OK:
After this Prototype AbCards come out,
Squirrel 3.0 will be released.
What this means:
You will have full CD and HuCard support for the PSG. You will be able to do sound effects and music in all of your projects. It will come with all the stuff, ready to go. You just need to drop it in and make the appropriate C function calls. No asm hoojoo required. It's the easiest shit you're ever going to find for making the PSG do anything on the PCE.
I will update the manual the reflect sound effect usage, and tweak it a bit more where needed. The examples will still come with Squirrel 3.0, and I will toss in some sound effects along with it.
Once using it, I encourage you to go to aetherbyte.com and hit the forum for the MML section. That's where I expect to find questions/problems/examples/discussion about MML so everyone can learn from each other and assist where needed.
The only real catch here is that it's expected that you credit Aetherbyte in your game's credit screen, and if it's a published game, also in the manual somewhere (with a URL to Aetherbyte.com, so people can find and use Squirrel themselves)
and, if it's a published game... a few freebie copies for our troubles.
Sounds fair, yeah?
EDIT: This was my 6666th post on this forum.