Author Topic: Could a TG-16 TV game be successful?  (Read 609 times)

SignOfZeta

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Re: Could a TG-16 TV game be successful?
« Reply #15 on: December 01, 2011, 01:11:11 PM »
Just stick 12 legal Hudson games on it and give it an SD card slot.

Lilgrafx

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Re: Could a TG-16 TV game be successful?
« Reply #16 on: December 01, 2011, 01:12:17 PM »
I'd love to have one but it defiantly wouldn't sell well. These things are center towards kids that's why they have Batman and Star Wars Plug and plays kids don't want some old video games they've never heard of. 

SignOfZeta

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Re: Could a TG-16 TV game be successful?
« Reply #17 on: December 01, 2011, 04:27:18 PM »
I don't know. Those Atari pieces of shit have been on the market for a solid decade now.

Edmond Dantes

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Re: Could a TG-16 TV game be successful?
« Reply #18 on: December 01, 2011, 04:31:37 PM »
I'd buy one.  Especially if it had Bravoman.  BRAVO BRAVO BRAVO

spenoza

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Re: Could a TG-16 TV game be successful?
« Reply #19 on: December 01, 2011, 05:02:18 PM »
I think 10 Hudson games on a unit with a ~$60 price tag, a little SRAM, and ROMs modified for single player only would be perfectly reasonable. New Adventure Island, Chew Man Fu, Bomberman 93, Bonk's Adventure, Bonk's Revenge, Blazing Lazers, Dungeon Explorer, Neutopia I and II, and Dragon's Curse. Or something like that. I just picked some titles which I thought might have broad appeal and not be tied up by licensing issues so that there wouldn't be any additional fees to pay out.
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esteban

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Re: Could a TG-16 TV game be successful?
« Reply #20 on: December 01, 2011, 11:47:51 PM »
The problem with these items is that the hardware, generally, is pretty cheap/flimsy. The goal is not to provide a "high quality" experience, but an economical one.

On the software side, I'd be happier with fewer titles that are of "higher" caliber...but I suspect that the folks who sell these things use the following formula:

(1) THE HOOK: we need a few titles that have name recognition with consumers
(2) Next, let's be sure to include all the sports games
(3) Include all games with Bruce Lee clones
(4) Include all games with bears on skateboards
(5) Prominently feature a screenshot of Drop Rock and Hatris to appeal to puzzle fans
(6) Include all 2+ player games
(6.5) Hardware supports 1 player only
(7) Include flimsy light gun
(7.9) Re-brand JJ & Jeff as "Adventure Island: Bobble Head Limited Edition"
(9) ...
(10) Gratuitously plaster images of Bomberman on package
(11) Market product as "Bomberman Deluxe Plug-n-Play + bonus games"

It will sell as long as folks aren't sick of Bomberman.
« Last Edit: December 01, 2011, 11:50:26 PM by esteban »
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Arkhan

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Re: Could a TG-16 TV game be successful?
« Reply #21 on: December 02, 2011, 12:32:27 AM »
Well shit if you're going to put 100 why not just put the whole friggin library.

Depends on how many you can get the rights for. Even a strictly Hudson and NEC collection of English friendly games could flesh out nicely. Depends on how little the developer would want to spend on translating PCE only roms.

If a TG-16 on a chip system came with a Turbochip port, many of the Turbo n00bs who believe that you can't buy a loose console for under $100 would snatch them up. Of course, Turbochip prices might increase further on the naive end of the spectrum.

I meant the whole US library. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Could a TG-16 TV game be successful?
« Reply #22 on: December 02, 2011, 02:12:04 AM »
I'd love to have one but it defiantly wouldn't sell well. These things are center towards kids that's why they have Batman and Star Wars Plug and plays kids don't want some old video games they've never heard of. 

What about the Atari/Namco/Frogger/Genesis/etc. ones?  I don't think many kids have heard of Mappy or Bosconian, yet those things sell.
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Arkhan

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Re: Could a TG-16 TV game be successful?
« Reply #23 on: December 02, 2011, 02:28:23 AM »
My cousin has that Galaga/Namco doodler one with the shitty clicky 4 way unjoystick.

He went "HWATS BOSCOMIAN? ISNT THAT A DONUT"
and I said, no that's a bismark you dumb shit.

Then he fired the game up and went "THIS IS BETTER THAN A DONUT"

it was pretty funny.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Could a TG-16 TV game be successful?
« Reply #24 on: December 02, 2011, 05:01:25 PM »
Man, I hate these things personally. I don't own any of them. They all seem extremely cheap and for some reason I'm under the impression that the emulation of the games on them would be.... less than accurate.

SignOfZeta

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Re: Could a TG-16 TV game be successful?
« Reply #25 on: December 02, 2011, 07:30:21 PM »
Man, I hate these things personally. I don't own any of them. They all seem extremely cheap and for some reason I'm under the impression that the emulation of the games on them would be.... less than accurate.

What, you don't think playing a Famicom version of Pong with a 8 direction joystick would be fun?

I think 10 Hudson games on a unit with a ~$60 price tag, a little SRAM, and ROMs modified for single player only would be perfectly reasonable. New Adventure Island, Chew Man Fu, Bomberman 93, Bonk's Adventure, Bonk's Revenge, Blazing Lazers, Dungeon Explorer, Neutopia I and II, and Dragon's Curse. Or something like that. I just picked some titles which I thought might have broad appeal and not be tied up by licensing issues so that there wouldn't be any additional fees to pay out.

$60!? Obviously you haven't been looking at the price point of these types of products. Most are less than $20.

Its hard to successfully straddle the line between expensive quality and cheap junk, but there isn't much point in a pirate TG-16 that costs as much as a real one.

roflmao

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Re: Could a TG-16 TV game be successful?
« Reply #26 on: December 03, 2011, 12:14:49 PM »
The only one I've picked up in the past is the one that looks like a little 2600 and I think it's pretty slick.  I know there's a tutorial out there that will even let you add a cartridge slot to allow it to play other 2600 games, which I'd like to do one of these days (even though I've got a real 2600). 

But I don't think I paid more than $30 for it, and it was likely closer to $20.  If something like that could be made for the TG-16 for up to $40, I'd be all for it.  But like SoZ said, there's really no point to it if it goes much higher in price because you can get the real deal for not much more.

SignOfZeta

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Re: Could a TG-16 TV game be successful?
« Reply #27 on: December 03, 2011, 02:56:52 PM »
If it had a good controller (ie: a great controller) it would be worth more than the Atari junk. A way to add games, either with an actual Hu slot or an SD slot, would also make it very valuable.

But again, a TG16 is, what, $40?

A_Locomotive

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Re: Could a TG-16 TV game be successful?
« Reply #28 on: December 04, 2011, 05:23:05 AM »
I'd buy one if one was made and it had a very good selection of games and if it played correctly. Whenever I baby sit my niece I bring my TG16 and a handful of games to play once she is down for the night. Its a pain in the but hauling it there but worth it. A plug and play version would make life easier. Plus it would be great to bring/have at parties since I don't trust my friends drunk with any of my consoles.  :lol:

spenoza

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Re: Could a TG-16 TV game be successful?
« Reply #29 on: December 04, 2011, 09:00:26 AM »
Well, the price was just something I threw out there. Many of the TV games either have a lot of crap titles (2600 Flashback) or like 3 - 6 games only (Sega Genesis TV games).
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