 07, 2012, 01:24:25 PM »
I know this is an old thread but I'd like to see Street Rod 2 ported as a TGCD game. I'd be willing to re-make/record all the music for the game if someone would be willing to work on the programming.


I have no idea how difficult it is to port a DOS game to the PCE so maybe this is a pretty tall order.
Its not all that difficult considering we saw Loom and a few others ported over. I'll probably be doing some more messing about with this stuff this winter time as my work is starting to slow down...

Keranu

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Re: Possible Dos game port project
« Reply #193 on: October 07, 2012, 05:02:55 PM »
I would LOVE to play a consolized Street Rod! We could do a sweet 9-bit recoloring job on it to make it look like a real console game.
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Bardoly

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Re: Possible Dos game port project
« Reply #194 on: October 07, 2012, 05:18:25 PM »
I voted for Commander Keen, although I believe that it already won the popular vote.   8)