Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4386 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #120 on: January 04, 2012, 07:18:29 AM »
Why are you using samples for that.  just set a 32 byte waveform (sine or squareish), and make a jump sound...
Dude, wtf do you think it is? "Just make a jump sound"... yeah, "just make a game" while yer at it. :P

I mean are you using the sample mode or are you just setting a 32 byte waveform and having it go "bwoop".

When you use the word "sample", it's usually implying that you're sampling the sound from an external source and playing it back.  Like shitty Amiga games.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

  • Guest
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #121 on: January 04, 2012, 07:20:41 AM »
Just setting a 32 byte waveform and monkeying with it, like normal PSG users do.

nodtveidt

  • Guest
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #122 on: January 04, 2012, 08:13:37 AM »
And no shitty Amiga games here. mwuahaha

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #123 on: January 04, 2012, 10:51:13 AM »
Just setting a 32 byte waveform and monkeying with it, like normal PSG users do.

thats not a sample, you tard.

if you want to nitpick and argue semantics, let me make it easy:

No.

:)

just speed the tempo up just a little, and then drop it down about 2 steps. Then, change the waveform to something more sinelike.  see what that do, sucka
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

  • Guest
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #124 on: January 04, 2012, 11:54:20 AM »
The tempo was already at its highest speed; I'll just cut half the steps and do some other tweaking.

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #125 on: January 04, 2012, 04:26:39 PM »
I can't imagine the game without a jump sound, I believe it's gotta be there.  I think it's mainly in area's where there's a ton of constant jumping further up in the castle where it seems like it's a bit much for me personally.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #126 on: January 05, 2012, 12:29:13 AM »
The tempo was already at its highest speed;
What tempo was that?

« Last Edit: January 05, 2012, 02:18:44 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

incrediblehark

  • Hero Member
  • *****
  • Posts: 638
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #127 on: January 05, 2012, 01:36:35 AM »
I'm all for a jump sound as long as it doesn't detract from the rest of the games sound effects and bgm, there were little to no sound effects for jumping in castlevania and mega man and worked out just fine.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #128 on: January 05, 2012, 02:19:04 AM »
mega man had an awesome land-noise though
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

  • Guest
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #129 on: January 05, 2012, 05:48:58 AM »
What tempo was that?
Tone change every vsync.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #130 on: January 05, 2012, 05:56:54 AM »
What tempo was that?
Tone change every vsync.

change the tone more than once per vsync?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

incrediblehark

  • Hero Member
  • *****
  • Posts: 638
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #131 on: January 06, 2012, 02:33:39 PM »
mega man had an awesome land-noise though

yep, and that's all it needed really. thinking back to the last wily stage of mega man 2

blueraven

  • Hero Member
  • *****
  • Posts: 4450
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #132 on: January 06, 2012, 05:51:17 PM »
Mega Man 2 was epic.

One of my favorite NES Titles.

Nobody even talked about the first game bitd.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #133 on: January 06, 2012, 10:54:37 PM »
Mega Man 2 was epic.

One of my favorite NES Titles.

Nobody even talked about the first game bitd.


Indeed. I had even played MM1, but I didn't think it was particularly captivating. It was only after playing MM2 that many of us went back to MM1 and gave it another chance. MM2 was so easy--MM1 provided a challenge yet was not nearly as charming.
  |    | 

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #134 on: January 07, 2012, 05:23:52 AM »
Try MM2 on Hard. That's the normal difficulty in the home country.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c