Author Topic: Possible Dos game port project  (Read 6907 times)

spenoza

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Re: Possible Dos game port project
« Reply #75 on: December 03, 2011, 04:26:57 PM »
All hail the games of SCUMM! LucasArts was definitely solid competition to Sierra.
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nat

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Re: Possible Dos game port project
« Reply #76 on: December 04, 2011, 07:39:09 AM »
Never heard of that game before. It looks interesting. But.... I still vote Keen Dreams. :)

Wow really?  I thought anybody old enough to remember DOS would remember DoTT.  It's the sequel to Maniac Mansion... and it's awesome!  :)

I may have come across it when I was younger, but I certainly don't remember it.

Mishran

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Re: Possible Dos game port project
« Reply #77 on: December 04, 2011, 08:44:04 AM »
It's the sequel to Maniac Mansion... and it's awesome!  :)

And it's got a version of Maniac Mansion built into the game! Doubly awesome!

nodtveidt

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Re: Possible Dos game port project
« Reply #78 on: December 08, 2011, 12:24:39 PM »
I went against the grain and voted Old D&D games. I'd love to see a PCE port of Pool Of Radiance... been considering it myself, in fact. But I already have enough on my plate.

Btw Arkhan, not to nitpick but... the original DOOM didn't have slopes. Those weren't added to DOOM gameplay until the ZDOOM engine and people exploited the feature for custom PWADs. The original DOOM code is pretty basic, really... though it was coded rather retardedly. Carmack was on pills when he coded it; C wasn't his thing and it shows (he was an Obj-C whore then and still is now). The original DOOM is little more than a heightmapping sector renderer that uses a pitifully simple double-scan raycaster core and the most ridiculously simplistic lightmapping scheme ever invented. :D

Arkhan

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Re: Possible Dos game port project
« Reply #79 on: December 08, 2011, 01:24:38 PM »
DOOM has slopes.  It always has.  Slopes meaning, various heights.   Wolfenstein has 1 height for the whole game.  Doom has many.  It has elevators, stairs, pitfalls, balconies, and all of that.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #80 on: December 08, 2011, 05:12:47 PM »
DOOM has slopes.  It always has.  Slopes meaning, various heights.   Wolfenstein has 1 height for the whole game.  Doom has many.  It has elevators, stairs, pitfalls, balconies, and all of that.

You have an interesting definition of the word slope. A slope isn't a difference in height. It is an inclined surface. Doom has height differences. I'm sure there's a good term for that, but slope ain't it.
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nodtveidt

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Re: Possible Dos game port project
« Reply #81 on: December 08, 2011, 06:32:06 PM »
Those ain't slopes, Arkhan... those are just height variations. By your definition, a staircase is a slope (that's all DOOM has that is slope-like). You could, in theory, create a number of tiny sectors that are 4 units apart and 1 or 2 units tall and call it a "slope", though this wouldn't work too hot on the original DOOM engine as it would crash pretty damn quick. Again, slopes were not added until ZDOOM. My own PWAD (which is based on Heretic) uses slopes here and there, my favorite GZDOOM PWAD (The Ultimate Torment And Torture) uses them extensively. Neither of these will even load in the original engine, let alone run.

Arkhan

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Re: Possible Dos game port project
« Reply #82 on: December 09, 2011, 12:31:37 AM »
slope/slant/angle/whatever

There are places where you run down spiraled staircases and the height changes so rapidly its just as good as a slope.  There are also angular hallways/rooms/corridors.  Riemanns Sum!  Use a buncha squares to figure out a slope. 



See?  Look at that yellow one. 

All of these kinds of things are not doable on the PC Engine.  Wolfenstein on the other hand, with it's lack of stairs/heights/platforms/elevators/angles/shit thats easier to explain just by saying "slopes", would be much more doable.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Possible Dos game port project
« Reply #83 on: December 09, 2011, 05:33:43 AM »
There are so many f*cking ports of Wolfenstein, and it's not even that great a shooter. It was historically important, but it wasn't all that fun. Yes, Wolf is a much easier to do FPS. I concur. But why would we want it on the PCE? So we can have yet another version? No, I say go for the stuff that's hard to get outside of DOS.
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Arkhan

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Re: Possible Dos game port project
« Reply #84 on: December 09, 2011, 05:37:57 AM »
There are so many f*cking ports of Wolfenstein, and it's not even that great a shooter. It was historically important, but it wasn't all that fun. Yes, Wolf is a much easier to do FPS. I concur. But why would we want it on the PCE? So we can have yet another version? No, I say go for the stuff that's hard to get outside of DOS.

Oh, I wasn't saying hey lets port Wolfenstein., I was just saying a game LIKE wolfenstein would be possible.

But no, I don't want Wolf3DPCE. Screw that. :D
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Possible Dos game port project
« Reply #85 on: December 09, 2011, 05:39:38 AM »
China Warrior 3D!
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Arkhan

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Re: Possible Dos game port project
« Reply #86 on: December 09, 2011, 06:01:54 AM »
Ho. ly.
Shiat.


With Bluce Ree sound fx?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Possible Dos game port project
« Reply #87 on: December 09, 2011, 07:28:37 AM »
Or Heretic. ^^ I find it hard to believe we could port over the quake engine unless of course we include the arcade card into the equation, then maybe...

Arkhan

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Re: Possible Dos game port project
« Reply #88 on: December 09, 2011, 10:25:12 AM »
The arcade card isn't going to help much.  It's the CPU processing speed that is the problem here.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Possible Dos game port project
« Reply #89 on: December 09, 2011, 01:12:46 PM »
There are so many f*cking ports of Wolfenstein, and it's not even that great a shooter. It was historically important, but it wasn't all that fun.

I don't know, Wolf3D is one of my favorite games of all time and among 3 or 4 FPS games I can even tolerate. That may have a lot to do with nostalgia, but it also might have to do with the beautifully simplistic design. Doom is another great one, but I like it slightly less than Wolf3D. (Don't mistake this as lobbying for a Wolf3D port on the Turbo.)

Wolf3D shouldn't be as historically lauded as it is, though. id Software created the Catacomb 3D games a number of years before Wolfenstein. They were the REAL grandfathers of that genre, Wolf just got more widespread exposure for some reason. Subject matter, maybe? The self-imposed "PC-13" rating? Who knows. The Catacomb 3D games (there are four of them) are my favorite 3D FPS games of all time. Wolfenstein 3D used the same engine (more or less) as those games, but they ran in EGA as opposed to VGA.

If I had to pick any early FPS game to port to the Turbo, it'd be one of the Catacombs. Either The Descent or The Abyss.