Author Topic: Could a TG-16 TV game be successful?  (Read 612 times)

spenoza

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Could a TG-16 TV game be successful?
« on: November 30, 2011, 11:35:30 AM »
Could the TG-16 be successful as a TV game. You know the TV games I'm talking about. Like the stuff from Jakk's Pacific. Basically either a little console with cheap controllers or controller ports (like the Atari Flashback) or a console built into a controller that connects to a TV and has all the games hardwired onto it. Could a Hudson-only TG-16 TV game be a success? What games would you want to include (due to licensing restrictions, they should probably all be Hudson/NEC and owned/original properties)?
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SMF

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Re: Could a TG-16 TV game be successful?
« Reply #1 on: November 30, 2011, 12:05:02 PM »
If they made one with Bonk 1 2 3 and Air Zonk 1 2 andthe controller was in the shape of a Caveman then I might consider it. But I own them all so....................... .:-)
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snickersbar

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Re: Could a TG-16 TV game be successful?
« Reply #2 on: November 30, 2011, 12:21:54 PM »
I would buy one if they came out with one

guyjin

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Re: Could a TG-16 TV game be successful?
« Reply #3 on: November 30, 2011, 12:49:22 PM »
I'd buy one, but I'm a freak.

I think someone could get some mileage out of a PCE TV game in Japan, but I don't think it would fly here.
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T2KFreeker

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Re: Could a TG-16 TV game be successful?
« Reply #4 on: November 30, 2011, 01:08:16 PM »
I'd get one. I have the Atari Flashback units, so why not?
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RR1980

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Re: Could a TG-16 TV game be successful?
« Reply #5 on: November 30, 2011, 05:29:42 PM »
aren't those things mostlt for party games where you would hook it up when you have friends over so probably games like Bomberman, Cratermaze/Doraemon

esteban

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Re: Could a TG-16 TV game be successful?
« Reply #6 on: November 30, 2011, 06:03:19 PM »
Answer: Yes, as long as Jennifer Lopez endorses the product and is portrayed as one of the original fans of TG-16 during the early 90's.
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Arkhan

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Re: Could a TG-16 TV game be successful?
« Reply #7 on: December 01, 2011, 12:35:44 AM »
Answer: Yes, as long as Jennifer Lopez endorses the product and is portrayed as one of the original fans of TG-16 during the early 90's.

I'd like to flip her turbo switches.

lol.


I think it'd be ok if you slap China Warrior on it, Bonk, Keith Courage, and Dungeon Explorer.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Could a TG-16 TV game be successful?
« Reply #8 on: December 01, 2011, 04:37:29 AM »
Based on Wii VC sales, I think it'd do okay but not a huge moneymaker (I don't think any of 'em are).  The trick would be making 'em as cheap and with as accurate emulation as the other machines.
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c0ldb33r

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Re: Could a TG-16 TV game be successful?
« Reply #9 on: December 01, 2011, 04:50:26 AM »
Based on Wii VC sales, I think it'd do okay but not a huge moneymaker (I don't think any of 'em are).  The trick would be making 'em as cheap and with as accurate emulation as the other machines.
Agreed. Before the Wii VC, I would have said that it would not have been successful. However, with so many Wii VC tg16 games, there's some name recognition, so I'd vote for yes.
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SignOfZeta

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Re: Could a TG-16 TV game be successful?
« Reply #10 on: December 01, 2011, 05:13:09 AM »
I think most collector douchebags "on both sides of the aisle" (ie: here and on Digital Press/eBay) would buy this thing. Would I? Not sure. I think it would move pretty well though, especially if it had proper hardware. Most of those things are running "Famicom on a chip" so the games are all ported, wrong, usually. If there really is a FPGA-based TG-16, as I have heard, it would have to be that. It would also have to be less than $30 or people wouldn't buy very many of them.

Arkhan

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Re: Could a TG-16 TV game be successful?
« Reply #11 on: December 01, 2011, 06:05:06 AM »
I wouldn't buy one.  Since I'd probably have all the crap already for it.

There is an FPGPSGSPGGA PCE.  but, would the whole shabang cost 30$? probably not.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Could a TG-16 TV game be successful?
« Reply #12 on: December 01, 2011, 07:38:55 AM »
If plug and play devices still sell well enough, then a Turbo model would do just fine, provided the manufacturer actually includes an appropriate number of games, unlike the average North American plug and play device. I'm thinking like 50 - 100 jogos.
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Arkhan

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Re: Could a TG-16 TV game be successful?
« Reply #13 on: December 01, 2011, 07:56:04 AM »
Well shit if you're going to put 100 why not just put the whole friggin library.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Could a TG-16 TV game be successful?
« Reply #14 on: December 01, 2011, 09:50:56 AM »
Well shit if you're going to put 100 why not just put the whole friggin library.

Depends on how many you can get the rights for. Even a strictly Hudson and NEC collection of English friendly games could flesh out nicely. Depends on how little the developer would want to spend on translating PCE only roms.

If a TG-16 on a chip system came with a Turbochip port, many of the Turbo n00bs who believe that you can't buy a loose console for under $100 would snatch them up. Of course, Turbochip prices might increase further on the naive end of the spectrum.
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