Author Topic: Multitaps  (Read 1253 times)

guyjin

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Re: Multitaps
« Reply #15 on: February 02, 2012, 02:39:02 AM »
Speaking of multiple controllers, was there any option for Duo owners other than the standard duo controller? Did anyone sell import controllers on a signifigant scale? Were there any domestic competitors?
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soop

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Re: Multitaps
« Reply #16 on: February 02, 2012, 03:10:44 AM »
Speaking of multiple controllers, was there any option for Duo owners other than the standard duo controller? Did anyone sell import controllers on a signifigant scale? Were there any domestic competitors?

PC Engine controllers use a smaller socket, so they don't fit. I bought a turbo extension lead before realising it was too big.

Necromancer

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Re: Multitaps
« Reply #17 on: February 02, 2012, 03:20:28 AM »
Speaking of multiple controllers, was there any option for Duo owners other than the standard duo controller? Did anyone sell import controllers on a signifigant scale? Were there any domestic competitors?

I never saw any other controller options in local stores (excepting the converter cables), but never missed 'em.  DuoPads were comfy, durable, and cheap enough to keep me happy.

PC Engine controllers use a smaller socket, so they don't fit.

Guy was asking about stuff for the TurboDuo, which uses the same mini-DIN plugs as PCE stuff.
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Black Tiger

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Re: Multitaps
« Reply #18 on: February 02, 2012, 03:26:15 AM »
At least NEC/TTi didn't charge extra for games on average and in some cases way more for incorporated hardware, cart size, genre, etc. I don't know what everything retailed for in the U.S., but everywhere I went regular Genesis and SNES games were $10+ more than Turbo games and you could buy a TurboChip or CD gane + Tap + Pad all for the price of either Chrono Trigger or Phantasy Star IV. Turbo games plus Turbo CD/Booster/Tap hardware actually cost me the same as or less than Genesis/SNES games plus hardware in the long run.

NEC/TTi never released Turbo versions of U-Force, NES Max, light guns, power pad, Activator, roller ball controller, left handed stick shift style joy stick, 3D glasses, power glove, etc and we actually got games that alone made a Tap a worthwhile investment. Sega and Nintendo knew full well that they were selling snake oil to kids with useless crap like the Activator and Power Glove. At least the Tap and even Boosters had a practical use.

Turbo/Duo Pads come with built-in Turbo switches. Sega and Nintendo made you buy entire new controllers at a premium just for rapid fire. The Super CD card cost at least half as much as the 32X and was supported with better software. You could buyva Turbo-CD plus System 3 card tor tge price of the 32X. The TurboDuo cost as much as the Sega-CD add-on alone and was supported by better software.

The TurboDuo required a Tap for 2+ players, but it also came with Ys I & II, Gate of Thunder, Bonk's Adventure, Bonk's Revenge, Ninja Spirit and Bomberman -which alone justified the purchase of the DuoTap.

I never got composite out if a Genesis until I bought a CDX and even then, I had to spend the price of a Turbo Booster to buy a model 2 Genesis RF switch, just to he able to play it on the average TV set.

They could have even created a new format for Turbo Express games, perhaps as simple as leaving them PCE region and forced people to buy entire new games like Sega did with the Game Gear. But they didn't.

If Nec/TTi were scheming to make money through trickery, then they were the least bad of the three 16-bit console makers.

I wrote TTi a letter telling them, among other things, that RPG was my favorite genre. They sent me a brand new RPG and  a t-shirt. Sega and Nintendo coukdn't be bothered to even write back. When I sent my TG-16 in to be repaired, NEC sent me back a new one with KC, a TurboPad, all the hookups and docs.
« Last Edit: February 02, 2012, 04:02:46 AM by Black Tiger »
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soop

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Re: Multitaps
« Reply #19 on: February 02, 2012, 03:30:21 AM »
Guy was asking about stuff for the TurboDuo, which uses the same mini-DIN plugs as PCE stuff.

Oohhh, I didn't know that.  Makes me hate the TG-16 even more.  Seriously, why did they bother redesigning it... they must have twigged how crappy it looked when they got around to releasing the duo.

Bernie

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Re: Multitaps
« Reply #20 on: February 02, 2012, 04:37:25 AM »
Black Tiger, that was an awesome read!  Thanks for sharing that.  :)

MotherGunner

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Re: Multitaps
« Reply #21 on: February 02, 2012, 05:26:58 AM »
Awesome Tiger, I still have my original TG-16 as well, Dents and all.  My dad worked really hard for it.
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Shrapnoid

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Re: Multitaps
« Reply #22 on: February 02, 2012, 01:25:15 PM »
Nice post, Black Tiger. You made some good points and it's great to know that NEC treated you with respect.

However, a lot of the stuff you mentioned wasn't all out at the same time. For instance, a lot of the stuff that Feka and Nintendont started offering for their consoles came later, after the TG16 was starting to get hard to find in major retail stores and by then the Duo was already out and being bashed by the elite gaming magazine critics of the time.
I still blame EGM's game reviewers for decieving me into thinking that Dragon Slayer wasn't worth buying.

 

SignOfZeta

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Re: Multitaps
« Reply #23 on: February 02, 2012, 01:35:21 PM »
I don't remember the "elite gaming critics" saying much negative about the Duo. I'd say EGM was the main reason I became interested in the system.

It was the public that didn't want the thing, and mainly because of the $300 price tag.

I do remember EGM saying all sorts of stupid shit about the GameCube from pretty much day one. That was much later, obviously.

HercTNT

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Re: Multitaps
« Reply #24 on: February 02, 2012, 02:01:58 PM »
It never bothered me to buy nec's addons. I always thought it was kinda neat to buy accessories.  I bought a turbotap when i had my tg-16, and i bought a duotap when i had my duo. My friends had nothing like the turbo, and always wanted to play it.  For me it was bragging rights.

kiketonto

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Re: Multitaps
« Reply #25 on: February 03, 2012, 02:46:25 AM »
Or they figured that most gamers have no friends and stay holed up in their rooms alone playing games all night. And they were right.
In my case...is well. I've had the TAP and two pads...but neither my wife plays with me

Shrapnoid

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Re: Multitaps
« Reply #26 on: February 03, 2012, 05:43:08 AM »
It never bothered me to buy nec's addons. I always thought it was kinda neat to buy accessories.  I bought a turbotap when i had my tg-16, and i bought a duotap when i had my duo. My friends had nothing like the turbo, and always wanted to play it.  For me it was bragging rights.

I remember this sort of thing going on too back in '91 when I'd only had my TG16 for a few months and one day, I walked into the room where it was setup and found my nephew -who was always trying hard to act like he'd outgrown video gaming- showing it to a bunch of his friends and demonstrating how to remove the dust cover in order to see the expansion port for the Turbo-CD.
They all looked amazed until they looked up and saw me in the doorway, watching then, tried to play it off like "Yeah that's nice, blah-blah-blah..." then, tried to act nonchalantly uninterested and hurried away just as I was about to give them some spec info.

What is it about the superior hardware of the Turbo that makes the haters so nervous?  
« Last Edit: February 03, 2012, 05:45:14 AM by Shrapnoid »

soop

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Re: Multitaps
« Reply #27 on: February 04, 2012, 10:01:33 PM »
In my case...is well. I've had the TAP and two pads...but neither my wife plays with me

Neither of your wives?

kiketonto

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Re: Multitaps
« Reply #28 on: February 05, 2012, 12:21:07 AM »
Neither of your wives?
Sorry but...I only have one. The most beautiful!!!

nat

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Re: Multitaps
« Reply #29 on: February 05, 2012, 08:57:55 AM »
Guy was asking about stuff for the TurboDuo, which uses the same mini-DIN plugs as PCE stuff.

Oohhh, I didn't know that.  Makes me hate the TG-16 even more.  Seriously, why did they bother redesigning it... they must have twigged how crappy it looked when they got around to releasing the duo.

Test markets of the original TG-16 design proved American consumers had a hard time finding the tiny controller port on the gigantic TG-16 deck. They made it bigger so it wouldn't get lost in all that open space.