Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4397 times)

shubibiman

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #90 on: January 02, 2012, 04:48:17 AM »
Wow! Very nice work!
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SuperPlay

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #91 on: January 02, 2012, 07:30:56 AM »
Wow! Very nice work!

+1 Some nice work :@)

Black Tiger

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #92 on: January 02, 2012, 11:12:50 AM »
Forest video. :)




Looks like Legend of Xanadu. :D

The parallax would look even more cool if the strip of gray shading scrolled at its own pace.
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #93 on: January 02, 2012, 11:33:44 AM »
I'm going to try to do that...it will require some additional scene tweaking though.

spenoza

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #94 on: January 02, 2012, 03:20:27 PM »
I gotta say, I find the jump sound to be too prominent and a little too cartoony. Maybe if it had a volume reduction or something...
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SamIAm

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #95 on: January 02, 2012, 04:04:28 PM »
I was mighty impressed with that last video. Very good work.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #96 on: January 02, 2012, 04:28:46 PM »
Tatsujin was irritated by the original jump sound, so I detuned the samples by 32 points. :)

ParanoiaDragon

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #97 on: January 02, 2012, 05:40:08 PM »
I gotta say, I find the jump sound to be too prominent and a little too cartoony. Maybe if it had a volume reduction or something...

Yeah, everytime I play a demo, I'm less & less enthused by the jumping sound.

I don't recall if this has been discussed, & maybe it's a no brainer.  What are people's feelings on when an enemy or the player gets hit?  I personally don't like it the way it is, seems like they should flash or something so you can still see them, though, maybe the way it is, is just temporary, I don't recall  :-k

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #98 on: January 02, 2012, 05:54:12 PM »
They DO flash... you obviously haven't been playing the prototypes. :P

ParanoiaDragon

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #99 on: January 02, 2012, 07:38:35 PM »
Hmm, in ME they just disapear.  Maybe the word I'm searching for is flicker? :-s

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #100 on: January 03, 2012, 01:24:32 AM »
THIS GAME SUCKS I HAT EIT.


/end obligatory naysaying.

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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #101 on: January 03, 2012, 01:46:09 AM »
Then ME is skipping frames. The game relies on a consistent 60fps, like the real machine does. Anything less than that is going to look wrong, and that's why the youtube videos never come out exactly right; they cut it to 30fps, so things don't look right.

grahf

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #102 on: January 03, 2012, 01:58:04 AM »
Wow, looking really good so far. Nice parallax!
The character's mouth looks a little funny during the down-thrust, but the animation is pretty good.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #103 on: January 03, 2012, 05:58:21 AM »
PD, you might have to run the protos in mednafen to get stuff to look right...

New screenie today:




spenoza

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #104 on: January 03, 2012, 06:30:00 AM »
The backgrounds really are attractive. That's some very good color use.
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