Author Topic: Possible Dos game port project  (Read 6871 times)

esteban

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Re: Possible Dos game port project
« Reply #60 on: December 01, 2011, 10:27:22 PM »


Ultima: The First Age of Electrolytes by Lord Pepsi


« Last Edit: December 01, 2011, 10:31:09 PM by esteban »
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Arkhan

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Re: Possible Dos game port project
« Reply #61 on: December 02, 2011, 12:29:29 AM »
I kinda agree with Arky (yes, it does happen). Given the lack of a bitmap mode on the PCE, a platformer (or shooter, or other simple, sprite-blitty game) might be an easier start. That said, if you do the first-person dungeon in chunks, un-animated, it probably wouldn't be so bad at all. What I mean by that is instead of walking forward smoothly, you walk forward one square and your perspective on the dungeon jumps forward.
Chunk moving is way easier to do, but it's still a pretty difficult task overall.  It's not the keeping track of position in dungeon part.. it's the drawing of tiles that look well, then managing them in VRAM with your other stuff... and then putting them on screen properly.  Not to mention it's a pain to test that kinda crap out.  You have to make sure you can redraw the screen quick enough so the transition from block to block isn't a boring, laggy process.  Some old games fall victim to that crap. Every step you get to watch the screen slowly appear again.  Sucks.


Quote
Has anyone managed to determine how Double Dungeons does its animated step-forward bit? There are other systems from that era which surely do the same.

It's doing raycasting, IIRC.  Raycasting without floating point nonsense is doable on systems of this era (There was a recent MSX2 homebrew game doing it all Wolf3D style), but you will note the playfield is frikkin small...  and lacks variety.  You can practically see each repeated 8x8 tile every time you turn in that game.

The biggest culprit of that is Phantasy Star.  The dungeons have no variety to them!   Games that do block-based dungeons usually have more variety.  Look at Pool of Radiance. 


Don't worry too much about Ultima.  :) I already said I'd do it, and I usually do what I say. :)

Besides, the people want KEEN.  Truthfully, I'd love to see an Ultima VI port to PCE, that uses the PCE mouse.  that would be wicked.

it'd also be a giant pain in the cock.  That game did some amazing nonsense with memory management/resources/lack of load times.   Seamless transitions! W T F
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Possible Dos game port project
« Reply #62 on: December 02, 2011, 02:16:05 AM »
Truthfully, I'd love to see an Ultima VI port to PCE, that uses the PCE mouse.  that would be wicked.

There are some homebrew U6 engines on the net. If someone could figure a way to turbobify the code, it could be done I'm sure. I know jack about coding, so I'm just assuming. A version similer to the FM Towns U6 would be a dream come true. :pray:

Arkhan

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Re: Possible Dos game port project
« Reply #63 on: December 02, 2011, 02:26:31 AM »
Truthfully, I'd love to see an Ultima VI port to PCE, that uses the PCE mouse.  that would be wicked.

There are some homebrew U6 engines on the net. If someone could figure a way to turbobify the code, it could be done I'm sure. I know jack about coding, so I'm just assuming. A version similer to the FM Towns U6 would be a dream come true. :pray:

We lack bitmapped goodness.  The game would be awful to deal with.  Lotsssssssss of loading would have to happen.  Off the CD.  It would suck a big ol' peter.

It's doable, but easily? no.   It would mostly have to be redone from the ground up, as any code from any computer is going to do alot of bitmapped nonsense.  The logic/battle/conversation/storage stuff would probably translate decently, but all of the visuals... would be from scratch.  and it would hurt.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Possible Dos game port project
« Reply #64 on: December 02, 2011, 04:59:01 AM »
As for Ultima:




Like I said, I fully intend to bring Ultima ][ to the Turbob at some point, with more character to it in towns and such.

While maintaining the 1982 style RPG gameplay.



And, here is the original title dragon, for maximum DERP
« Last Edit: December 02, 2011, 05:17:22 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Mishran

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Re: Possible Dos game port project
« Reply #65 on: December 02, 2011, 09:44:46 AM »
As for Ultima:




Like I said, I fully intend to bring Ultima ][ to the Turbob at some point, with more character to it in towns and such.

While maintaining the 1982 style RPG gameplay.



And, here is the original title dragon, for maximum DERP



 :shock: I think I need a new pair of undies... =P~

esteban

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Re: Possible Dos game port project
« Reply #66 on: December 02, 2011, 10:23:47 AM »
Ark, that is pure sweetness. I just wet Mishran's undies, too.
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Arkhan

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Re: Possible Dos game port project
« Reply #67 on: December 02, 2011, 03:15:50 PM »
I didn't paint this stuff.  sunteam paul did, because hes awesome.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

esteban

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Re: Possible Dos game port project
« Reply #68 on: December 02, 2011, 04:07:36 PM »
I didn't paint this stuff.  sunteam paul did, because hes awesome.


Indeed he is :)

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vestcoat

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Re: Possible Dos game port project
« Reply #69 on: December 02, 2011, 08:10:13 PM »
Pants-shitting good!
STATUS: Try not to barf in your mouth.

fragmare

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Re: Possible Dos game port project
« Reply #70 on: December 02, 2011, 11:17:03 PM »
Woa, I just saw this thread.  Four f*cking words... DAY. OF. THE. TENTACLE!   :twisted:




A couple of 9-bitified screen shots for obeying minds.  :)
« Last Edit: December 02, 2011, 11:32:38 PM by fragmare »

nat

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Re: Possible Dos game port project
« Reply #71 on: December 03, 2011, 07:32:34 AM »
Never heard of that game before. It looks interesting. But.... I still vote Keen Dreams. :)

Arkhan

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Re: Possible Dos game port project
« Reply #72 on: December 03, 2011, 09:24:41 AM »
Never heard of that game before. It looks interesting. But.... I still vote Keen Dreams. :)

Chiptuned' Vegetable Theme.

Gotta have it.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #73 on: December 03, 2011, 02:45:00 PM »
Or I could just put children of the bodom as  background music. Probably have a riot on my hands if I did that. lol

fragmare

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Re: Possible Dos game port project
« Reply #74 on: December 03, 2011, 03:15:01 PM »
Never heard of that game before. It looks interesting. But.... I still vote Keen Dreams. :)

Wow really?  I thought anybody old enough to remember DOS would remember DoTT.  It's the sequel to Maniac Mansion... and it's awesome!  :)