Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4414 times)

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #15 on: December 26, 2011, 06:39:14 AM »
Yep. If you want to use \, you have to use \\ anyway. It makes more sense to just use / since it's supported by HuC, and it's universal. Using \\ if you're compiling in Unix makes shit go boom (already done it, so I know).

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #16 on: December 26, 2011, 03:23:05 PM »
Language select screen.



There's no Japanese currently in the game, so if you select it and try to talk to people in the village, you get the first English text blurb (since the Japanese pointers are all set to 0).

blueraven

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #17 on: December 26, 2011, 05:00:54 PM »
MONOLITH
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #18 on: December 26, 2011, 05:12:38 PM »
Yep. If you want to use \, you have to use \\ anyway. It makes more sense to just use / since it's supported by HuC, and it's universal. Using \\ if you're compiling in Unix makes shit go boom (already done it, so I know).

yeah, the \\ is implied when you use \ in C.

At least, if you have half a f*ckin brain. :D
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #19 on: December 26, 2011, 05:23:37 PM »
At least, if you have half a f*ckin brain. :D
A quick look at the staff list at Adobe proves that not all programmers have even half a brain. :)

incrediblehark

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #20 on: December 26, 2011, 07:06:21 PM »
This game is looking very impressive and fun, looking forward to playing it! You are one clever man

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #21 on: December 27, 2011, 12:32:04 PM »
New prototype video:


Shows off multiple moving NPCs with working interaction, multi-layer parallax scrolling (as usual), lots of new artwork from Paul, fully functional enemies, and a new boss fight.

henrycsc

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #22 on: December 27, 2011, 01:23:43 PM »
demo video looks great!
Wanted:
Bootleg Hucards (Hong Kong, China)
Third Party Hardware (US, Japan, China, Europe, Korea)
Canadian Boxes and Manuals (French text)
Ton's of Trades available - just PM me.

roflmao

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #23 on: December 27, 2011, 01:26:28 PM »
Wow, that looks awesome!

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #24 on: December 27, 2011, 01:42:31 PM »
:)

My only complaint is that the text is kinda sprawled out.  the spacing feels like it needs to be tighter, to me.

I like the town parallax.  The whole atmosphere of the towns reminds me of Zelda II alot.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #25 on: December 27, 2011, 02:01:23 PM »
Yeah, the huge text is kinda a bugger, but it's because it's pulled from the system card in realtime. I could implement a static 8x16 font if need be, though.

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #26 on: December 27, 2011, 02:50:09 PM »
The Cosmic Fantasy 2 font was pretty legit, if you ask me. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #27 on: December 27, 2011, 02:52:22 PM »
Yeah, the CF2 font was pretty nice. Maybe I could swipe it, hehe. :)


Tatsujin translated all the text from the first village, so... there ya go. :)
« Last Edit: December 27, 2011, 02:58:21 PM by The Old Rover »

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #28 on: December 27, 2011, 03:13:26 PM »
See, the moon runes look fine in that font.  It's just the round eye that looks retarded.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #29 on: December 27, 2011, 03:40:38 PM »

Village name translated as well.