Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4404 times)

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #75 on: December 31, 2011, 01:55:38 PM »
B against a black background.


nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #76 on: December 31, 2011, 02:05:48 PM »
Same font, with modified spacing.


Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #77 on: December 31, 2011, 06:13:02 PM »
that looks way better.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #78 on: December 31, 2011, 09:00:49 PM »
That's a winner.
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #79 on: January 01, 2012, 12:21:14 AM »
OK then I'm going to include both the modified B as well as C as the available fonts. Them seems to be teh choices 'round these parts. :)

Bernie

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #80 on: January 01, 2012, 12:26:05 AM »
Im in love.  Two new games coming soon.  MSR and now this. 

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #81 on: January 01, 2012, 12:40:25 AM »
Call me crazy, the overall spacing (tracking) appears to be the same in each picture.

The "C" + "H" (kerning) are bunched-up and crowded in the modified version (43).

I prefer the "C"+ "H" in the FIRST (unmodified) screenshot (42).



UPDATE: Oh, I see why--in 43, the "h" is wider, the "t" adds a pixel "tail" to the bottom serif. Anyway, I still like the modified version, but kerning issues have arisen. This is why I would go CRZY and never be able to design fonts. :)

It's all good. I like these fonts. :)
« Last Edit: January 01, 2012, 12:55:53 AM by esteban »
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #82 on: January 01, 2012, 01:35:09 AM »
My goal for 2012 is to release no less than 3 games for the PCE... MSR will come first, followed by this, and then followed by either Jungle Bros, Xymati, or the secret project Fragmare and I are on right now. :P

Anyway... I'm working on the forest scene today. It's a minor nightmare. But hey... no text in it. :)

UPDATE: Oh, I see why--in 43, the "h" is wider, the "t" adds a pixel "tail" to the bottom serif. Anyway, I still like the modified version, but kerning issues have arisen. This is why I would go CRZY and never be able to design fonts. :)

It's all good. I like these fonts. :)
When it comes to fonts like this, it's virtually impossible to find the kerning sweet spot. One way I might be able to pull it off is to use a separation of 2 pixels... but then text might end up looking detached in some places. Certain characters will work with certain other characters and look bad next to certain other characters.

spenoza

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #83 on: January 01, 2012, 03:59:28 AM »
Your modifications have helped, especially for the "l" in the example. Yeah, the C and H are a little closer, but not enough to cause problems, I think. You win!
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #84 on: January 01, 2012, 05:18:10 PM »
At last... the elusive forest scene.



The first half of it anyway. This screenshot really doesn't do it justice... a video is in order to show off its Genesis-like parallax. :)

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #85 on: January 01, 2012, 06:39:35 PM »
UPDATE: Oh, I see why--in 43, the "h" is wider, the "t" adds a pixel "tail" to the bottom serif. Anyway, I still like the modified version, but kerning issues have arisen. This is why I would go CRZY and never be able to design fonts. :)

It's all good. I like these fonts. :)


When it comes to fonts like this, it's virtually impossible to find the kerning sweet spot. One way I might be able to pull it off is to use a separation of 2 pixels... but then text might end up looking detached in some places. Certain characters will work with certain other characters and look bad next to certain other characters.


Absolutely, I hear you. :)  Like I said, I would go crazy trying to tweak an existing font. I like what you did, but now you can move forward onto bigger, better things.


At last... the elusive forest scene.



The first half of it anyway. This screenshot really doesn't do it justice... a video is in order to show off its Genesis-like parallax. :)


Sweetness!
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #86 on: January 01, 2012, 08:03:49 PM »
Forest video. :)

sunteam_paul

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #87 on: January 01, 2012, 08:16:12 PM »
Forest video. :)




The very bottom layer of plants were intended to be parallax as well, don't forget!
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #88 on: January 01, 2012, 08:23:15 PM »
Oh yeah... heh. Piece of cake. :D

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #89 on: January 02, 2012, 12:39:11 AM »
Forest video. :)




Well, that's friggin' gorgeous.

Gorgeous.

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