Author Topic: Progress on Project MONOLITH... some technical mumbo jumbo inside  (Read 4382 times)

spenoza

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #150 on: June 30, 2013, 04:51:58 AM »
Looks like a lot of fun. The character still seems to move just a hair too fast, though. Looks like some of those jumping bits could get frustrating.
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #151 on: June 30, 2013, 05:25:31 AM »
I'm wondering how that antique version of the game even got out... did I forget something?

TheClash603

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #152 on: June 30, 2013, 08:14:45 AM »
I just watched that demo for the first time and this looks really great.  Awesome!

Mathius

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #153 on: June 30, 2013, 08:25:56 AM »
I'm wondering how that antique version of the game even got out... did I forget something?

This was the Midwest Gaming Classic demo. It is on its way to me for safe keeping. :)
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #154 on: June 30, 2013, 03:14:50 PM »
This was the Midwest Gaming Classic demo. It is on its way to me for safe keeping. :)
How did it get out though? I don't remember sending anyone a disc, and I certainly would not have sent out such an early version... that build is so antique, its legs got termites. :)

Mathius

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #155 on: June 30, 2013, 03:46:02 PM »
This was the Midwest Gaming Classic demo. It is on its way to me for safe keeping. :)
How did it get out though? I don't remember sending anyone a disc, and I certainly would not have sent out such an early version... that build is so antique, its legs got termites. :)

I believe Keranu supplied it. He joined us on that Saturday, I believe. Nice guy!

We didn't do anything sneaky to get it.  :P
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Tatsujin

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #156 on: June 30, 2013, 03:48:41 PM »
monolith must get finished :)
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nodtveidt

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #157 on: June 30, 2013, 05:40:43 PM »
I believe Keranu supplied it. He joined us on that Saturday, I believe. Nice guy!

We didn't do anything sneaky to get it.  :P
:lol: Right on, no problem. :) If I had known though, I would have supplied him with a more up-to-date build. And yes, Keranu rocks. :D

Tatsujin

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #158 on: June 30, 2013, 05:49:32 PM »
Keranu RĂªves ^^
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ParanoiaDragon

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #159 on: July 01, 2013, 01:01:31 AM »
Wasn't this demo also shown at last years CCAG?

cabbage

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #160 on: July 01, 2013, 02:56:12 AM »
monolith must get finished :)
yes, definitely! give us monolith noooow

Arkhan

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #161 on: July 01, 2013, 04:46:06 AM »
Wasn't this demo also shown at last years CCAG?

No.  I only demoed Mysterious Song back in like 2010.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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DHG Hunter

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #162 on: July 01, 2013, 01:22:25 PM »
IMHO, the proto - even in this early stage - was pretty amazing and very much an enjoyable game!   The only issue we had with it at the MGC was the fact that if someone died it wouldn't revert back to the title screen, so we had to do a soft reset on it for the folks that didn't know how to do that on a PCE/Turbo.  Other than that, it was absolutely fine.  Nobody expected a completed game at the show and everybody that played it came away impressed with it!  :)

Later.

DHG Hunter

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #163 on: July 01, 2013, 01:48:55 PM »
Looks like a lot of fun. The character still seems to move just a hair too fast, though. Looks like some of those jumping bits could get frustrating.

I played it once before recording to test out the pass-through on my capture card and had absolutely no problems with the platforming stuff.  Then of course when I began recording I missed a jump or two and one time fell quite a ways.  I ended up leaving it in the recording because while it maybe didn't make my game playing look perfect (heh), it served to show that long falls didn't kill the character or harm him at least in this proto.  I'm typically not someone that likes putting an "until I die" video up on YouTube without at least playing it a bit before recording, but IMHO it sometimes makes for a better video because folks can learn more about the game's penalties and obstacles than simply playing a perfect game.

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seieienbu

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Re: Progress on Project MONOLITH... some technical mumbo jumbo inside
« Reply #164 on: July 02, 2013, 12:04:48 AM »
Any chance I could here more about where you guys were demo-ing the game?
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