Author Topic: lock'n chase for PCE  (Read 1693 times)

touko

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lock'n chase for PCE
« on: January 28, 2012, 06:21:40 AM »
Hi all, BFG a french coleco developper ,is doing a pce conversion of his coleco game lock'n chase ..
Graphs was made by crapahute, a well-known coleco pixel artist.

You can see a preview here :

This guy has already developed two other commercial games for coleco, puzzli, and bomb 'n blast.
The wip of lock'n chase was done only 3 days of dev (without any PCE and huc knowledges) .

BFG is a chinese man, he never sleeps in fact  :mrgreen:
« Last Edit: January 28, 2012, 07:10:35 AM by touko »

Arkhan

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Re: look'n chase for PCE
« Reply #1 on: January 28, 2012, 06:29:37 AM »
**Lock n' Chase


Glad to see the coleco-dude is movin this way.   More PCE development = Happy.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: look'n chase for PCE
« Reply #2 on: January 28, 2012, 06:40:14 AM »

Arkhan

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Re: look'n chase for PCE
« Reply #3 on: January 28, 2012, 06:55:30 AM »
:D

I have this game for the Intellivision.  It's one of the only games for it I don't think sucks.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: lock'n chase for PCE
« Reply #4 on: January 28, 2012, 07:13:27 AM »
I didn't know until i saw it on coleco .

Bonknuts

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Re: lock'n chase for PCE
« Reply #5 on: January 28, 2012, 07:21:48 AM »
:D Haha, very cool. Thanks for the link/news.

touko

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Re: lock'n chase for PCE
« Reply #6 on: January 28, 2012, 07:31:52 AM »
 :wink:

ParanoiaDragon

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Re: lock'n chase for PCE
« Reply #7 on: January 28, 2012, 10:35:45 AM »
Hmm, there's not much paralax in this game, needs more paralax! :D  Kidding.  :P  Looking good! Is there going to be music & sound effects when all is finished?  Is he going to release it professionally, or only as an iso?

ccovell

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Re: lock'n chase for PCE
« Reply #8 on: January 28, 2012, 12:19:08 PM »
Aha, I was going to suggest he look into the Gameboy version for better graphics, and it looks like he did!  Copied them straight.   :-k

The colour scheme is awful, tho, but anyway...

SMF

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Re: lock'n chase for PCE
« Reply #9 on: January 28, 2012, 12:35:12 PM »
Lock N Chase is freaking awesome, I still bust it out on my Gameboy every now and then. Fingers crossed it comes our way... :D
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esteban

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Re: lock'n chase for PCE
« Reply #10 on: January 28, 2012, 01:29:30 PM »
Nice!  :)
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Keranu

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Re: lock'n chase for PCE
« Reply #11 on: January 28, 2012, 03:34:15 PM »
Looking great!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Necromancer

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Re: lock'n chase for PCE
« Reply #12 on: January 30, 2012, 03:44:41 AM »
Woohoo, more Turbobs!  Thanks for sharing.
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Arkhan

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Re: lock'n chase for PCE
« Reply #13 on: January 30, 2012, 03:49:26 AM »
I hope he sees the project through til the end and does some other stuff too.

If he is comfortable on the Coleco and MSX, I am sure he has already discovered that the PCE is easier to work with as far as video is concerned. :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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bfg

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Re: lock'n chase for PCE
« Reply #14 on: January 30, 2012, 04:05:25 AM »
Hi, i'm the developper of Lock'n chase. For the moment the dev process goes well. I've just finished coding a PSG librarie to make some sound effect and a little music. The only problem is that i'm not musician  [-X So i have the same problem on Coleco or on any console with a music chip ... But, i'll try to do something acceptable.  :-({|=

I'm waiting for the maze graphics from Crapahute, the game engine is near finished, just adding score, extra life tuning, welcome screen, next level screen, game over screen, but it's details.

I think i'll add one or two more maze for this PCEngine version, well, i'll see.

Thanks for your comments and appreciation. (And sorry for my bad english, i'm french).