Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4385 times)

Father5&JoshUnion

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #135 on: January 12, 2012, 06:39:43 AM »



I'm curious if the moon will change from waxing crescent during gameplay.  If not, I would assume I should be able to play through it in only one night.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #136 on: January 12, 2012, 07:32:08 AM »
The game storyline takes place over the course of a few weeks, so... nope, not one night. :) You might be able to play it through in one night... well ok, if you have absolutely no life and have either mad platforming skills or find some way to cheat... :D

Most towns have a "time of day" parameter that affects their appearance.

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #137 on: January 14, 2012, 02:12:07 AM »
Try MM2 on Hard. That's the normal difficulty in the home country.

Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Most towns have a "time of day" parameter that affects their appearance.

That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)
« Last Edit: January 14, 2012, 02:16:21 AM by esteban »
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Keranu

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #138 on: January 14, 2012, 09:21:08 AM »
Try MM2 on Hard. That's the normal difficulty in the home country.

Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Most towns have a "time of day" parameter that affects their appearance.

That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)

Do you have enough smilies there, Steve? :)
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #139 on: January 14, 2012, 09:22:52 AM »
:D :D :D :D :D :D :D :D :D

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #140 on: January 14, 2012, 01:34:28 PM »
Try MM2 on Hard. That's the normal difficulty in the home country.

Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Most towns have a "time of day" parameter that affects their appearance.

That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)

Do you have enough smilies there, Steve? :)

I'm just so damn happy :)

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farankoshan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #141 on: February 12, 2012, 02:42:08 PM »
Sorry to ask if this is stupid, but is this game available on a physical disc/Hucard to play on a real system to get the full experience? :)
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nat

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #142 on: February 12, 2012, 05:10:29 PM »
Now I haven't been following this too closely, and I'm sure someone will correct me if I'm wrong, but currently no "game" exists to release on either disc or cartridge.

I believe it's just a project someone is working on, that may eventually get released at some point in the future.

spenoza

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #143 on: February 12, 2012, 05:11:06 PM »
This game is not yet available. It is still in development.
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Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #144 on: February 12, 2012, 05:11:34 PM »
This is Rovers post MSR game.  It's a CD game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #145 on: February 12, 2012, 07:31:52 PM »
One of 2 post MSR games, as this & Jungle Bros. are being worked on side by side, using the same basic engine, so it's a race to the finish line to see which game is done first!  I know I have plenty of music to do for JB, but the music for Monolith is all done, so, in that respect, Monolith is ahead of JB.  I'm not sure which one has more sprite/tile work done, I'm inclined to say JB.

Oh, & yes Monolith, as well as Jungle Bros. will be fully pressed cd releases just like Mysterious Song Roto-rootered!

DHG Hunter

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #146 on: June 29, 2013, 04:17:35 PM »
This has been some time coming (sorry!), but I finally got a chance to set up a new capture card and put a video of Monolith up from the Midwest Gaming Classic 2013 prototype:


I didn't get much more than a few second to play it at the MGC, so this was the first time I really got a solid chance to play.  I gotta hand it to you guys... Very nicely done!  It certainly helps that this is probably my favorite game type out there, but everything about the game at this early stage looks and plays outstanding!  I can't wait to play the final game!   :D

Later.

nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #147 on: June 29, 2013, 05:07:45 PM »
That was definitely not a demo-worthy build of the game... :lol:

esteban

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #148 on: June 29, 2013, 07:47:22 PM »
That was definitely not a demo-worthy build of the game... :lol:


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seieienbu

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #149 on: June 30, 2013, 02:38:13 AM »
The atmosphere/mood of the great seems fantastic.  I'm definitely going to keep an eye on this!
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