Author Topic: Possible Dos game port project  (Read 6937 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #150 on: January 17, 2012, 09:19:32 AM »
because the things all address video chips/sound/etc differently, there's not that much gained from having same CPU stuff
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Possible Dos game port project
« Reply #151 on: January 17, 2012, 06:27:37 PM »
Having source is better than not, IMO.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #152 on: January 18, 2012, 12:16:19 AM »
What source?  Lol, I hope you don't mean disassembling a game and using that to port it. That would be like giving someone all the ingredients to make chicken cordon blueruerueru without giving them the recipe.

un-commented disassembled code is a trainwreck.  Anyone who says otherwise is being an arrogant cockface
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Possible Dos game port project
« Reply #153 on: January 18, 2012, 04:13:19 AM »
disassembled code is not source
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #154 on: January 18, 2012, 04:35:05 AM »
how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Possible Dos game port project
« Reply #155 on: January 18, 2012, 06:15:06 AM »
how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #156 on: January 18, 2012, 06:23:31 AM »
how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.

Ultima I was originally in BASIC.  We could steal that and make Amitlu
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Possible Dos game port project
« Reply #157 on: January 18, 2012, 06:36:34 AM »
how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.

Ultima I was originally in BASIC.  We could steal that and make Amitlu
Could be interesting, but we should give it a graphical upgrade for sure like your Ultima II port. ^^

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #158 on: January 18, 2012, 06:37:01 AM »
Yeah. Who knows when I will actually get to that . lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Possible Dos game port project
« Reply #159 on: January 18, 2012, 07:24:15 AM »
You've said you are long enough that you'd better!
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Possible Dos game port project
« Reply #160 on: January 18, 2012, 07:31:16 AM »
yeah theres more important stuff to finish first.  :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Mishran

  • Hero Member
  • *****
  • Posts: 1440
Re: Possible Dos game port project
« Reply #161 on: January 18, 2012, 10:14:48 AM »
More important than Ultima??? *gasp* :shock:

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Possible Dos game port project
« Reply #162 on: January 24, 2012, 06:42:14 PM »
As was sort of mentioned earlier, while the Apple // and TurboGrafx share an extremely similar CPU, the graphical and audio hardware is not even close. The Turbo is lightyears beyond everything up through the Apple //c+ graphically. Even if you had the Apple // source code to a bunch of games, you'd probably have to rewrite most of the shit anyway. At the very least you'd have to create all new pixel art.

how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.

The point of porting an Apple // game was the assumed similarity of the architecture, thus (theoretically) minimizing recoding requirements.

If the game in question was written in BASIC, then the former point is rendered moot since BASIC is BASIC and is platform (CPU) independent.

Bernie

  • Guest
Re: Possible Dos game port project
« Reply #163 on: January 25, 2012, 12:59:08 AM »
Reading this thread makes me feel very stupid...  lmao.  I just hope some games come out of it.  :)

Mishran

  • Hero Member
  • *****
  • Posts: 1440
Re: Possible Dos game port project
« Reply #164 on: January 25, 2012, 03:23:45 AM »
Reading this thread makes me feel very stupid...  lmao.  I just hope some games come out of it.  :)

Your not stupid, just technologically ignorant on a software level... like me. :)